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Freyberg

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Posts posted by Freyberg

  1. I never played that campaign, but as a general rule, numerical superiority makes all the difference in tank combat.

    To scout ahead with infantry is also important; have your tanks unbutton, unless there is enemy infantry nearby; bound and overwatch is a standard technique, so some of your tanks are always stationary looking for targets; and use smoke to blind the enemy so you only have to take on a few at a time.

  2. 27 minutes ago, Anson Pelmet said:

    I like Red Thunder: Reckoning

    Because the atrocities the German people suffered in the final Soviet assault on the Reich (and afterwards) weren't as terrible as those the Russian people were subjected to, and were the result of the majority of Germans supporting or failing to stand up to a racist, genocidal and dictatorial government that committed those horrors in their name. So it was a reckoning - the horrors they'd unleashed bouncing back on them!

    I like that: Red Reckoning...

  3. I've notice teams spreading out quite a bit, but I quite like that behaviour - it means you don't have to split them manually as often.

    Having said that, it unusual for them to spread 40m apart, unless you give them a really long Quick command, and they get spread out along the way. As long as the movement command isn't cancelled, they usually bunch up again to within 2-3 action squares at each waypoint.

     

  4. I would love to see an early war title, either Western on Eastern Front, but as for whether the market for a 'France falls' game exists, I'd note a couple of things.

    I'm a less expert and less knowledgeable player than many on this forum, and these days I always play against the AI (I don't have the time to dedicate to PBEM). Playing the AI, I only like to play on the attack; and I much prefer to play Allies. My perception is that serious grogs like playing the Germans; while we less serious players prefer shooting at Nazis to commanding them.

    I would enjoy early War for historical reasons, but it's the late War where you have the most fun playing Allies on the attack. I don't know what percentage of BFC's customers think and play as I do, but that may have something to do with the smaller market.

     

  5. 3 hours ago, danfrodo said:

    FreyBerg:  Kursk was lost to the germans because of the British?  Was they even a reasonable chance Germans could win at Kursk?  I am not sure, I am still looking for a really good operational level  book on Kursk.  Know any?

    I don't know if the Germans ever stood a chance at Kursk - I somehow doubt it. But I'm not smart enough to win at hypotheticals even about things I know a lot about.

    However all war has a strong element of the psychological and I believe Churchill understood Hitler psychologically. He also had the street fighter's intuition that, when you don't have the opportunity to shoot them in the heart, you can always bite them on the ear...

  6. As to the question of whether Churchill was a competent military strategist, well he was and he wasn't.

    The invasion of Greece was a disaster, except... ...that it and the revolution Yugoslavia delayed the start of Barbarossa by just long enough to prevent Germany from winning in 1941.

    The invasion of Italy, likewise, was a pointless, bloody adventure except... the collapse of Mussolini's government came at just the right time to break Hitler's nerve in the Battle of Kursk.

    For a lousy strategist, he had an uncanny ability to choose strategies that had unpredictably beneficial outcomes.

  7. 43 minutes ago, Battlefront.com said:

    I was wondering if there was something specific he had in mind.  Generally someone with the balls to accuse another person of lying at least has the courtesy to be specific.  But that would allow the accusation to be meaningfully disputed, which is not the intention of the original poster.

    And yeah, of course we didn't tell you guys a SMALL part of the delay was because of the MOD contract.  Because if we had told you, we'd have had to kill you.  Says so in the contract :)  More seriously, we weren't allowed to tell anybody until they made it public. 

    Not that the MOD aspect is delaying things by much.  Only started real work on it a month ago and there's been plenty of other work done right along side.

    I don't think we'll ever try to do another Rome to Victory scale module again.  The "oh, that's nearly the same as that so let's add it" mentality wasn't really smart.  There's so many minor differences between forces, equipment, timing, etc. that we would have been much better off with trying to do less.

    Steve

    I'm really sorry to hear you regret including extra forces and nationalities in your games.

    I admit, I get impatient for new releases by BF too, because I have a lot of fun playing them - and my favourite 3, which have given me so much pleasure over the years, are CMBN, CMFI and CMSF (1 & 2), precisely because they have such a rich range of forces, some of which are similar but not identical.

    It was amazing (for me as a Kiwi) when you added NZers to CMFI, and I'm really looking forward to playing the Free French.
    The Italians, NZers, Canadians, NATO forces, the Hungarians in CMBB back in the day - even though I play mostly the British, these other forces are some of what I love most about the BF games. They bring the detail of history to life and are a big part of what makes your games more than just games, but historical simulations.

    In fact, when CMGL came out, I remember spending hours in the editor just loading and examining units of the various forces side by side, looking at the minor differences in equipment, organisation, uniforms and so on.

    Nga mihi...

  8. On 7/13/2019 at 12:35 AM, CarlWAW said:

    .........

    IMO they are just milking the tiny fanbase and keep it somewhat on life support with empty promises and when the shop turns permanently cashflow negative, the shop will be closed and you will hear: sorry folks, after such a long time it's time to move on.

    And the fanboys will believe that, too and say "THANK YOU!" for betraying and lying to us for years. 😍

     

     

    If you only play one game, it may seem a long time between Christmases, but CMSF came out in 2007 and in that time we've had:

    CMSF, + 3 modules
    CMBN, + 3 modules and a pack
    CMFI, + 1 module
    CMRT
    CMBS
    CMSF2 (that's been loads of fun!)

    ...plus 2 more modules on the way apparently quite soon.

    That's 14 games and modules in 12 years, plus 3 upgrades. That doesn't seem too bad. I've had plenty to play with, although I'm looking forward to the next 2 modules.

    I mean - I could wish for more, and there have been some quiet spells, but all up it's still kept me more engaged by far than an any game I've ever played.

     

     

  9. On 7/13/2019 at 11:43 PM, Sgt.Squarehead said:

    Can't help with the latter issues, but the first one you may be able to fix for yourself:

    Check the map in the editor, ensure the Friendly Directions are set correctly.....If you were feeling really brave you could add facings to the AI plans.

    I have felt brave enough to try the AI from time to time, so maybe I'll try that :)

    On 7/14/2019 at 4:39 AM, MarkEzra said:

    certainly check the QB Maps for correct facing.  Let me know if one needs fixing. 

    But I think you are describing a bug with some (not all)AI units that setup up backwards sometimes.  Next time it happens report it and attach a save file so beta testers can track exactly what unit type is effected during AI auto setup.  I have run across this myself... but not recently.  It does not show up for all players, all the time and that's problematic.  But it is REALLY annoying when it does! By the way:  I have seen the AI setup correctly but turn itself around after a turn or two. Thanks for posting. 

    Mostly I use the QB maps, which generally give a good game, but I quite often pretty them up with fences and so on, so 'll keep an eye on that. And I'll send a save file next time it happens...

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