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Freyberg

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Everything posted by Freyberg

  1. One quirk I hoped would have been changed with this module is the way enemy AT guns often end up limbered, trudging slowly along as sitting ducks.
  2. On some of the QB Attack and Assault maps, especially medium-sized ones, it is not at all safe to assume your setup zone is not in LOF of the enemy - first moves can be wild!!
  3. I used to always split squads, but the game engine has made that less necessary now, which is great, because it's much easier to play with whole squads. I still break off teams for special missions - AT, scouting and tricky assaults - but most of the time it isn't required. You do have to be a little careful not to let your squad bunch up on a single action square though.
  4. I think surrendering works well and is actually quite complex and sophisticated. I've never been in a war, but I'm not sure soldiers do often surrender in the heat of battle - or whether they are more likely to surrender when the shooting has died down, which the game also models. As it is, those little white flags are a real bonus, a little prize in game terms. To get four or five of them at once feels really good and is not easy.
  5. I've always assumed the hand of God was involved somehow...
  6. My favourite MG scenario has been 'Boys to Men'. I don't usually play as the 'bad guys', but that one was a ripper. IIRC, I played that map as a QB the other way round too, and it was still pretty good.
  7. If we keep nagging, maybe you'll change your mind I'm pretty sure I've seen that happen before...
  8. I never played CM1 Campaigns. It seemed complicated and hard work and I didn't get it. CM2 Campaigns are also hard work - one or two of them I've given up, but I've played several of them and thoroughly enjoyed them. I would love to have the option to import units and map damage to QBs though...
  9. So this Kiwi breach team blew open a wall and - thanks to fortuitous turn-timing which allowed me to catch them just before they rushed in - they shot a whole bunch of Jerries as they were cowering on the ground (8 casualties recorded at game's end). I was reminded of the discussion on another thread about the relative effectiveness of bolt-action rifles. With a cold-blooded killer behind it, every gun can be deadly. It was brutal to watch - in 2019 it would be a war crime. That was the previous QB - this is the current one. French infantry, engineers and Spahis (recon troops with Stuarts) running up the slopes of the Gustav Line to bust it open and save the boys at Anzio.
  10. I'm up to my third QB, exploring the new units available to the minor nationalities. The beauty of this game is in the details - I'm finding this module really interesting. Scenarios might have to wait until the holidays as I like to play them carefully.
  11. They can take over from the HQ if the HQ is killed, so I usually look after them unless the HQ is very safe.
  12. I love playing Soviets and I seldom have problems with running out of SMG ammunition - the leading squads always seem to obligingly leave behind those little round, red ammo dumps for the squads coming up behind.
  13. Bolt action rifles have their own window of effectiveness - you just have to be more cautious, take your time and stay at slightly longer range where they still have good accuracy. It changes the feel of the game significantly.
  14. I was reminded of this thread: ...which I found amusing at the time for its intemperately expressed opinions, and which BF Steve and some other contributors make an excellent case for the premises behind the scenario. The weird thing is that I don't consider myself a top player (when I had time for PBEMs I lost more than I won), but I didn't find crossing the river especially difficult. You just take your time, accept the casualties and keep pushing forward. It was fun.
  15. Thanks, Steve - I love the game and really appreciate hearing from you
  16. I find the Garand is a pretty hard hitting weapon. A couple of squads of Armoured Infantry can unleash a lot of firepower - a lot more than the equivalent number of British troops. It's fun playing with troops that have less modern rifles - it changes the whole feel of the battle.
  17. Over the last 9 or so years, I have spent around $500 on CM products, which works out at about $50 a year. I spend around that much a week on alcohol, and it gives me less escapism that this game...
  18. In fairness - that squad have no casualties, they're under command and their morale is good. Also, that doesn't look like a reverse slope. Even so, less than half of them appear to have LOF. I don't know what things are like under the hood and it may be my imagination, but Soviet infantry seem to be more reliant on being under command than other nations, which doesn't seem unreasonable, given the type of army it was. Also, you noted that the Soviet team was receiving MG fire. Is the same true of the US squad...?
  19. I really enjoyed Hammer's flank It taught me to enjoy using Soviet tactics - if the attack fails, throw in another platoon! ...but do it cunningly...
  20. Do they have LOF? Troops won't fire on something they can't hit. What's stopping you from ordering area fire? Besides, they're nervous, they've taken 50% casualties, they're out of command range and one of them is wounded. A certain amount of 'sh*t happens' is programmed into this game. It's not a bug, it's modelling human behaviour, with all its randomness and frustration. It makes the game more fun. [edit: Sorry if this came across as rude or abrupt - Monday morning here. Getting ready for work.]
  21. Yeah, they work great together - quick and fast to get you places, and hunt as a kind of insurance in case you take fire.
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