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Freyberg

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Freyberg last won the day on January 14 2018

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  1. I really enjoyed the battle pack for CMBN - I would buy scenarios and maps for any of the WWII games (still working my way through the modern stuff).
  2. If you only play one game, it may seem a long time between Christmases, but CMSF came out in 2007 and in that time we've had: CMSF, + 3 modules CMBN, + 3 modules and a pack CMFI, + 1 module CMRT CMBS CMSF2 (that's been loads of fun!) ...plus 2 more modules on the way apparently quite soon. That's 14 games and modules in 12 years, plus 3 upgrades. That doesn't seem too bad. I've had plenty to play with, although I'm looking forward to the next 2 modules. I mean - I could wish for more, and there have been some quiet spells, but all up it's still kept me more engaged by far than an any game I've ever played.
  3. I have felt brave enough to try the AI from time to time, so maybe I'll try that Mostly I use the QB maps, which generally give a good game, but I quite often pretty them up with fences and so on, so 'll keep an eye on that. And I'll send a save file next time it happens...
  4. I have all the games except Afghanistan and I play them all. I've played many scenarios, a number of campaign, but I mostly plays QBs against the AI. After all these years, CMBN is still my favourite. I love Combat Mission and enjoy playing it, despite some of the quirks and bugs. There have been certain bugs that are a little annoying and have persisted through all the patches and updates for a while: 1) The facing backwards bug - enemy forces face the wrong way. This still crops up. When you spend ages choosing interesting forces, tweak the map a little to make it look more exciting, and then the Panthers are facing backwards, it's a little disappointing. 2) The limbered AT gun bug. AT guns are limbered and trundling along like infantry - I think this is because too many QB AI plans have most of the enemy hiding in a corner then rushing out for a big ol' turkey shoot, which is a quirk, rather than a bug, but is also annoying. 3) The stuck-in-a-hedgerow bug, or stuck next to a wall. There is a workaround for this bug - you shoot the little b#st#rd who's stuck. Works great, but you have to use a tank. The bug-out bug, where the troops run in random directions, often forwards, doesn't bother me as much as these other ones.
  5. I've found this to be quite a stubborn problem. There is a workaround, but it's a little historically unrealistic.
  6. I like the randomness in this game - it makes it more fun.
  7. It's an excellent scenario - I played it twice, first H2H, then against the AI. I can't remember the precise outcome of the H2H battle, but I remember it was exciting and close. It's an Italy scenario, so as Allies I was aggressive and used weight of numbers. I probably lost (which is not unusual), but I do remember it was very close. Against the AI (much more recently) it was also fun and exciting, with high casualties, but it wasn't too hard to get a total victory against the AI. I seem to recall it was a real combined arms operation. Using artillery was quite important, and once there were a few gaps in the German line or they were suppressed, there were some blind spots I could push men through.
  8. Many of the QB maps in Market Garden were particularly nice too, especially in comparison to the QB maps in the base game of CMBN, which were often rather minimal.
  9. I bought Commonwealth and the base game together and Market Garden soon after, so my recollection is muddled, but the British Paratroopers were new to Market Garden weren't they? And it had some wicked urban maps and scenarios...
  10. Admittedly, I've been a good a good customer over the years - I think I've bought all the CM games, modules and packs except Afghanistan - but this price is insane. First I bought the Shock Force 1 big bundle on special for the price of a restaurant meal for two, and now you've basically sold me the Big Bundle upgrade for the price of a takeaway curry and Naan! I don't know how you expect to make a living - but thank you though
  11. Perhaps there are only 3 people on the forum who have expressed some degree of support for this simple and minor improvement, but thank God we have the snide-police, that tiny elite group who police the forum, ensuring only their ridiculous ideas (like the endless discussion over the daft idea to completely disable the game so as to turn it into a completely command-level game; or CM Pacific, or CM Fulda Gap) can be discussed. I mean, God forbid there should be random discussions and polite suggestions on a discussion site.
  12. I've had games where I wish I could have just another 5-10 turns, where the AI surrendered when I just about had a flank shot on that King Tiger or where I had an awesome barrage 2 minutes from falling. It's a non-solution to say you can tweak the editor, because this is not something that you want in every game, and because using the editor means you have to start the game again from the beginning. If there were an option upon AI surrender to click a button to extend the game by 5 turns or 10 turns, I would enjoy that.
  13. Spotting does seem to have become harder in recent updates, but that's OK - it's part of the fun...
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