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Heirloom_Tomato

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Heirloom_Tomato last won the day on February 13

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About Heirloom_Tomato

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    Southern Ontario

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  1. Heirloom_Tomato

    Weekend Challenge Battle

    You did great! The two little buildings can totally be sacrificed, but the houses on the edge of town needed to be given the white glove treatment if at all possible. Glad you had fun with this battle.
  2. Heirloom_Tomato

    Weekend Challenge Battle

    I thought of the idea of not hitting the houses yesterday afternoon and ran two test runs with a preserve objective. The results were not quite as I expected and since I didn't have time to run more tests to determine I was using the preserve objective properly, I took it out of the offical scoring. Since I can be thick headed sometimes, I still wanted to include the idea, even if the only way to verify the results is a little bit of a pain.
  3. Heirloom_Tomato

    Weekend Challenge Battle

    Here is this weekends Challenge Battle. https://www.dropbox.com/sh/k5v42gds4y7e2so/AADyXv9MCabs64EVeJJFv0jua?dl=0 Since the first battle had issues with scoring and the second battle arrived late, this battle will be the start of a revamped Weekend Challenge battle process. All Entries will be given points based on the following scoring: Total Victory: 10 points Major Victory: 8 points Minor Victory: 6 points Tactical Victory: 4 points All other scores: 2 points First player or players to get to 40 points will be in the running for the tomato seeds. To qualify, you must submit your FIRST play through only, playing on Iron mode. To qualify, please post a end game screenshot only of your results by 11 pm EST Monday night. Please also keep any spoilers to a minimum. For this battle only, please post a second screen shot, with all the icons OFF, of the houses in town. Points will be deducted if you have caused severe damage to the houses.
  4. Heirloom_Tomato

    The Truelife* Mode PBEM DAR

    We didn't add any additional game play rules to the battle other than the ones stated. I am pausing the replay turn a lot to try to get good angles for screenshots. Nothing is going to get me lambasted worse than setting up an idea like this and then posting horrible pictures. I am also watching the turn over and over again, from as many different positions as possible, all in an attempt to understand what each unit can see or not see. As for letting the AI choose what targets to shoot at, right now that is how the battle has been going, mortars being the sole exception. I am actually a little afraid of giving a unit a target command only to have them blindsided and ambushed by an enemy I never saw.
  5. Heirloom_Tomato

    The Truelife* Mode PBEM DAR

    This battle is being fought in Iron mode so arty calls and medic times are increased. Other than this, I am not too sure if there is more we can do.
  6. Heirloom_Tomato

    The Truelife* Mode PBEM DAR

    I was swamped with Valentine's day, but no @Mord I did not spend $300 on flowers. Chocolate and handmade cards still get the job done around my house. I will have more of an update tonight after posting up the weekend challenge battle. You have seen the map, and read the rules. You now have 2850 points to spend picking your force. What do you take? What do you avoid? I would love to hear some of your choices to see how close they come to what I picked.
  7. Heirloom_Tomato

    Weekend Challenge Battle

    I am going to need a bit of time to finish up the briefing for this weekend's challenge battle. I plan to have it up later tonight. It is a CMFI battle featuring American Rangers attempting to clear a bridge and secure a foothold into town. The recon element sent forward to scout out a path, were machine gunned by our own forces while returning to the lines. The lone survivor, clutching a blood soaked and bullet riddled map, manages to groan ".... gun.. by.. bri....." before passing out. Looks like the attack will go in blind.
  8. Heirloom_Tomato

    The Truelife* Mode PBEM DAR

    With the icons off, it really is an information vacuum. There is a strong desire to react swiftly to what you can see occurring on the battlefield. However, the even bigger question is always where are the rest of his men? If I go charging in, am I walking right into an ambush? I am sure there are members of this forum who can see one or two units and know exactly what formation they belong to and how many others should be out there. I have a decent guess but not solid knowledge to risk everything. Sticking to the plan means there should either be enough eyeballs giving me accurate information to send in reinforcements or enough guns to crush any opposition encountered. Hopefully.
  9. Heirloom_Tomato

    The Truelife* Mode PBEM DAR

    With no icons or markers of any kind visible for the enemy, and by none I mean absolutely nothing, no sound or spotting contacts at all. If 1st platoon can see an enemy halftrack, I have zero visual clues 2nd platoon knows about it. In fact, the only way to know for certain if 2nd platoon can see the halftrack is to click on each section in 2nd platoon to confirm. I have some examples of what this means in this battle already, I just need some time to get the screenshots processed and posted. Since RH is busy on the weekends we won't be sending over any turns, so I should be able to get a fairly decent chunk done this weekend. As for playing realistic battles with you, RH made the invisible icons, so I had to give him first dibs. If you would just hurry up and surrender in our CMFB battle and we can start a new one in CMRT with these same rules and mods!
  10. Heirloom_Tomato

    Weekend Challenge Battle

    I cannot tell how many people have downloaded them unfortunately.
  11. Heirloom_Tomato

    The Truelife* Mode PBEM DAR

    Before I get into my force selection and battle plan, I want share a few thoughts on this battle. The biggest concern I have without any icons visible, is the complete lack of notice I will receive of where enemy units might be. I will only know where they are once I can see them, hopefully before they start killing my men. I think it will be key to try to get as many eyeballs as possible into an area and try to patiently wait to see if any enemy units are present. I also think it will be very important to craft a solid plan for my attack, and then stick to it as much as possible. Keeping my forces together, in communication and mutual support, will be the only way I will be able to get fire superiority once contact is made. Knowledge of C2 sharing is going to be impossible in a battle with no icons. My plan to counter this challenge will be to attempt to follow a small command delay strategy. Members of the same platoon, who are in C2 will be able to respond to enemy units within the same turn. If they are out of C2, they will need to make contact with their platoon mates before they can respond. Platoons in the same Company, again in C2, will be able to respond to enemy units one minute after contact has been made. Company to Company communication will be assumed to be 2 minutes. There is one caveat to this rule, if two platoons are in contact with each other, information sharing will be assumed to be instantaneous. Since we are playing in Iron mode, it will be very easy to determine which units are in contact with each other. I hope to be able to put up my plan for this battle tomorrow night. It is Valentines Day though, so it will depend on how my night goes...
  12. Heirloom_Tomato

    The Truelife* Mode PBEM DAR

    RH and I discussed map choice a little bit and decided we wanted a decent sized map, with some open areas and preferably a town to fight over. We also chose to have our battle take place in Holland. The map we are fighting on is Holland Town Large Meet 049. Here are a few pictures of the map: Here is an overhead view of the map: From the right side: From the left side:
  13. Heirloom_Tomato

    The Truelife* Mode PBEM DAR

    I work in a barn and usually come home dirty and smelly. I promise not shower before I write up these posts. As for the intermittent mortar fire.... I live in a household with 7 females, one of whom is learning to drive. Does that count?
  14. In all my years playing CM games and talking about them with other players here on the forum and with friends at home, one of the subjects which comes up fairly often is the ability of the player to have a "God" like view of the battlefield. As the player, we have far more information available to us than a typical battlefield commander would ever hope to have. This thread will be all about several steps taken to reduce the amount of information you the player have and how that reduction of information plays out in a real battle against a human opponent. @RockinHarry has made several mods to the game and we are going to showcase them here. I hope he will read this first post only and then go away as I will be talking about my side of our battle here and we hopefully have many more turns still to play. RH's mods we will be using in this battle are: Invisible enemy floating icons, Invisible sky triangles, Invisible casualty cross, invisible enemy tracers and several animation changes to lower the stance of troops while performing certain tasks. We will however be playing with friendly icons on. Having played several battles with all icons off, it is no fun losing your men in thick cover and breaking fog of war just to find your men back. While I like the game to be hard, I still want it to be fun. For our battle we chose a medium meeting engagement between Armoured Infantry, RH as the Germans and me as the Canadians. The only rules we agreed to were: must take at least two companies of infantry and all vehicles chosen must have at least two rubber wheels. Single vehicles, specialist teams and any artillery could be used so long as it was available under the Armoured Infantry tab. I am just finished my lunch at work now, I will post more tonight!
  15. Heirloom_Tomato

    New file at the Repository: Aris Otter LRC Mod (2012-05-02)

    Ha Ha look what I found! Check your dropbox folder shortly!
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