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Heirloom_Tomato last won the day on June 13

Heirloom_Tomato had the most liked content!


About Heirloom_Tomato

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  1. Heirloom_Tomato

    Vehicle Immobilization

    After having vehicles become immobilized what I felt was too many times, I built a test map 2km long with a "road" of every terrain type and made five variants, very dry, dry, damp, wet and muddy. One tank for each road, and send them off to see who gets stuck first. The quick summary is if the ground is damp or worse, anything other than a road leads to potential problems. So then the question becomes, how badly do I need this tank to cross that terrain and what happens if it gets stuck? I also setup fences, walls and hedges to see how many times you could go through before trouble arrives. I think 5 times through hedgerows with a Rhino tank leaves you immobile. Fences and small walls are fairly similar if my memory is right. Crew experience also plays a major role, in my opinion. I have battle going on now with a green tank crew. I avoid grapevines in CMFI at all costs but this crew took a ricochet off the turret and freaked out. Slammed the tank into reverse, straight into a vineyard and then tried to make a right turn. They got immobilized in 15 seconds. The joys of WeGo PBEM. Create a map for yourself and see what you find. Each vehicle reacts to the different terrain tiles and ground conditions differently so try out a few of your favorites and see how they do. It will get you using the editor at the very least and hopefully spark your creativity to create a scenario for the community.
  2. The more feedback, the better. The challenge in this scenario is not just to beat it, but rather to beat it and suffer no casualties.
  3. Creating scenarios is a challenge and most of the ones I start to make are played be me once or twice and then another idea comes up I would like to try so the original one ends up being left for another day. I like the special forces type of scenarios @slysniper @Sgt.Squarehead and @Combatintman were talking about and took the time to make one I felt was good enough to be released to the community. Here it is: http://www.thefewgoodmen.com/tsd3/cm-black-sea/cm-black-sea-add-ons/vega-force/ Give it a whirl and provide some feedback. I have read through this whole thread and this comment really gets me. I am curious @SimpleSimon, which scenarios have you made and released to the community? I am interested in trying out one you have made to see how it compares to other community or Battlefront made scenarios.
  4. Heirloom_Tomato

    Beat me!

    Works every time
  5. I see the following in 4.0 P-47D 32 points 96 rarity P-51B 30 points 150 rarity P-51D 35 points 175 rarity All three require an FO to access them while in battle.
  6. Are you talking in Quick Battles or the game in general? The editor and the quick battle selection process allows you to modify so many of the different soft factors virtually guaranteeing you anything but cookie cutter units.
  7. Heirloom_Tomato

    how to download

    From the Manual: When a squad is given the Combine Squad command, the squad will reorganize itself into two teams (if it originally had three teams), and will even out the number of soldiers in each team, moving soldiers from larger teams into smaller teams. Restrictions - can only be given to multi-team Squads that are currently not split. Example - useful for consolidating soldiers in squads that have suffered casualties, keeping the firepower of teams relatively equal. Consider loading up a tiny quick battle and play a hotseat battle against yourself. Spend your time testing out commands, movement orders, and seeing how the troops react to the battle.
  8. I think this guy might have been the inspiration for the scene at the end of Saving Private Ryan! @MOS:96B2P did a plane save the day?
  9. Heirloom_Tomato

    Tank tactics: why the regression?

    I agreed with everything you were saying up until this point.
  10. Heirloom_Tomato

    Tank tactics: why the regression?

    I learned a trick from someone on these forums for using Blast. Get the Engineers into position for where you want them to blow the hole. Using the Blast command, place the way point to the action square or two immediately to the right or left of where you want them to Blast. They will set off the demo charge and then move to side, instead of charging through the opening.
  11. Heirloom_Tomato

    CMFB PBEM Files Crash Game

    I loaded the file and it worked without issue. Are both you and your opponent at Engine 4.0?
  12. Heirloom_Tomato

    Which to Buy?

    If you have never played CMx2, you will have nothing to compare things to, so when the bugs people are complaining about show up, they may bother you less. I have not stopped playing any of the games and have adjusted my playing to how the game currently works. After you buy CMFI+GL and/or the CMBN Big Bundle, and have played few scenarios or a campaign, if you find the 4.0 issue to be a big problem for you, there are a few things you can do to make the issue less obvious. 1. Play PBEM battles with a trustworthy opponent and agree to take the same level of experience for your units, say all Green or all Veteran. This will ensure both players are dealing with the same quality of troops and have them react the same way to stress. 2. Have all units with the motivation level set to High or better. The stronger the motivation, the less likely the troops are to break and potentially make a wrong decision. High seems to make them react the way I want them too. 3. Use on map mortars only, no off board arty. Infantry can have some strange reactions to a heavy arty bombardment. Limiting the battle to on map assets only will reduce the impacts as the shell sizes are smaller and ammo counts lower. 4. At all times remember your opponent is playing under the same system and rule set. What caused your men to react funny, die a horrible death, and make you spew your cold beverage in a rage filled tantrum? Whatever it was, do it back to your opponent and he will see the exact same problems. The worst part is tho, and I swear it is true, my opponents never seem to have the same problems I do.....😁 5. Learn to use the scenario editor and build maps. The editor can be more fun than playing the game some days. It will also let you test out all the crazy ideas you could dream off. I like to take quick battle maps, modify them to suit the little idea I have in mind, and then go test them out. I am currently setting up platoon sized engagements and trying to play them with the icons off. Consider the editor to be the sandbox of your dreams!
  13. Heirloom_Tomato

    CMFB PBEM Files Crash Game

    You could load the file to dropbox and send over a link. I would be willing to attempt to load it see if it is your machine or the file.
  14. Heirloom_Tomato

    Which to Buy?

    Since all the WW2 titles are all sold as the newest and most up to date there will be no difference in how the game functions between titles. That said, the game with the most variety you are looking for is the CMFI+ Gustav Line bundle. July '43 to May '44, only game with this long of timeline. Only game with two Axis nations, and yes the Italians play very differently. Only game with summer heat and winter blizzards possible. The variety of units is also unmatched for a base game and one module. There is only $20 difference between the base game and GL bundle. If you are looking to only buy one game, for now, and will be playing a lot, the extra $20 goes a very long way to expanding the game. As well, Battlefront have a new module for CMFI in the works and hopefully it will ship in the next 6 months to a year. This will expand the game through to May '45 as well as adding new nations, units and TO&E changes.
  15. Heirloom_Tomato

    Vega Force Small Scenario Released

    As the creator of this scenario, seeing @Bil Hardenberger versus @IanL would be very entertaining for me! I will adjust for H2H if requested.