Jump to content

zinzan

Members
  • Content Count

    96
  • Joined

  • Last visited


Reputation Activity

  1. Like
    zinzan reacted to Jaskier in Update on Engine 4 patches   
    Well i know, i was trying to be sarcastic  I wanted to start peiper campaign again but with updated game and I'm checking forum almost on daily basis and I'm kinda tired after few months 😕
  2. Like
    zinzan reacted to RockinHarry in The Truelife* Mode PBEM DAR - RockinHarry German POV   
    I´d lost bits of drive lately and beeing more concerned with RL stuff and such. I´ll get going in short again.
  3. Like
    zinzan reacted to RockinHarry in The Truelife* Mode PBEM DAR - RockinHarry German POV   
    Turn 6 Execution
     
    1 Coy
     
    (A) Beeing under heavy fire from enemy mortars and AC´s, parts of 1st squad figured the outside position at Sextons House untenable and thus run. WIA Staff Sergeant Kunick got to surrender to his fate...

    (A) 3rd squad fared no better. Seeking cover behind that raised road, just one man made it back. 1. Plt is now almost wiped out. A handful of men still try to hold at Sextons House.

    (between A and B) 1. Plt leader 251/17 discovered enemy AC´s moving from (CR) and quickly switched to reverse. But too late. Just one second before the turns end it caught an enemy shell. This time not that lucky, but.... (to be continued)

    (B) 2. Plt successfully extracted from (B) and now ready for a new task.

    (B) 1st squad of 3. Plt succeeded in its recon mission. This route is not safe! Despite moving in the shadows, the enemy (near CR) took notice and an AC´s shell wiped half the squads men out.
    I could have split off a recon team first, but anyway it´s a stupid move. Oh well...

    Between (A) and (B): "Panzerschreck nach Vorne!" (Panzerschreck forward!). Let´s see if those guys get an aim on that nasty enemy AC´s.

     
    2 Coy
     
    (C) Finally something to shoot at in Coy sector. From a forward position just reached, a 3. Plt´s team takes invisible enemies under fire. The picture becomes clearer...

    ...while more of 3. Plt´s men about to secure buildings near the crest. (C)

    (crest near C) The Bn HQ´s group sniper team got spotted and the enemy let them know. That was close. Just some scratches from shrapnel. High time to change position...

    A recon team of 1. Plt on the way towards (E). Still no sight of the enemy....

    East of the Laundry: "Maj. Berger here. Request mortar fire support mission at coordinates...."

     
    Turn 6 progress

     
  4. Like
    zinzan reacted to Michael Emrys in Haven't Seen this For Artillery Before   
    And in fact, in single player games, the AI defender cannot bombard the attacker's setup zones at all. Not sure what the deal is for a human defender against the AI, but even if it is allowed I would not consider it as quite cricket.
    Michael
  5. Like
    zinzan reacted to Warts 'n' all in Unable to finish the "hot mustard" sp battle   
    Being a Limey I do wish that 37mm would change his moniker to 2-pounder. Pops tongue back into cheek, and exits stage right   ---------------------------->
  6. Like
    zinzan reacted to Combatintman in cease fire   
    Correct.
    For me it is a key consideration in the VP structure and my testing regime. Generally I cease fire at the start and in five minute increments to check that an early cease fire gives the intended result and does not reward a player who is tempted to opt for an early cease fire. I would say that this is probably the most difficult thing to craft but I have learned a few tricks along the way. I don't see it as a means of making my scenarios less appealing at all, it is simply a means of ensuring that the player gets a fair result in return for the effort they have expended up to the point that they cease fire. In my view this approach is an absolute must in anything designed to be played H2H (which admittedly I don't design much of).
  7. Like
    zinzan reacted to ncc1701e in New DAR: ncc1701e vs JoMc67   
    MINUTE 18
    My halftrack continues some area fire to pin down the enemy.

    The 10,5cm shell of this turn is bad. Four teams impacted... Argh!!! 😡

    Looks like our old friend, the armored car, is back.

    Meanwhile my mortar team is starting a fire mission to add more casualties to the guys in front of me in the woods.

    This time, my halftrack is able to spot the enemy car and starts firing. 🎅

    I hope it will be neutralized now. 😃

    A little zoom on my mortar team currently firing.

    I have a small team doing recon of the main objective. No shots at all. Where is the enemy?

  8. Like
    zinzan reacted to ncc1701e in You know you've been playing too much CMx2 when...   
    Never be complacent with a newbie. It is helping him to learn from his mistakes. I am learning a lot thanks to you Joe... And, did you already forget how you crushed me last time? 😅
  9. Like
    zinzan reacted to ncc1701e in You know you've been playing too much CMx2 when...   
    You know when, during a walk in the countryside, you look at the windows of one house and evaluate the best angle of attack to take it, looking at cover and concealment, and where to place the fire support team...
    AND
    You know when your wife rolls her eyes when you explain her your last turn...
  10. Like
    zinzan reacted to Bozowans in You know you've been playing too much CMx2 when...   
    I know I've been playing too much CM when I'm driving around and see a field and wonder how many hundreds of meters there are across it, or whether that building way off in the distance is within rifle range or not.
  11. Like
    zinzan reacted to Holdit in You know you've been playing too much CMx2 when...   
    Your reaction on seeing signs like these is to want to click on them to select the units...

  12. Like
    zinzan reacted to 37mm in Unable to finish the "hot mustard" sp battle   
    My apologies.
    For not even bothering to hint at what the purpose of the experiment might be.
  13. Like
    zinzan reacted to Warts 'n' all in Unable to finish the "hot mustard" sp battle   
    You did indeed. My apologies.
  14. Like
    zinzan reacted to Bulletpoint in Update on Engine 4 patches   
    I wonder what's going on in the Battlefront headquarters...
     
     
  15. Like
    zinzan reacted to Mord in Company HQ close to action?   
    Does he demand you call him Maverick? I hope not. Hint: Goose doesn't make it.
     
    Mord.
  16. Like
    zinzan reacted to sburke in Company HQ close to action?   
    Oh man you don't know the half of it.  He strolls around the beta club showing off some bomber jacket with that scrolled across the back.  He even has a tattoo! Doubt that is official, but you'd think so from the way he flaunts it.  He does this really lame casual move edging up to the bar in a way to put the dang thing right in your face and considering where the tattoo is... well it is just quite rude.
  17. Like
    zinzan reacted to Freyberg in The Quarry   
    It's an excellent scenario - I played it twice, first H2H, then against the AI.
    I can't remember the precise outcome of the H2H battle, but I remember it was exciting and close. It's an Italy scenario, so as Allies I was aggressive and used weight of numbers. I probably lost (which is not unusual), but I do remember it was very close.
    Against the AI (much more recently) it was also fun and exciting, with high casualties, but it wasn't too hard to get a total victory against the AI. I seem to recall it was a real combined arms operation. Using artillery was quite important, and once there were a few gaps in the German line or they were suppressed, there were some blind spots I could push men through.
  18. Like
    zinzan reacted to user1000 in The Quarry   
    I received a victory finally on this one, 3 more battles and I will have finished all the battles with wins as allies.
  19. Like
    zinzan reacted to General Jack Ripper in Red Thunder or Fortress Italy?   
    If my time here on Battlefront has given me one thing, it is an unmeasurable amount of patience, and more than enough experience using it.
    All good things come to those who wait.
  20. Like
    zinzan reacted to Oliver_88 in New CMMODS IV   
    Looks like you have a duplicated entry for my CMBN mod;
    http://www.thefewgoodmen.com/cm-mod-warehouse/?s=no+formation+markings+mod
  21. Like
    zinzan reacted to Bootie in New CMMODS IV   
    Excellent Oliver_88 thanks I will remove one of them.  
  22. Like
    zinzan reacted to Warts 'n' all in Update on Engine 4 patches   
    I only cheated once. I took my opponent's head off. Ah, we were all so much younger then.
  23. Like
    zinzan reacted to Warts 'n' all in Update on Engine 4 patches   
    Thanks Ian. And I'll still be getting my Limey arse kicked by the A.I.
  24. Like
    zinzan reacted to Michael Emrys in Update on Engine 4 patches   
    Bye-bye. See you on the other side of the globe...in maybe 150,000,000 years.
    Michael
  25. Like
    zinzan reacted to MOS:96B2P in Update on Engine 4 patches   
    Below is the original thread where we discussed and tested some of the buildings and ideas we had at the time.
    http://community.battlefront.com/topic/123150-buildings-collapsing/
    We all learn from each other around here.  That's one of the things that make this forum and community so great.   
    As an example I was able to locate the above long buried thread because of the below thread posted by Ian.   
    http://community.battlefront.com/topic/127241-how-to-download/?do=findComment&comment=1755566
     
×
×
  • Create New...