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pord

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About pord

  • Birthday 03/11/1989

Converted

  • Location
    West Virginia
  • Interests
    Reading, gaming, simulations, horseback riding
  • Occupation
    Research Assistant

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  1. When there are multiple AFV's on the battlefield (friendly or not), I imagine it could be hard to pinpoint the location of a single one by sound even if it is close. I of course have no experience, so I could be totally wrong, but I have been around noisy machinery before.
  2. I'm confused. When playing this game, does tank B get more turret protection modeled than tank A? Or is the skirt merely cosmetic?
  3. In general, I would say the Eastern Front is portrayed much more than Italy. Of the games I've played this is one of the few WWII games that includes the Italian troops, and for that I am grateful.
  4. You are the commander of all your troops. You are supposed to tell them what to do. Entrenched troops implies they should be hiding as well (i.e. utilizing the entrenchments). If you as the commander do not tell them to hide (use the entrenchments) then the troops sustain high casualties. Makes sense to me. As an analogy, say you are fighting a tank battle. You put all your tanks on a 20m fire arc. The enemy does not. All your tanks get blown to bits. You could argue the tacAI should override your orders. But the tacAI cannot be as smart as the human player. As a smart human player, you give the orders and your units try to obey them. I suggest you rerun your test, and as soon as you realize your troops are going to be under artillery fire, you order them to hide. Compare your results then, since this is how the game is designed to work IMO.
  5. Not that I know of, but you can buy them for MacOSX without going through the mac AppStore. I bought the mac versions of FI and FI:gustav line through battlefront.com. Is there any particular reason you want to purchase through the AppStore?
  6. http://www.battlefront.com/community/showthread.php?t=108463 I am in the same boat. Here is the asked and answered question. Commonwealth forces has been out so long and haven't heard any plans to release it in the AppStore, so I have kinda given up checking for it in the app store. I might just rebuy the game through battlefront.com, but hate to pay for something twice. Maybe if I get bored with Gustav Line.
  7. Any iteration that where armor is relatively rare. I don't like large scale tank on tank battles. One or two per battle is great. I also like forces outside the familiar American vs. German. That being said, I am really looking forward to Gustav Line, which I can't download now because my internet has been broken for a whole week. Some early war stuff would definitely be cool too.
  8. Nice little video. They really did move the smaller guns around quickly on flat ground didn't they. It would be nice to be able to move them that fast in CM. It would add a lot more versatility to small ATG's.
  9. It would appear Battlefront slacks off on Friday...tsk-tsk Ohh well, I will start obsessively checking the BF homepage again on monday.
  10. Nothing better than CM cranked up so loud you think your house is blowing up. I dont get a chance to do it much, but I certainly do enjoy it when I can.
  11. I like the "Roster" idea as well. The visual aid for keeping track of units would indeed be a nice tool to have. Whether it be visual aids or text aids, anything to help information processing are must have's IMO. As others have said, nothing is being given to the player that isn't already available, but digging through the "menus" (i.e. clicking player units and tabs) is very time consuming and not my favorite part of the game.
  12. @Pak40 Concerning first contact notifications, I think I'd change my stance and agree with you based on your last argument. Notifications of even first enemy contact would largely NOT be considered "crucial" information. As you said, it would mostly trigger at the beginning of the game when first contact is being made, and first contact is quite often not meaningful contact. But, perhaps this discussion is all for naught if it can't be programmed as was suggested.
  13. You're the programmer, so I would have to defer to your technical knowledge that it isn't feasible.
  14. @Baneman I agree it isn't a trivial programming task. Some decisions would have to be made about which events are crucial and which events could be easily tracked. It would certainly take a lot of time, but I am trying to argue that the player would benefit greatly from some kind of notification window. It would take a programmer (not me) to determine if the undertaking would be worth the perceived benefits. Having seen similar notification systems implemented in other games, I'd wager the benefits would be worth the effort.
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