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DasMorbo

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Everything posted by DasMorbo

  1. The huge crater could have been created by an aircraft (fighter or medium bomber) impacting at high speeds and steep angle - 600 km/h + at 80°-90°. There is a war memorial in the vicinity of my hometown. It preserves the impact crater of a P-51 shot down in May 1945 on escort duty (one of the last aerial victims of the war - very sad thought). Due to the mission it likely has impacted as described above and the crater looks very similar. Best regards Olf
  2. Hi Guys! My provider shutted down my internet connection for 10 days to harras me for being an informed consumer (that's no exaggeration). So I couldn't answer. Thanks for the interest in those points I made. Yeah the pictures are murky, but I had no scenario at hand which showed this effect that strongly. If you glue your eye to the monitor you will probaply see what I mean - the houses show absolutely no roof damage despite 105mm impacts every twenty meters in the roads. About the points you made: Degradable buildings would be fancy but are a bit much to ask for I think. That's something very complicated to implement. Adding a few more building damage steps is the way to go I think. But as sburke has said, it has to be done carefully to not become bugged. An example of 'good changes turn arkward' can be observed with this MG effectiveness alteration - the game feels very bugged now. Best regards Olf
  3. @ASLveteran & the other americans around: I didn't want to put Nazi Germany and the modern USA on the same level. What I wanted to piont out is this: I do have the impression, that your governmnet has done some very bad moves in 2001 and 2003. I am under the impression that many Americans thought the same but nobody had the possibilities to stop what was already going on. (This is not an attack against your Country. I like the US and have met many nice Americans already.) There were pretty many Germans who knew the government was crazy but were so tied up in the situation, they had just no way to stop them. My apologies for the misunderstanding. @ Sgt Joch & sburke: Yeah, you're right. Better stop this. I'll GTFO now.
  4. Talking about radical believes? Talking about war crimes? There's no straight 'good' and no straight 'bad' in no army! I am a German myself so I am naturally focused on our army in WWII. I've been reading stuff about it for 20 years now. And I've read most horrific and chivalrous accounts playing on the same front, same division. I've read about battalions in which every member shot arithmetical 50 innocent Jews without a doubt - without being a Nazi just on orders! I've read accounts on Infantry Company Commanders on the Eastern Front who received the order to shoot commissars and civilians and - did nothing at all, but reporting back 'order fullfilled'. I read an account of a German fighter pilot downing a Sovjet bomber over wooded area for his first kill. He watched in horror, as the gunner of the bomber looked helpless back at him, plumbing to death. There were die-hard Nazis like Hans-Joachim Rudel, that famous Stuka pilot. And there were just as successful soldiers who were not at all Nazis. Like the father of a friend of mine, Erich Hohagen, 40-kill ace, flying the Me-262 at the end of the war - who was a good man caught up in a bad war without a chance of changing anything. All he could do was to try and survive. All good and bad, white and black mixed up you get the color grey - dark grey for the Germans in WWII admittedly. And here we enter today's reality. Was it nessecary to start two wars which killed 100.000 to 200.000 people minimum to stop and capture the perpetrators of a terroristic act that killed 3000? Where are all the good people now, stopping this senseless killing that is going on for twelve years? There are none who make a difference, neither in Europe nor in the US. Do I have to conclude that we are all straight-breed muslim-haters? I'll tell you what - they, the good people, are just as powerless today as were the clear-visioned Germans in Nazi-Germany who knew, what was going on is bad. The system was crooked and it was strong back then and it is just the same way now. Problem back then was that weird believes, hatefulness, arrogance and greed were leading factors in decision-making back then - just as today. Back then it was an racial ideology, today it is the allmighty commerce. After 20 years of reading I guess there were 5 percent die-hard Nazis at the start of the war and maybe 15 percent at the end of it. But they had the power. The rest were just adapting to the system. So please stop painting the picture of the 'Evil Empire' - it just doesn't fit reality. Best regards Olf P.S.: If you wanna know how this horrific **** happening in wars is created, read Phillip Zimbardo: 'The Lucifer Effect - How Good People Turn Evil' http://www.amazon.de/Lucifer-Effect-Good-People-Turn/dp/1846041031/ref=sr_1_1?s=books-intl-de&ie=UTF8&qid=1367377444&sr=1-1&keywords=philip+zimbardo
  5. This makes HTs pretty much unusable for a while. Damn. Does BF already know about this? I know the guys have a lok at the forum from time to time, but has anybody noticed them in particular? Best regards Olf
  6. Yeah, had a similar problem, too. Guy with MP40 behind wall mows down guy after guy and I can't lob a single grenade over the fu**ing wall. Guess it can not be changed, I bet others have complained already and it's still that way. Regards, Olf
  7. Okay, I see three Brits running across a field, unopposed. Maybe I am missing something but what's the point? :confused:
  8. It's nasty business having Hanomags in the support role. Sa said before, my impression too is that they are far to vulnerable. I have the feeling in general, that since switching to V2.01 ALL exposed crewmembers are on the KIA waiting list. Just had an incident with seven opened up vehicles, losing three TCs in the first encounter. This needs to be checked! I am not angry or anything, but a solution would be nice. Best regards Olf
  9. Hey Squatter! Still alive? If you are still on this board and interested in PBEM give me a call. Cheers, Olf
  10. ...continue A Cromwell appears just seconds later. I think: "Oh crap, that's it." But a second Marder on a hill to the left spots, shoots and hits. The first Marder spots and shoots... ...and dispatches the Cromwell with a second hit! Back in the Game! That were 30 seconds of pure thrill - I love this game... Cheers Olf
  11. My first PBEM. I got seriously beaten up for 20 Minutes, when this little story occured. Previuos turn: My Marder spotted a Firefly. Shot twice at him hitting nothing. Instead the Firefly traversed his gun in the direction of the Marder. One day of waiting for the outcome and coursing the incompetent crew followed. :eek: My Marder shot again and hit. Didn't seem to hurt the Sherman too much, though. It shoots again. Note the not-so-well Soldiers in the line of fire. KABOOOOM! "Wow!" methinks. continue...
  12. @ Fed: Little off-topic extra: ALWAYS split your squads into teams! Best regards Olf
  13. Even though I run the risk of being seriously flamed: I think reenacting is one of the most ridiculous past-times of the present day. The reason? Since I know of reenactment, every time I hear people who spend their hobby-time on WWII are being silly and crazy, I can not deny this anymore. Best regards Olf
  14. After using 'Alluh Akbar' already I didn't want to say that in order to not make me conspicious of having any clue of Islam. :eek: Best regards Olf
  15. +1 Note: YES, the 7,92 mm kurz was scarce. But being completely unaviable for resupplying is a bit too much methinks. Cheers Olf
  16. With the help of God they hit anything they want. Cheers Olf
  17. Dunno how you can joke about it. I'm still shocked. I've seen a lot of strange & crazy stuff but real killing as it happens (the FUBAR T-72 with its blown out commander running away) is new to me. Crazy new world.
  18. Holy f**k! Where do these come from!? Seriously, how can so many Stg44s in that good shape have been stored somewhere without being noticed or used? I have seen pictures from the 90's showing african soldiers/guerillas/whatever running around with them so I thought the last usable ones were used up over there. Allahu akbar Olf
  19. I like it. Next too all the idiots back then who did a 'no seeing, no hearing, no saying'-policy there were quite a few people who thought like the two brothers in this movie. Technically it is way up front for a german straight-to-tv production. They covered up their lack of finances by clever filming Thanks for the great link! There is a full version of 'Zeit zu Leben, Zeit zu Sterben' in the link list! Best regards Olf
  20. Hi there! I do not know the direct answer to your question, but I do know that you can do just fine without H2H Helper. All this programm does is sending your 'Outgoing Mail'-folder files to your Dropbox. So you can 'emulate' its function by creating a short-cut of your Dropbox and your 'Outgoing Mail' folder right next to each other on your desktop and drag 'n' drop the whole stuff manually. Costs you about ten minutes of work more per week but saves you any more hassle with H2H Helper. By the way: I did not come up with this simple piece of ingenuity. It was Slysniper's idea. Cheers, Olf
  21. Hello folks! I go a porposal to BFC for a little improvement to the ambience and feel of our beloved game, especially concerning battles in urban areas. As I am pretty new to the community I don't know if this issue has been discussed already (I searched a bit for hints but found none). So I want a little feedback from you if you share my ideas. Here is the point: To me it seems like the buildings tend to show WAY to few signs of damage, compared to what happened to them. In short: Citys and villages look to 'clean' after the fighting ends. Examples: These two houses behind the panther took two 4 gun quick 105er stonks right next to them (on the Panther ) plus a 50 shot area stonk by the same battery. At least 4 direct hits to the building forming the edge - it looks like nothing happened at all. This block of buildings took just as much rounds as the open area in front, at least 15 direct 105er hits - visual representation zero. :confused: Idea I got two ways to improve the 'feel' of urban fighting in the game. First idea should be relatively simple to handle. As far as I understand it should be fairly easy to tweak the damage values of objects at which they show certain forms of battle-damage. So it would be nice to set the damage values at wich houses show damaged roofs and walls pretty low while keeping the value at which they colapse at its normal setting. I think this would represent reality much better, as towns used to look haggard very quickly after becoming a battle zone. Second idea concerns small-arms fire. With my limited concepts of coding, I think this might be difficult to realise if small-arms fire isn't set to do any damage to buildings at all. In this particular battle from which the screenies are taken, I had some rather intense infantry battles. These were on the order of an estimated 2000-3000 rounds fired in 60 seconds, several times. Again the blocks on which they occured showed no damage. I know there is a 'damaged-wall' texture for buildings. Can it be done so this texture is triggered by certain amounts of small arms fire? So what do you guys think about it? Cheers Olf
  22. If you ask me, rendering inoperable yes, taking them out no - if we talk about PzIV to PzVI. A 'tin can' you can take out with everything packing enough calibre. The reason for this would be the very slow muzzle velocity of the 105mm gun which denies any serious armour penetration capabilities. You need a FAST (800m/s+) gun to slice through late-war armor. But the enormous concussion of a 105mm shell exploding on the tank could mess up the delicate inner workings of a tank like turret race, transmission, radio and so on. I've seen a photo of a Marder III, Ausfuehrung M having been ripped apart by a 105er Sherman but no real tanks. Best regargds Olf
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