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DasMorbo

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Posts posted by DasMorbo

  1. On 12.10.2016 at 5:58 PM, Battlefront.com said:

    Regarding CMSF updating... yup, we are very interested in bringing it up to current technical standards.  It is something that I predict will happen, just not a firm idea of when.  What I can say is that if we do it there will be (at least initially) no changes to the settings or the scenarios except (if needed and when possible) for rebalancing needs due to gameplay changes.

    Steve

    WHAAAA!!! Shock Force! Shock Force! Shock Force! Animal loves Shock Force! :D

     

    On 17.10.2016 at 10:14 PM, Sublime said:

    I used to like the canadians in SF  because for whatever reason they felt the most American army circa Vietnam era to me. I think it was their assault rifles and oob etc.

     

    I never got the brit module i always regretted that. I least liked the dutch. The germans rocked. The USMC by far were my fav. Troops to command.

    The Germans rocked? I just played the the Demo-Mission but found the German Panzergrenadier OOB way too brittle. A squad at six men, a platoon at barely 25 - that means just two bad hits by high caliber rounds can render your platoon inoperable. Plus so few rifles have problems in establishing fire superiority. I got really paranoid for fear of any losses, playing them. Loved to play the big, 13-men USMC squads - HOORAA!

    I am really looking forward to playing the Bundeswehr, though, because I want to see how "our" Army would perform in a "real" battle.

    ;)

  2. On 19.8.2016 at 9:19 PM, Bulletpoint said:

    When would you use "surrender", and what would be the consequences for your troops and for you as the player? Any penalty for fighting to the last man rather than surrendering?

    More the other way around:

    'Surrender' is in the game and ''Retreat' would be new. Surrender counts your entire Command lost and no ground objectives achieved. Retreat would give you no points for ground objectives but would give you points for force preservation.

    In real-life force-preservation is often very sensible and important, even paramount in western armies, unless 'fight to the last' orders are out.

  3.  

    On 20.8.2016 at 6:21 AM, SLIM said:

    Most often played mode for me, yes, either that or "Iron Intoxicated". ;)

    Oh, I love that mode, too!  I have maximum immersion because I can comprehend how most WWII veteran Landsers in 1944 operated.

    Another variation I really like is IRONweed. Plays somewhat similar to Battlefield Vietnam on "Purple haze" Skill-Level. :D:blink:

     

  4. Wow, impressive photo.........

    It's one of those photos that, despite the technical limitations of the cameras of that time, still manages to relate the intensity of the moment. Even in WWII those pictures were seldom.

    For anyone interested, this book has many of those pictures:https://www.amazon.com/Gun-Camera-World-War-II/dp/0760310130

     

     

    On 10.8.2016 at 5:05 AM, John Kettler said:

    StieliAlpha,

    How odd. In reaction to what you said, I just went through the entire primary page of Google Images under the search phrase I gave you. I didn't see a single image of the sort you report, and I don't have the filter results engaged.

    Regards,

    John Kettler

    Google collects all the data you entry into their various services (Goolge search engine, Youtube, etc.) and analyzes it to create a complete picture of your behaviour on the internet. They fit the settings of the Google Search Engine to your tastes and interests with the data aquired (and hell knows what else they do with all the data). So simply put, when you and a friend of yours type in the same search words you will never get the same answers/hits.

     

     

    2 hours ago, Thomm said:

    I am pretty convinced that what you see in the hole in the armor is actually the bottom of his rib cage.

    I do not think he survived that fight either.

    Best regards
    Thomm

     

    Doesn't look like the bottom of the rib cage to me. That would be a deep, gaping hole and he wouldn't be standing anymore as part of the lungs would have been removed to see the bottom. It looks like a nasty gash still - one can assume that he received wounds by a blow which tears battle armour like that. I don't see any bare ribs, though.

    Optimist that I am I would give him a chance to have survived this. But then again, the chances of a Samurai to die of natural causes was rather small.

     

     

     

  5. Here is my peronal choice when it comes to tutorials for beginners:

     

    Their page: http://www.armchairgeneral.com/combat-mission-battle-for-normandy-tactics-a-video-series

    And the first youtube link:

    The tutorials entry-level demands that you have studied the manual and are familiar with CMs controls as it focuses only on tactics - but that it does briliantly.

    The low FPS is sadly normal, I have a optimum-specs machine (rather old by todays standarts) and won't get over 40 FPS under no circumstances... The game isn't optimised towards using hardware the most economically.

     

    Good hunting

    Morbo

  6.  

    On 17.8.2016 at 5:29 PM, Bulletpoint said:

    Also, Arnold agrees with me

    a0f894e4fa5b3526339fe2ae25e62aae01ff362d

    :D:D:D


    On Topic:

    I miss the options that were aviable in Close Combat. Those were Cease Fire, Retreat and Surrender. IIRC cease fire had to be mutual, so at times the AI would keep coming while you were desperately pleading for a cease fire. This left you just with the only option of retreating out of the AO if you didn't want your command to be anihilated. It was intense AND realistic if you ask me.

    I think in Graviteam Tactics it is the same with cease fire.

    Adding this feature would make the toggle unnecessary as you can decide in game if you accept a cease fire-proposal or not.

     

    Already thought about opening a threat about it myself, nice to see this being brought up!

  7. 8 hours ago, Artemis258 said:

    Well gnarly, you'll be happy to know I've equipped my forces exclusively with captured Schwimmwagons! Nothing can stop me, not even a river!  

    *Anti-German-language-rape-mode activated* whirring sound of machinery starting up...

    It is spelled SchwimmwagEN 

    *Anti-German-language-rape-mode deactivated*

    Weitermachen... (Proceed...) ;)

  8. As said before the 7.92K round is only for the MP44.

    If I have the 7.92 AP ammo aviable in game I always completely distribute it to my MG gunners. The AP ammo can penetrate light armour on M3 Halftracks and Bren Carriers so your MGs can more effectively engage such targets. As a little bonus it penetrates walls and other cover more effectively, so it generally boosts your MGs firepower... Yay! :D

  9. There is just one clean case of a tank being knocked out: fire.

    The German repair companies in WWII considered every tank that burned a total loss - the main reason was that the fire degraded the armour plate. So even if the tank was theoretically still repairable it's armour would have lost its protective properties. Seems like the British saw it the same way, because when they left Villers-Bocage after the disatrous battle there, a Sargent set all Tigers on fire which lay abandoned but not entirely destroyed in the streets to make sure they would not be repaired.

    Every other damage might be repairable, depending on the specific damage and battlefield circumstances. I have seen photos of Soviet tanks with plates welded over clean armour penetrations.

     

  10. On 2.8.2016 at 2:34 PM, Douglas Ruddd said:

    You can see that the armor has started cracking on this Tiger 1.

    t34-crew.jpg

    After taking six large calibre AP rounds and and one HEAT round in an area of 1 square meter (yard) I would be suprised to see NO cracks. Just think of the extraordinary stresses every impact places on the armour. 

    Tigers are not representative for declining German armour quality because right from the start only the very best quality of armour was used in its production. This high quality was kept up right to the end of production.

    Sorry, Douglas I didn't mean to deride your post, you just happened to bring up a non-fitting example.

     

    On 2.8.2016 at 2:46 PM, Douglas Ruddd said:

    From another forum.... "The side of a Panther tank turret, cracked by three glancing blows of 75 mm HE, June 1944.

    Photograph by Major W H J Sale, 3rd/4th County of London Yeomanry (Sharpshooters), World War Two, North West Europe, 1944.

    The three hits from 3rd/4th County Shermans killed the turret crew, but apart from cracking the thick armour plating did no other damage to the tank."

     

     

    687474703a2f2f7777772e6e616d2e61632e756b2f6f6e6c696e652d636f6c6c656374696f6e2f696d616765732f3438302f3130303030302d3130303939392f3130303736342e6a7067.jpg

    These hits don't look like HE to me. HE rounds for the most part, have relatively thin casings not able to gouge armour that deeply (in normal firing mode they would detonate on impact anyway). Looks more like standart AP shot to me.

    I would go with the spalling theory as well. Remembering flow dynamics from university, I would say the HE blast energy (if there was any at all) would propagate away from the plate and just a tiny fraction of by the explosion accelerated gasses would actually penetrate through the cracks, not more than a gust of wind. I also doubt that the concussion from 75mm or 76 mm rounds is so strong it can kill crew members (HE artillery rounds is another deal). Most of the force dealt by the rounds is absorbed by the armour plate and the vehicle itself.

    I remember a combat report by a Tiger II-gunner, who wittnessed a Sherman's 75mm or 76mm round impacting into the turret armour right next to him. It didn't penetrate but the paintjob inside spalled and showered him with tiny, very fast shards of color which left his face pock-marked (just the color!). He was shaken by the very loud bang and observed a spot of red hot armour where the round hit but didn't mention any shockwave that came with it.

    So adding these informations into a picture I would go with the spalling from 3-4 hits plus the shattering of the armour as cause of the deaths.

     

    Regards

    Morbo

     

     

  11. I researched the topic of German uniform clors back in my scale-modelling days. So this information is some years old.

    Result: From the start of the war up until 1942 the Whermacht used the "classic" greyish fieldgray. After that they switched to a more greenish fieldgray for better camuflage properties, similar the one seen in von Treskows uniform. By the end of the war the color switched to a very brownish filedgray, not clear why, propably due to declining industry.

    Add into the mix lighting, variation between producers, washing, different qualities of fabrics (Treskows uniform is almost certainly tailor-made with high-quality fabric, which was common with German staff officers) and you got a thousand different hues.

  12. On 10.7.2016 at 6:01 AM, slysniper said:

    I hate to say it but I also just finished a game with plenty of Panzerschreck 's and It does appear they seem a little more accurate at long range than they should be.

     

    Why do you "hate" to agree with me, I ask myself...

    To answer your question if your experience derived from CMx1 or CMx2: it is very likely it derived from CMx2. I had roughly the same experience as you - Panzerschrecks used to be very inaccurate, hitting anything above 100m never happened to me and even over 50m was risky business. My SOP used to be: never shoot Panzerschrecks at more than 70m

    By the way, just finished a Scenario in which I used Panzerschrecks. Two teams destroyed 5 Churchills with 0 (that reads zero!) misses (out of seven shots). All but one at 150m +. Two tanks were one-shot'ed at 190m.

    Guys dust off your Schrecks, they work phenomenally well all of a sudden!

     

    Cheers

  13. On 18.7.2016 at 7:50 AM, Ithikial_AU said:

    The best example to illustrate this I can think of was the 'Scottish Corridor' campaign back in the CW module. Don't get me wrong, a brilliant campaign except for that last mission. In the mission prior, your forces have likely just taken a pounding holding off a determined attack by a company of Panthers with infantry support and artillery support. A fitting climax to the campaign... except then there's one more mission where you take whatever you had left from that battle and fight another, this time at night against fresh German armour and infantry forces. If your experience was anything like mine, you get steamrolled by forces you have no hope stopping.

    If I had to define the CMx2 scenario design sweet spot - "A persistant challenge where the player always feels like they have a fighting chance." :)

    And if I may @Jorge MC seems to be a master at it. In my opinion at least. :P

    Agreed on all points.

    Yep, I had this campaing in my mind too, when I started on the issue. I pulled off the night mission, even found it less hard than the day-attack by the Panther Company. Another thing griped me: I just wanted to get over the damn thing. You capture your final village after 10 or more missions... and defend it... and  defend it... and defend it. And after finally defending it and cheering this monster is finally beaten you are finished... NOT.

    You get a "Bonus-Mission" which has nothing to do with the rest (plays a month later) and you can have your poor Shermys getting shredded by King Tigers instead of Panthers. Yay.

    Seriously, 10-mission-campaigns with the mentioned difficulty sweet-spot are enough for people less crazy than me.

     

    @ Ithikial: Thanks for mentioning Jorge MCs work, gotta check it out! :)

  14. On 3.7.2016 at 10:09 AM, Combatintman said:

    When I look at the release (based on threads) people dived into the German campaign and that is pretty much it .... shame really because the US Courage Conquers Campaign and the US Aachen mini-campaign have lots to recommend them.

    Thoughts? 

    I am playing the "Courage Conquers"-Campaign, just progressed to mission three. It is hard. I mean attacking in 1 to 1 numerical ratio or less is not for the faint harted. Especially when you don't receive any replacements, have to conserve HE ammo on your tanks and your infantry is crap.

    I am certainly not complaining, I even found the challenge of the German "Market Garden"-Campaign cool (and it is a tactical nightmare), but I guess many players will back away from this. Especially after their command is bled white and they find out the next mission is even harder.

    The Aachen Campaign will be tackled next. But honestly, knowing some of the history of the Battle of Aachen, I thought "You guys must be kidding". I think it will be a baaaad meatgrinder, just like "Courage and Fortitude".

     

    Basic line is: the campaigns seem to be just for the hard-core grogs, nothing for the average player.

  15. 21 hours ago, John S said:

    1)  Scouts - how do you guys use scouts to approach exposed high risk positions?  Do you crawl ("Slow") to the ridgeline.  If you use Hunt with Hide does that help reduce the casualties/pinning in trying to get to an high risk observation position?

    As George Patton once said about scouting: "Drive down that road untill you get the crap shot out of you." 

    My SOP is to move units into jump-off positions with good LOS/LOF and send out the FNGs (2-man-Scout Team or normal "Split-Squad" Team of inferior quality) to draw fire. It is the sacrifice one has to make. I normally alternate between "quick"- and "hunt"-orders to give my Scouts at least a chance of survival.

    21 hours ago, John S said:

    2)  Assault - do you Assault with an entire squad or do you take a squad and split it using the Split Teams/Assault team command.  What are the advantages/disadvantages of each?

    My SOP is to always split Squads for a number of reasons. One is that you can choose assault paths more freely. Not splitting saves a lot of micromanagement but is really bad once under fire, from my experience.

    21 hours ago, John S said:

    5)  Can you use panzerfaust/bazooka against a building or pillbox?  If so, any special steps you need to take?

    Experience (and physics) tell me the HEAT rounds of the aforementioned are decent anti-building weapons. Normally everytime my Pixeltruppen in buildings receive a hit (or deal one) with one of these, one or more guys go down. Problem is, they are fairly inaccurate and above 80m you seldomly hit with the first round = considerable ammo consumption.

    You can make sure a team with AT-weapons hits a building when you issue an "attack"-order. Without order, the team will decide on their own.

    I don't know why it didn't work for Bulletpoint, maybe it is a PIAT-realted issue?

     

    21 hours ago, John S said:

    6)  I recently had a squad (in the Out On A Limb scenario, Market Garden) which had high explosives near a wooden enemy pillbox.  I tried to use the Blast command but could not get them (non engineers) to blow the pillbox.  Any explanation or tips?

    I played the same Scenario just recently. :) You have to be within 20m and use the "attack" order and sooner or later one of your Pixeltruppen will use a stachel-charge against the bunker, normally obliterating it. Of course this is only doable when you approach from an uncovered angle.

     

    Hope this helps even though some topics have been adressed before.

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