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Posts posted by DasMorbo

  1. Hi guys!

    After a long hiatus I want to get involved with the CM community again and I want to make a Campaign AAR Series. Now I found out my old image hoster Photobucket has taken my old pictures hostage and a paywall installed.

    So I need a good reliable and free (I am literally poor) image hoster, any suggestions?




  2. On 12/23/2019 at 10:46 PM, MikeyD said:

    I recall a long time ago seeing an AAR following a surprise Japanese armor attack on a Pacific island. The individual Marine units (I recall) accounted for the destruction of ten times the number of Japanese tanks than actually took part in the battle.

    I think that was not on purpose.

    It was on Peleliu IIRC. The reason for the overstating of kills was, at least in part, due to the extremely confused nature of the battle and the fact that the US overkilled the light Japanese tanks so extremely that it was impossible to count the wrecks afterwards. They had litterally been shot to pieces.

    @ John Kettler:

    Yeah, it was an astounding feat. I read about it in the Osprey Volume coveringOperation Nordwind.

    Also very informative second video! Military (non)visualized is a really good channel despite the hideous German accent that makes me cringe every time. I found the writings of Franz Kurowski always a bit shady. They have a distinct brown undertone.

  3. I just started playing the Canadian campaign. There I experienced this, too.

    Spotter was a 'veteran' FO with a laser designator, Aircraft was an F/A-18 D with iron bombs, target was a single house designated as point target,

    It had nothing to do with the aforementioned theories: there was no AA, no other aircraft interferring, target was in perfect sight and painted with a laser, target was in the middle of the map. Two passes, two bombs dropped - no effect.

  4. Thanks, Ithikial!

    You saved me from getting mental at some point in the near future - I had just started "The Khabour Trail" in its old version. Would have been a bad suprise...

    On 12/23/2019 at 5:37 PM, Kevin2k said:

    One can discern the new and old .cam files by their file date. Dated 2009 is unmodified since SF1, The updated campaign files are dated 2018/2019.

    Good idea, will check!

    Update: The NATO module campaigns are NOT in the master installer as of yet.

  5. 9 hours ago, Badger73 said:

    On your first matter, to better clarify my writing, I inferred that the stories which the Americans who grew up to fight WW2 told themselves more often than not strove to inspire civic virtues much more than is done today.  To your point, the horrors of war in those particular campaigns certainly affected such sensibilities at war's ending and afterwards.  I did not reference what you may be inferring; that the United States had several blind spots regarding racism.  The 1963 film "The Victors"  more actively explores those points https://en.wikipedia.org/wiki/The_Victors_(film)

    Yeah, I got you on your first point. My point, why I like this movie, is that older movies often show a sanitized kitsch-version of what I read in peronal war-memoirs and certain historical works. Not so 'Fury'. A common statement of front-line soldiers was and is, that they expected war to be bad but are shocked at how gross it really is. This movie tries not to be nice to any audience group and that is good. It shows incidents which I call realistic after all I learned about war.

    About racism - I am German, so I don't care about racism in the US that much. But thank you for the movie-tip. :)

    9 hours ago, Badger73 said:

    On your second matter, WW2 Americans profoundly hated Imperial Japan and were unwavering in hostility to Nazi Germany.  (Recall that Der Fuhrer declared war against the United States).  For SPR to omit and ignore such sentiment would be dishonest story telling.  Those American sentiments would subsequently change to the better for which I personally am grateful.

    The analysis found signs (is that used correctly?) for Steven Spielberg having a Anti-German agenda in general. It concentrates on the depiction of suffering on both sides or the lack there of. US soldiers, when hit, show all the emotions you would expect: horror, pain, they scream and grimace. German soldiers on the other hand just fall down like puppets and never show any emotions.  Germans are shown as cold-blooded killers or deceitful liars (the prisoner begging for his life, belying his captors that he does not wnat to harm anybody) and nothing else.

    That is classic demonization.

  6. On 22.2.2018 at 4:55 PM, Badger73 said:

    "We are defined by the stories we tell ourselves."

    "Fury" is nihilistic.  "Saving Private Ryan" is noble.  The stories Hollywood films and national radio told to the men and women who grew up during Depression and fought the Second World War strike me as usually virtuous and inspirational.  The stories Hollywood tells today are mostly cynical and dystopian.  "Fury" was far less a film than it could have been.

    Being virtuous and inspirational three months after the expected end of the war (christmas), the Huertgen Forest and the Battle of the Bulge was quite difficult for the front line soldiers one might think...

    Saving Private Ryan is a hate-fest against Germans.


  7. Hi Sly!

    A great scenareio indeed! :)

    Played it as Germans against a dude from "The Blitz" and he whacked the hell out of me. After 2/3 of the time I was so desperate about my grave losses that I thought "To hell with it, I just storm the first objective and call a CF afterwards!" I knew, I would loose with only one objective under control. But I just couldn't take it to have lost so many dudes without even reaching the first village. When I did, all of a sudden my opponent called a surrender - I won.

    He couldn't take it anymore to see his units getting shredded...

    Intense. :wub:

  8. Haven't written something in a long time...


    Even though I will propably get a lot of Flak for it, here's my 2 cents about Fury:

    Basically I think they got the look and feel, as well as the psychology quite well depicted. The tactical situations are outright crap.

    On the upside is of course the production design, which is detailed to the max - it depicts a US Army which is fed up with war and worn out from unexpected losses. Thus the rag-tag appearance.

    Then there is the psychology, which from my stand point is pretty well depicted. What some here call clichés is really just what happens with people in war. Every human being has a good and a bad side. And in every war the bad side is brought out and has to be lived to the maximum, because that is the demand war places on the individual. This is something very disturbing for most people, because generally people think of themselves as good. They are shocked by the amount of violence they are actually capable of, because we all learn to harness these violent urges in society until we forget about them. And it is hard to stay human to some level while you have to act out your bad side all the time just to stay alive.

    Now look at 'War Daddy' (Brad Pitt) and his crew.  His character is based on Sgt. 'War Daddy' Poole, one of the most sucsessful Tank Commanders in WWII. He and his crew served from 6/1944 until 9/1944 when they got shot up by an Panther. In this time they officially destroyed 12 tanks, 258 AFVs and killed over 1000 German soldiers. Now what do you think it does with your soul, your psyche to kill a thousand men in 81 days? You become torn. It doesn't really matter if it is justified killing or not, you have slaughtered massive amounts of your kind. I think this is what this film depicts brilliantly.

    'War Daddy' knows his job, he is able to kill without hesitation. That is what he and his crew need to do to survive. And he knows the new guy will lower theyr chances, if he f***s up. So he teaches him how to kill, it's a must. A live doesn't matter much in mechanized war. Especially one of a German Soldier, why should it after killing a thousand of them?!? So he uses one as training object. By the way it happened in real-life, too. When the Jagdtiger-Companies arrived at the front in 1945, they had their sucsesses. Destroyed about 50 Shermans in a couple of days. Afterwards the GIs were very angry that the Germans still made such a needless stand, when they had clearly lost already, and about 200-300 POWs got shot im a couple of incidents.

    Its the nature of war, I don't blame any GI for that (I am German FYI).

    For me, 'Fury' shows the nature of war* and what it does to the soul perfectly.


    *(full spectrum, mechanized warfare, insurgencies are a different thing)

  9. On 8.7.2017 at 6:44 AM, Col Deadmarsh said:

    I just tried using a tank with a 75mm gun to take out a low wall and even that HE round would not destroy the wall on a direct hit. Surely these HE rounds would take out that structure, right?


    Map structures (trees, houses, walls) are generally too strong in CM. A 75mm grenade would certainly put a hole in a brick wall, but you need 2-3 in CMBN. Example: shoot a 75mm HE or AP shot against a tree - the round is 1/3 or even 1/2 the diameter of the tree trunk but the tree just won't fall, even after multiple hits.

  10. On 2.7.2017 at 3:01 PM, mech.gato said:

    Say did you know with the 4.0 upgrade if you play a night battle and turn the sound up really high you can just hear the Germans in the background playing the Reich's official version of "Marco Polo". One German will say "Seek" and another says "Heil". Then they throw in variations such as "I'm not Goring after you. I am after Himmler", "I Heer you..." and "I Nazi anything, it's too dark out here." :lol:

    Glorious! :D

  11. Do you mean a hand grenade?

    Hand grenades have an average of 50-150 grams of explosives. That is not as powerful as you might have imagined. Most hand grenades kill by concussion and/or fragmentation. These are very effective against flesh but not much against brick and even less against concrete.

    On top of that, an explosive device placed against a blank wall will cause hardly any damage because the pressure of the explosion will seek the easiest way - straight away from the wall. It will just make "pouff". Basic principle of physics. To overcome this, the explosion needs to have a certain strength, which hand grenades just don't offer.


    In one recent game I mortared a wall with an 8cm GrW 34. About 10-15 rounds did the trick. Big waste of ammo but worth it. Just a hint to what it needs to remove a wall.

  12. @user1000

    Where is the trick you mentioned? You don't even need to dismount the Halftrack crew, just let the M20 crew board as passengers. I prefer to give tha Bazookas carried by Halftracks to infantry squads which don't have one, as they usually have a GI trained on the thing, who can put it to use more effectively.


    Good idea. I just happen to have a match where I have one Panzerschreck-team without ammo an one with rockets but the gunner + launcher bit the dust. The way it is now, both teams are useless in their intended role. Furthermore, in the same match, I desperately want to re-distribute some Pazerfausts but can't do it.

    Would be a nice addition.

  13. On 21.3.2017 at 10:44 PM, Erwin said:

    As I said I had EXACTLY the same problem in one of the last missions in Paper Tiger's superb Red On Red CMSF "ROAD TO DINAS" campaign.  I think putting in what seems like an impossible mission towards the end is his signature.  <_<

    "The Scottish Corridor" is still a bad memory to me in that regard. I went mental when I read the second last missions briefing... Along the lines of "defend with THAT against THAT onslaught?!? You kidding????"... Then the "last" missions sent me flying again ("God dammit, finish already damn campaign!!!")... Just to be awarded with a "bonus" mission which tasked me with even more impossible goals... I was totally pissed off by the time it ended, even though I won. :wacko::angry:

    I must say I think Paper Tigers campaigns are ill-designed: they are just too freaking long and get harder and harder over time. Very frustrating to be forced out after spending dozens of hours on it.

    "Courage and Fortitude is well designed in that respect: rock-hard but short. So even if you loose it is not so painful and frustrating. Brag mode activated: I won it on the first attempt - in every mission.B)Brag mode off

  14. 23 hours ago, IanL said:

    I suspect that the file format is the problem. There are various variations on the BMP file format and the game is picky about what format it wants.

    You nailed it! Found the problem (had to save in 24-Bit format) and now it works.

    Thanl you all for your replies!

  15. On 15.2.2017 at 3:02 PM, Erwin said:

    Just curious, how many tries did that take or was that a first well-thought out attack (or blind luck)?

    (Personally, am not a fan of scenarios where you have to make very move a perfect one in order to crack the one way to win.) 

    When you use OCOKA this way of attacking lends itself as the only one feasible way - in fact I played this scenario EXACTLY the same as US in a PBEM-match and my opponent never had a chance.

    Good job @ user1000.

  16. Hello guys!


    I try to create an overlay for a map I want to make, it doesn't work.

    I have the correct file-name (Special Editor Overlay) and the correct file-format (.bmp). Still, it appears only as black in the editor.

    When I try Combattinmans .bmp file it works perfectly.

    Anyone knows what the issue might be?




  17. On 18.1.2017 at 1:02 PM, IanL said:

    This might be the first time anyone complained that hunt was too insensitive. :) I am not aware of any changes to that and I cannot say I noticed any differences but on the flip side I am not a big hunt command user either.

    It was a bit too sensitive in the past, yes. There must have been a change, look at my description below.


    On 20.1.2017 at 6:31 PM, Sailor Malan2 said:

    I am all for Hunt being insensitive. It used to be almost useless once combat started somewhere on the map. One of the key things they teach troops is to tell the difference between dangerous and non-dangerous fire, as going to ground at the first distant 'bang' is a key issue with loss of momentum/delay. 

    I am talking of "regular" and "veteran" units with normal morale that take incoming MG42 fire from a location 100m away and passing withing 1m of airspace keep on hunting until hit.

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