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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About DasMorbo

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  • Location:
    Bremen, Germany


  • Location
    Bremen, Germany
  • Occupation
    Slave To The Wage

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  1. Can Grenades Remove Concrete Walls?

    Map structures (trees, houses, walls) are generally too strong in CM. A 75mm grenade would certainly put a hole in a brick wall, but you need 2-3 in CMBN. Example: shoot a 75mm HE or AP shot against a tree - the round is 1/3 or even 1/2 the diameter of the tree trunk but the tree just won't fall, even after multiple hits.
  2. Can Grenades Remove Concrete Walls?

    You are not out of the effective range of a fragmentation hand grenade (100m +/- ) after throwing it (30m +/-). That is why the SOP is ducking after throwing.
  3. Steel Division is Airland Battle in WWII. Not realistic (No unit and command structures? C'mmon!), but nice battle p*rn and fun action.
  4. Can Grenades Remove Concrete Walls?

    Do you mean a hand grenade? Hand grenades have an average of 50-150 grams of explosives. That is not as powerful as you might have imagined. Most hand grenades kill by concussion and/or fragmentation. These are very effective against flesh but not much against brick and even less against concrete. On top of that, an explosive device placed against a blank wall will cause hardly any damage because the pressure of the explosion will seek the easiest way - straight away from the wall. It will just make "pouff". Basic principle of physics. To overcome this, the explosion needs to have a certain strength, which hand grenades just don't offer. In one recent game I mortared a wall with an 8cm GrW 34. About 10-15 rounds did the trick. Big waste of ammo but worth it. Just a hint to what it needs to remove a wall.
  5. @user1000 Where is the trick you mentioned? You don't even need to dismount the Halftrack crew, just let the M20 crew board as passengers. I prefer to give tha Bazookas carried by Halftracks to infantry squads which don't have one, as they usually have a GI trained on the thing, who can put it to use more effectively. @Erwin Good idea. I just happen to have a match where I have one Panzerschreck-team without ammo an one with rockets but the gunner + launcher bit the dust. The way it is now, both teams are useless in their intended role. Furthermore, in the same match, I desperately want to re-distribute some Pazerfausts but can't do it. Would be a nice addition.
  6. "The Scottish Corridor" is still a bad memory to me in that regard. I went mental when I read the second last missions briefing... Along the lines of "defend with THAT against THAT onslaught?!? You kidding????"... Then the "last" missions sent me flying again ("God dammit, finish already damn campaign!!!")... Just to be awarded with a "bonus" mission which tasked me with even more impossible goals... I was totally pissed off by the time it ended, even though I won. I must say I think Paper Tigers campaigns are ill-designed: they are just too freaking long and get harder and harder over time. Very frustrating to be forced out after spending dozens of hours on it. "Courage and Fortitude is well designed in that respect: rock-hard but short. So even if you loose it is not so painful and frustrating. Brag mode activated: I won it on the first attempt - in every mission.Brag mode off
  7. maps CMBN

    You nailed it! Found the problem (had to save in 24-Bit format) and now it works. Thanl you all for your replies!
  8. MG Out On A Limb Guide

    When you use OCOKA this way of attacking lends itself as the only one feasible way - in fact I played this scenario EXACTLY the same as US in a PBEM-match and my opponent never had a chance. Good job @ user1000.
  9. Hello guys! I try to create an overlay for a map I want to make, it doesn't work. I have the correct file-name (Special Editor Overlay) and the correct file-format (.bmp). Still, it appears only as black in the editor. 


    Send me the file to petewenman@btinternet.com and I'll see if I can get it to work



  10. maps CMBN

    Hello guys! I try to create an overlay for a map I want to make, it doesn't work. I have the correct file-name (Special Editor Overlay) and the correct file-format (.bmp). Still, it appears only as black in the editor. When I try Combattinmans .bmp file it works perfectly. Anyone knows what the issue might be? Cheers Morbo
  11. It was a bit too sensitive in the past, yes. There must have been a change, look at my description below. I am talking of "regular" and "veteran" units with normal morale that take incoming MG42 fire from a location 100m away and passing withing 1m of airspace keep on hunting until hit.
  12. Hi guys! I just tested the v4.0 upgrade on my CMFB installation (Yay, CMFB works again thanks to upgrade!) and found the hunt command to be quite unresponsive compared with the behaviour in older versions. In fact, infantry units don't respond to enemy small arms fire until they are directly targeted or take casualties. This also goes for infantry units that actually take supression! I wonder if this is sort of a bug, or if the BF guys changed the responsiveness and overdid it unintentionally? Besides this rather small problem: upgrade 4.0 rocks! Cheers Morbo
  13. Same here. Doesn't work with alt-z but alt-shift-z. Thank you guys!