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kensal

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Everything posted by kensal

  1. a tip of the hat to you all, mods add so much
  2. Try having the water at the same elevation as the surrounding terrain. I believe the editor automatically creates water depth when you choose water for a tile, so by assigning a different elevation for the water you are making the bridge sit lower than the terrain it is intended to connect to. I think....
  3. Fuser I was downloading your V2 Stugs (which are wonderful as usual) from cmmods but noticed this inside the 'box'. Should the Stuh on the 3 hulls should be Stug? I just wanted to check
  4. *Face palm* jeez can no one keep a secret round here
  5. Ah yes, but will they be playing football or that funny Dutch martial art they invented for the last one
  6. I have been slowly (very slowly) putting together a Hill 112 scenario, which ultimately I hope to make into a campaign featuring 5/DCLI's assault on Hill 112 and two or three German counterattacks. It does take time particularly as this is my first effort but I find, like others here, that there it is very enjoyable and satisfying. The scenarios are unlikely to be easy on the eye - there wasn't much cover around Hill 112 and both sides used plenty of artillery. However I did very much want to cover it and while I can see now that it won't be the most engaging CMBN scenario, I have to finish it now that I have put so much time into it. I hope to make more once I get practised at it and I really hope that people enjoy the end product.
  7. England got beaten by New Zealand at rugby today. Not wholly unexpected but you still feel like kicking the cat :mad:
  8. I've uploaded the patch for CMFI : big improvement in frame rate and terrain detail at longer ranges. Very happy
  9. I have been working on a scenario for Hill 112 for some months now and once I have finished this hope to do more ( and quicker! )
  10. Goliaths would be quite cool. Completely useless but still quite cool
  11. There is also nothing stopping people opening scenarios in the editor and changing the experience ratings
  12. These are a helpful resource, thanks for posting the link. I see from the France 1:100k maps that the French seem to have annexed Jersey :mad:
  13. Could the 81mm be fired from inside the vehicle in real life? I had rather assumed that in real life the mortar would be deployed outside the vehicle for firing??
  14. If you are talking about late 1944 you must be referring to MG scenarios rather than Normandy scenarios. Are there any crack or elite German units in MG scenarios? If so perhaps that is unlikely, as you say, although genuine Hohenstauffen units might properly designated as such by late 1944. If on the other hand you are referring to Normandy scenarios, I do not think it is unreasonable for some German units (say elements of 2nd Pz; 1SS; Lehr; or perhaps 3rd Fallschirmjager) to be treated as crack or elite although one might disagree with those designations for other units - for example in the scenario Sticking it Out, a 12SS PzGr Co is designated as veteran. I would say that 12SS ought to be treated as regular at best and possibly green, but with extreme / fanatic motivation - given that as a whole the unit had not seen action before and was, by some accounts, tactically naive. But this is all interpretation and presumably scenario designers have at least half an eye on creating a challenge for the players as much a they do for ensuring strict historical accuracy. FWIW, my view is that elite units in Normandy should be limited to elements of the parachute regiments only in 82nd and 101st divisions, the 6th Airborne division and the US Ranger and British Commando battalions (albeit these latter are not modelled). Remainder of those units and elements of 2nd Pz; Lehr; 1SS; 3rd Fallschirmjager should be treated as crack or veteran at best; elements of 2SS; US 1st, 2nd Armored and 9th divisions and UK 50th, 51st and 7th Armoured divisions should be treated as veteran at best and everything else regular or green. Other units with reputations, such as 9SS, 12SS, 4th and 29th US, 3rd Canadian, 3rd, 15th, 43rd UK and Guards Armoured ought to be differentiated by higher motivation rather than classifications which denote experience which they did not necessarily have.
  15. British losses in manpower were far lower in WWII than in WWI. I think the main reason for the lack of infantry replacements (and it was infantry replacements which were lacking rather than replacements generally) arose from the mistaken assumption that manpower losses would not be so heavily concentrated within the infantry arm. Britain grossly over supplied specialist and technical branches of their armed forces with manpower in the belief that these branches were more important and that led to a lack of trained infantry replacements to deal with the catastrophic casualties suffered by the infantry battalions in Normandy. By 1944 -45 Britain had a very large and wholly under-utilised fighter aircraft force, and a very large bomber command, both of which involved a very large take up of trained manpower (ground crews, air crews etc etc), a very large convoy escort force and so on.
  16. Also I've seen the film and the CAS was definitely very close to the Irish Guards in the breakout from Valkenswaard
  17. I was responding to the previous post which mentioned CAS being targeted 200 yards ahead of the advancing troops which suggests that the same doctrine was being applied. I agree that it was not usual, as I also say in my post.
  18. British tactical doctrine was to stay close as possible to an advancing barrage, the watchword being 'the closer you are the safer you are'. Inevitably there would some loss from shorts but on balance that risk was seen to be a lesser evil than letting the enemy get their heads up and MGs firing. More usual with artillery than air power but by September the British and probably the Americans too were a lot more sophisticated in controlling tac air than they were in June.
  19. Two good stories from Normandy I like: German officers returning from leave in Paris got lost and drove through both German and British front lines, ending up 'in the bag' somewhere in the British rear areas. A British FO party in a Bren carrier drove down the wrong side of Hill 112 during the night of 5 DCLI's attack, into the heart of II SS Pzkps, driving past the regimental command posts of 20th and 21st Pzgrs. before driving back through the German front line to safety in Eterville. In the confusion of battle I don't think it is that unusual for drivers to make mistakes as to the direction they are facing.
  20. Zane You may do this, as I am sure many do: keep multi option mods like Juju's UI or Mord's portraits in a mod file outside the game, then make duplicate to go into the z file inside the game, and selecting the options you want use within the mod in the z file, such as the hq selection and deleting the alternative options. If later you want to switch the hq from say the uk to the us hq option you can simply move the us hq option into the z file before starting up the game and move the uk option out into the external mod file. This works very well for divisional specific portraits and different uniform mods. Sorry if I am stating something you've already do or guessed at!
  21. Oddball Yes please. I am conscious of BFC's recent comments on sound mods overloading the system and in intense exchanges if fire I can detect some sound going missing but I particularly like some of your sounds - so a lightweight version would be ideal
  22. A couple of things I would like to see: 1. Hide command linked to covered arc - so that once an enemy unit is spotted within the covered arc the hide command falls away, and 2. A wider variety of tree and shrub models. In particular I would like to see a number of immature / scrub tree models as these typically have foliage closer to the ground than mature trees and so block los at ground level. If you see a real life wood it is often not possible to be able see into it at ground level due to young and scrub trees and foliage at ground level. Likewise it would be nice to be able to have bigger bush / hedge models that might cover larger areas representing areas of brambles etc. At the moment I think that the foliage available leaves the CM countryside a bit too neat and tidy.
  23. I have seen one Normandy photo with a white star on the rear side of a British Sherman. Normally they have the usual square, triangle or circle decal. I wonder if the US built vehicles were supplied with a white star and they were normally but not always painted out by the recipient units?
  24. Lol, Fuser check out the Mexican hats for sale in Barcelona http://www.barcelonaphotoblog.com/2008/09/mexican-hats-in-barcelona.html I go to Barcelona quite regularly as that is where my wife hails from. Every time I go there are British tourists flying back to Luton wearing these hats. Makes me proud.....
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