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kensal

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Everything posted by kensal

  1. How about 'Belorussian Strategic Offensive Operation' - the Red Army knew how to come up with snappy titles
  2. Fuser Maybe you should do a short modding AAR in the same manner as JonS' scenario design thread, to explain how it is done. I am sure that the board would find it very interesting and it might help get more people modding.
  3. I always understood they were quite popular vehicles with crews due to their ease of concealment and low profile
  4. You're the one that I want Oo oo oo You're the one that I want Oo oo oo You're the one that I need, oh yes indeed...
  5. Ha, yes. I suppose it could be read that way for a couple of seconds but this is not an achievement to be proud of unfortunately.
  6. Basically I've broken a US infantry regiment. In less than 45 minutes. The situation is not dissimilar to the first day on the Somme but up the side of a mountain. In a snowstorm. This thread is for anyone else who has suffered playing this scenario. I need some sympathy (btw Tux, you're not invited! :mad:)
  7. Bil I do like your icons (and other icons that other modders produce). I think however that many, if not all, icon sets do not cover all the cmbn or cmfi unit types, which leaves certain unit types with the default icon which does not always work so well. Particularly it seems that the default CMBN scout unit often does not get covered and some sets do not cover engineers. Your set above seems to cover these two unit types, but does it cover everything (as far as you are aware)?
  8. I think the Stockholm Syndrome comes into play as well at some point?
  9. Yep ok, I understand the distinction in what you say and how that relates to the game mechanics
  10. I am not sure that I agree with this. The panzer brigades were manned by a mixture of seasoned troops but also many who were not. Perhaps more crucially though the formations had virtually no time to train together and I personally don't think that all the crews for the armoured elements for these formations would necessarily be deserving of regular or better status. A similar point can be made about 12SS in Normandy, which undoubtedly had very high commitment but lacked training. The handling of its tanks in the early part of Normandy did not suggest that they were very well trained. I don't think a green status would be unreasonable given that green is indicative, AFAIK, of not having been in battle before
  11. JonS There are some aerial photos here but you have to register (and pay a registration fee) in order to get decent sized images. http://aerial.rcahms.gov.uk/worldwide/Belgium.php
  12. No one on this thread has called you ignorant. You have had replies which very politely note your comments but disagree with them. What is wrong with that? The only point you have been called out on is using the word 'ragheads'. It is a pejorative applied to people from Arab countries and no different in principle to perjoratives used for other groups. Your suggestion that it is ok to use it in the context of pixelated truppen is wrong because it is still applicable to the ethnic group represented by those truppen. Anyway you only got a slap on the wrist from c3K for it - just accept you made a mistake, say sorry and move on. Sorry to come over all PC but there are people from many countries and ethnic origins on these forums and they should not have to deal with descriptions like this.
  13. Sorry, can you just explain "Partial hull down is good. Full hull down is bad". Do you mean the spotting disbenefits of full hull down outweigh the protection from hits? Also I have found that tanks and AT guns can't see over a 2m berm. Have you found otherwise?
  14. I think the reasoning behind not being able to lay artillery by map co-ordinates in the game is based on the principle that TRPs represent artillery targets that have been zeroed in by map co-ordinates, whereas if you don't have that already sorted before the beginning of a scenario you would not have enough time to do that within the timeframe.
  15. I think that 2.12 does include the ditch lock feature, so I will remove the reference to MG. Sorry for the confusion
  16. I couldn't resist using the ditch lock feature. Someone is now going to tell me it ditch lock is included in 2.12....
  17. Conditional AI triggers would be great for scenario design. I would like for example to be able to trigger an AI counterattack for a scenario, if, but only if, the player reaches a particular objective. Similarly I would like to be able to trigger an AI withdrawal from a particular defended position if the AI defenders take a certain level of casualties. I don't think at the moment either if these things are possible?
  18. Not sure I understand why some are complaining about the difficulty of urban assaulting - it took the Germans four days to recapture a few blocks around Arnhem bridge, and they only managed it after bringing up heavy weapons.
  19. The really stupid detail about the MKIVs is that they start the scene lined up and backed against a large building, facing enemy positions on the other side of the square. Unless they were parachuted into position like that (the special effects do seem to suggest that), they must have driven up the side of the building, made a 90 degree turn exposing their flanks to the Russian positions, before reaching their starting points, doing another 90 degree turn to face the square. hmmm
  20. I read it and didn't believe it....
  21. I am playing PBEM A Temple to Mars on Iron. I am hoping that this must be right because I sure as hell haven't seen any direct evidence of any of the enemy being hit....
  22. Fuser, a mod request for the 1000th poster..
  23. err no, don't be modest, it is a reflection of what you have done
  24. The guy at the bottom is in the original force specific background mod. He appears to be wearing spurs...
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