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Everything posted by kensal
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Luftwaffe Field Marshal Milch's father (and name) was jewish.
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Thanks CMFDR, that's helpful, but a shame.
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Help: Quick Battle --Aris Winter mods not showing
kensal replied to Stingray's topic in Combat Mission Final Blitzkrieg
I think the answer is that vehicles aren't modelled to appear as whitewashed until January 45. Presumably the Aris winter or muddy mod should show up (I am certainly seeing the muddy Aris Panthers in KG Peiper) in December, but perhaps they are being trumped by the equivalent Umlaut mods? -
Hi can anyone explain where the Reshade folder should go on a Mac version of CMFB? CMFB has folder containing an App, a data folder, a game files folder and a documents folder? The data folder contains a number of .brz files. Thanks for any assistance
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Is there any way to clear the mines?
kensal replied to Larsen's topic in Combat Mission Battle for Normandy
Engineers moving or hunting may locate mines. Non-engineers moving through the located mines area may still get wasted. -
The Seamy Underside of the Normandy Invasion
kensal replied to John Kettler's topic in Combat Mission Battle for Normandy
Please close this thread- 9 replies
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- gis
- mass crime
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(and 2 more)
Tagged with:
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CMFB Period Icons & Gridded Terrain
kensal replied to Bil Hardenberger's topic in CM Final Blitzkrieg Maps and Mods
Bil, thank you, I have downloaded these. -
Thanks BP - downloaded both this and the FJ bedsheets
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Has Leutnant Stadler been spotted yet? - always my fave
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Rain constantly stops and starts
kensal replied to Bartokomus's topic in Combat Mission Final Blitzkrieg
Damn you beat me to it -
Can you identify the mystery vehicle?
kensal replied to Andrew H.'s topic in Combat Mission Final Blitzkrieg
Schwimmer? -
CMFB Soft Launch is here - Buy/Download now!
kensal replied to ChrisND's topic in Combat Mission Final Blitzkrieg
Btw having played Chaumont on the demo, I have noticed that there is absolute no lag on the orders phase on my 2007 iMac, even though it is relatively big map. The difference to CMBN is enormous, where lag is really tough on the bigger maps - Linnet II in the Great Swan (admittedly a much bigger map again) is almost unplayable for me. I hope this is the same in the full CMFB. I wonder what the issue is - I know Normandy maps have more details (bocage/trees) which cause performance issues and I also have a fairly full Z folder (but not sound mods) and I wonder if that causes an issue, or whether the fact that CMBN is now a amalgam of several patches, added modules, BPs etc has an effect whereas CMFB is a single product. Sorry I'm rambling while awaiting the download.... -
CMFB Soft Launch is here - Buy/Download now!
kensal replied to ChrisND's topic in Combat Mission Final Blitzkrieg
Nice! -
Is this right? One slight issue I have with the game is that troops / AT guns waiting in concealed positions are too easily spotted. It would be nice to have a 'conceal' command which requires the waiting troops to remain still and concealed but still spotting. No doubt green troops would be less good at this but at the moment it is always a bit disappointing when your cunningly concealed AT gun gets spotted before it fires etc.
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Company level scenarios around 1 hour or less?
kensal replied to Sirocco's topic in Combat Mission Battle for Normandy
You wait around for four days and then get three answers at once! -
Company level scenarios around 1 hour or less?
kensal replied to Sirocco's topic in Combat Mission Battle for Normandy
Pleasantly shaded woodland is good and excellent PBEM -
German Tanks - MG-34s In Commander's Cupola?
kensal replied to user1000's topic in Combat Mission Battle for Normandy
I think that there are other factors as well to take into account in explaining why the effective range of an aircraft v turret mounted MG is greater than there other way round. The tank has one barrel and is firing at an object moving extremely quickly. Most ground attack aircraft would have been packing between 4-8 barrels, and almost certainly most of those barrels would have been of greater calibre. I cannot think that anyone without a complete death wish would even contemplate facing it off with an aircraft coming straight at you. I might I suppose be inclined to have a crack at something quite close that is flying in a different direction but otherwise not. -
CM Final Blitzkrieg - AXIS (Attack) BETA Battle Report
kensal replied to Baneman's topic in Combat Mission Final Blitzkrieg
IanL KO'ed a PzIV and a halftrack with a single mortar shell in a game of Sticking It Out. I was not happy. -
Things in ASL that aren’t in CMx2
kensal replied to coop_71's topic in Combat Mission Battle for Normandy
Steve One feature I would love to see and one which I think would particularly increase the accuracy of the game in the Normandy context is an additional 'weather' condition, a background battlefield smoke / haze, which would go a bit way beyond thick haze in terms of limiting spotting etc but not obscuring completely like laid smoke. It might ideally be patchy. Many of the accounts I have read of Normandy engagements comment on how smoke quickly built up during heavy engagements, and it would increase survivability -
I am sure that this has probably been covered before but I couldn't find anything following a trawl through the forums or the manual - is it possible to set AFVs as buttoned up in AI plans? Running through a scenario I am working on in the scenario author test, I am seeing most of the AI AFVs without their commanders by the end of the run through and this is without the AFVs getting in very close. I suspect one way of dealing with it might be to set AI tank crews to conscript - which might mean they button up quicker if fired on. Any ideas gratefully received... Kensal
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Master map for le Haut Bosq - Grainville - Mondrainville
kensal replied to kensal's topic in CM Normandy Maps and Mods
I shall certainly try not to disappoint... -
Question regarding unit behaviour in AI plans
kensal replied to rocketman's topic in CM Normandy Maps and Mods
The AI wants the HQ to hang back hence it will follow the sections rather than go with them. Depending on the size of your scenario you can either use different AI groups for your HQs to get them to behave as you want or use shorter orders. Either way this generates its own problem - you can run out of orders quite quickly or run out of AI groups. -
Master map for le Haut Bosq - Grainville - Mondrainville
kensal replied to kensal's topic in CM Normandy Maps and Mods
I have two battalion + scenarios in production for parts of this map 1. In the southern sector, the assault by elements of SS-PzGr-Regt 19 on 9th Cameronians in Grainville on 29 June 2. Between le Haut Salbey and le Haut Bosq, the advance by 8th Royal Scots towards le Haut Salbey via Chateau Bellaval, and the subsequent counter-attack by elements SS-PzGr-Regt 19 and 20 on 29 June. Is there anyone who would like to play test these? If so PM me. I am also planning to create a German campaign for the Hohenstaufen attack on the western flank of the Scottish corridor on the 29 June based on these scenarios and scenarios following on from them