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kensal

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Everything posted by kensal

  1. Luftwaffe Field Marshal Milch's father (and name) was jewish.
  2. Thanks CMFDR, that's helpful, but a shame.
  3. I think the answer is that vehicles aren't modelled to appear as whitewashed until January 45. Presumably the Aris winter or muddy mod should show up (I am certainly seeing the muddy Aris Panthers in KG Peiper) in December, but perhaps they are being trumped by the equivalent Umlaut mods?
  4. Hi can anyone explain where the Reshade folder should go on a Mac version of CMFB? CMFB has folder containing an App, a data folder, a game files folder and a documents folder? The data folder contains a number of .brz files. Thanks for any assistance
  5. Engineers moving or hunting may locate mines. Non-engineers moving through the located mines area may still get wasted.
  6. Thanks BP - downloaded both this and the FJ bedsheets
  7. Has Leutnant Stadler been spotted yet? - always my fave
  8. Btw having played Chaumont on the demo, I have noticed that there is absolute no lag on the orders phase on my 2007 iMac, even though it is relatively big map. The difference to CMBN is enormous, where lag is really tough on the bigger maps - Linnet II in the Great Swan (admittedly a much bigger map again) is almost unplayable for me. I hope this is the same in the full CMFB. I wonder what the issue is - I know Normandy maps have more details (bocage/trees) which cause performance issues and I also have a fairly full Z folder (but not sound mods) and I wonder if that causes an issue, or whether the fact that CMBN is now a amalgam of several patches, added modules, BPs etc has an effect whereas CMFB is a single product. Sorry I'm rambling while awaiting the download....
  9. The motorised butchery company is good too - a lorry symbol with a large axe.
  10. Is this right? One slight issue I have with the game is that troops / AT guns waiting in concealed positions are too easily spotted. It would be nice to have a 'conceal' command which requires the waiting troops to remain still and concealed but still spotting. No doubt green troops would be less good at this but at the moment it is always a bit disappointing when your cunningly concealed AT gun gets spotted before it fires etc.
  11. You wait around for four days and then get three answers at once!
  12. I think that there are other factors as well to take into account in explaining why the effective range of an aircraft v turret mounted MG is greater than there other way round. The tank has one barrel and is firing at an object moving extremely quickly. Most ground attack aircraft would have been packing between 4-8 barrels, and almost certainly most of those barrels would have been of greater calibre. I cannot think that anyone without a complete death wish would even contemplate facing it off with an aircraft coming straight at you. I might I suppose be inclined to have a crack at something quite close that is flying in a different direction but otherwise not.
  13. IanL KO'ed a PzIV and a halftrack with a single mortar shell in a game of Sticking It Out. I was not happy.
  14. Steve One feature I would love to see and one which I think would particularly increase the accuracy of the game in the Normandy context is an additional 'weather' condition, a background battlefield smoke / haze, which would go a bit way beyond thick haze in terms of limiting spotting etc but not obscuring completely like laid smoke. It might ideally be patchy. Many of the accounts I have read of Normandy engagements comment on how smoke quickly built up during heavy engagements, and it would increase survivability
  15. OK thanks, suspected that might be the case but needed to check - I'll reduce the crew experience and motivation to see if that helps.
  16. I am sure that this has probably been covered before but I couldn't find anything following a trawl through the forums or the manual - is it possible to set AFVs as buttoned up in AI plans? Running through a scenario I am working on in the scenario author test, I am seeing most of the AI AFVs without their commanders by the end of the run through and this is without the AFVs getting in very close. I suspect one way of dealing with it might be to set AI tank crews to conscript - which might mean they button up quicker if fired on. Any ideas gratefully received... Kensal
  17. The AI wants the HQ to hang back hence it will follow the sections rather than go with them. Depending on the size of your scenario you can either use different AI groups for your HQs to get them to behave as you want or use shorter orders. Either way this generates its own problem - you can run out of orders quite quickly or run out of AI groups.
  18. I have two battalion + scenarios in production for parts of this map 1. In the southern sector, the assault by elements of SS-PzGr-Regt 19 on 9th Cameronians in Grainville on 29 June 2. Between le Haut Salbey and le Haut Bosq, the advance by 8th Royal Scots towards le Haut Salbey via Chateau Bellaval, and the subsequent counter-attack by elements SS-PzGr-Regt 19 and 20 on 29 June. Is there anyone who would like to play test these? If so PM me. I am also planning to create a German campaign for the Hohenstaufen attack on the western flank of the Scottish corridor on the 29 June based on these scenarios and scenarios following on from them
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