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About AtheistDane

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  1. I don't think those fit with the 2008 timeframe.
  2. Here is a compilation of sources to back up my previous post, and some additional reading for those who might be interested. My impressions of the 35mm gun in-game compared to real life are: It expends way too much ammunition (partly due to the 35 round mags not being simulated). It is too inaccurate. The lethality of the KETF round is too low. Regarding ammunition loadout: http://www.baesystems.se/hagglunds/brochure/cv9035markiii.pdf This official source says the typical stowed rounds are 140. Compared to what the guy I talked to said that probably means 140 rounds are carried internally and another 140 can be carried in the external storage box. On ammunition differences: 25mm: https://www.gd-ots.com/munitions/medium-caliber-ammunition/25mm-bushmaster/ A 25mm round weighs 425-500 gr 30mm: https://www.gd-ots.com/wp-content/uploads/2017/11/30x173mm-Ammunition-Suite-MK44-Cannon-Version-3.pdf A 30mm round weighs 670-835 gr. 35mm: http://x8h.net/18f1ce35-723b-49c2-b250-cdd1c195c152.pdf Turkish version of the 35x228mm ABM round, weighs 1750 gr or 1.75 kg. http://www.navweaps.com/Weapons/WNGER_35mm-1000_Millennium.php#ammonote1 The KETF round is a member of the AHEAD familiy. If this source can be trusted the C-RAM version of the AHEAD round weighs 1750 gr or 1.75 kg. Additional reading on 35mm effectiveness in testing: https://ndiastorage.blob.core.usgovcloudapi.net/ndia/2012/armaments/Thursday13673Voorde.pdf Interesting find about the 35mm’s effectiveness, not sure about the validity of the source though. https://apps.dtic.mil/dtic/tr/fulltext/u2/a372821.pdf Very interesting read from the US Army Research Laboratory about the results of 35mm airburst testing. https://ndiastorage.blob.core.usgovcloudapi.net/ndia/2011/gunmissile/Tuesday11786_Bradick.pdf 35mm use against swarm attacks.
  3. I hope it's okay to resurrect this thread rather than create a new one on the CV90. I recently talked to a Danish dude who served on the CV9035DK in Afghanistan, and he told me some interesting things that the game doesn't get right. 1. The CV9035's Bushmaster III gun has two magazines of 35 rounds each, for a total of 70 ready-to-fire rounds. 2. The vehicle has an addition 280 rounds (for at total of 350, and not 210 as in the game.) in ammo storage boxes, unfortunately he didn't specify if all of these extra rounds were stored internally or if some of them were stored in the external storage box on the side of the turret. 3. The extra rounds are linked together in 7-round belts, because of the sheer size and weight of each round - a 25mm round weighs almost a third of a 35mm one. 4. The magazines can be reloaded from inside the vehicle, and the linked and linkless feed system of the Bushmaster III gun means that 7-rounds belts can be quickly fed into the gun mechanism and linked together with 5 more belt as they were feeding. Unfortunately he didn't specify the amount of time it would take to reload all 5 belts. 5. Because of the limited number of ready-to-fire rounds, they would strictly use single rounds, or 5-round bursts against high-priority targets like RPG-gunners or suspected VBIEDs. 6. They had two different automatic firing patterns for 5-round bursts- they could either be fired at the same target or be spread out in a linear pattern. 7. Even with single rounds they were able to hit targets at distances of several kilometers. He stressed that the CV90s had a profound effect on the Talibans willingness to engage Danish or coalition forces in their vicinity.
  4. I know it's a bit off-topic but why do Canadian mech infantry only get a single HE-rocket as opposed to THREE AT-rockets, for the Carl Gustav? I realize the Carl Gustav is the "heavy" (making the M72s "light") AT-weapon of Canadian mech infantry but the Carl Gustav is famous for its versatility and therefore it seems a bit weird that they only get a single HE-rocket per vehicle/section.
  5. The fact that the IS-2 was able to knock out tanks with HE-rounds during WW2 should serve as evidence of the power of large caliber high explosive shells, and especially coming from above and hitting the weaker top armor. Personally, I find it highly unlikely that a 47 kilogram (103 lb) M795 155mm projectile would just plink off a tank, even the mighty Abrams. Even if such a projectile wouldn't penetrate the armour, the sheer shock force should cause serious damage to subsystems and potentially cause internal pieces of equipment to become secondary projectiles, injuring or killing the crew.
  6. Thank you for conveying my meaning. It was indeed about grenade launchers on the Garand. According to the manual, they are supposed to show up on "excellent" equipment setting beginning in March 1944.
  7. Just installed the latest patch and fired up CM:FI/CM:GL and the M1 Garand (w/ M7 Rifle Grenade Launcher) is still missing. Can anyone confirm this?
  8. I know Falaise correctly pointed to it, but here it is directly from the manual: From CM Engine Manual v4.00, page 53: "Note: Virtually every bullet in CMx2 is tracked from muzzle to target. This applies to both small arms as well as heavy calibers. The principle of “what you see is what you get” applies: if only part of a vehicle is visible (e.g. behind a wall or partially concealed by a slope in the terrain) then only that part can be hit by direct fire. The only exception to this is that vehicles are NOT shielded by hiding behind knocked-out armored vehicles; however, infantry does gain cover in this situation. In fact, infantry also receives a blast protection bonus when an armored vehicle (live or knocked out) is between them and a very large explosion." But why is this? Why wouldn't knocked-out vehicles provide cover for other vehicles?
  9. What explosion mod are you using if you don't mind me asking?
  10. In the Danish army, and a number of other European armies', they have transitioned to dehydrated/freeze-dried meals. Supposedly it was done to reduce the weight a soldier has to carry around and allow for more variation in the meals.
  11. It's not just the Chally 2, all British vehicles have peculiarly low HE loadouts. HESH rounds are supposedly multi-purpose, meaning they can defeat all but the most heavily armored vehicles, thus they ought to be the majority of the rounds carried in a Challenger 2.
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