Jump to content

AtheistDane

Members
  • Content Count

    219
  • Joined

  • Last visited

About AtheistDane

  • Rank
    Member

Profile Information

  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The Canadian C-15 (McMillan TAC-50) is still using the wrong ammuntion type. It should be using .50 call but instead it uses the C-14's .338 Lapua Magnum.
  2. The TURMS-T in-game lacks a smoke launcher on the left side of the turret.
  3. The smoke launchers on the T-72AV and T-62M models are still missing. How come the T-72AV-TURMS doesn't have smoke launchers?
  4. Could I have the camo helmet texture, pretty please?
  5. This is indeed a missing feature of the CV9035. Another problem is its rate of fire - it should be firing single, two or three round bursts instead of the five or more round bursts it is currently firing. I actually prefer the YPR-765 over CV9035, as the former will exhaust its ammunition too quickly.
  6. Interesting. I don't have have CM: Road to Victory yet so I wasn't able to test any of the units that are new to that module. Can you please test US regular infantry after March 1944 and with excellent equipment and see if they show up?
  7. M1 Garand (w/ M7 Rifle Grenade Launcher) is still missing from the game. It's supposed to be available beginning March 1944 in formations with Excellent equipment quality, yet it doesn't show up in ANY US formation from that time and forward.
  8. I was just playing the first USMC campaign mission and had an F-18 drop two successive bombs on a building that never appeared. I heard the bomb dropping sound but after that nothing happened. The really strange thing is that the very same F-18 (which carries four bombs in this scenario) had previously succesfully dropped two individual bombs on two different buildings, using the medium mission setting and a Forward Observer as a spotter. I know a similar problem has been reported in CMBS, so it might have carried over to CMSF2. Has someone else experienced this, or know why this ha
  9. Here is a compilation of sources to back up my previous post, and some additional reading for those who might be interested. My impressions of the 35mm gun in-game compared to real life are: It expends way too much ammunition (partly due to the 35 round mags not being simulated). It is too inaccurate. The lethality of the KETF round is too low. Regarding ammunition loadout: http://www.baesystems.se/hagglunds/brochure/cv9035markiii.pdf This official source says the typical stowed rounds are 140. Compared to what the guy I talked t
  10. I hope it's okay to resurrect this thread rather than create a new one on the CV90. I recently talked to a Danish dude who served on the CV9035DK in Afghanistan, and he told me some interesting things that the game doesn't get right. 1. The CV9035's Bushmaster III gun has two magazines of 35 rounds each, for a total of 70 ready-to-fire rounds. 2. The vehicle has an addition 280 rounds (for at total of 350, and not 210 as in the game.) in ammo storage boxes, unfortunately he didn't specify if all of these extra rounds were stored internally or if some of them were store
×
×
  • Create New...