Jump to content

agusto

Members
  • Content Count

    2,156
  • Joined

  • Last visited

  • Days Won

    2

agusto last won the day on July 11 2015

agusto had the most liked content!

About agusto

  • Rank
    Gotteskrieger

Profile Information

  • Gender
    Male
  • Location:
    48° 12' 30 N16° 22' 19 E
  • Interests
    Conbat Mission games, especially the modern titles.

Converted

  • Location
    Europe

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Does ANYONE still have a copy of the FULL map? At teh few good men, i can only find the cropped version .
  2. That' s absurd. You just more or less litterally said that that screenshot did invoke the same image in your head as well. Well, i am not going to excuse myself for my association. If you publish you work you ve gotta live with people interpreting it differently than you might have intended it to be interpreted. Oh, back then, everything was better... yeah, I have heard that so many times. Lucky you though, the UK is going to make a big leap backwards in time on March 29. Well I see were this thread is going. Funny though that mentioning something obvisouly looks like a swastika is more offensive too people than the swastika itself.
  3. I am not saying it' s intentional but where i am coming from you try to minimize the number of accidential swastika resemblances in your software. I find it more like an easter egg, though, and i dont feel offended. More like wtf. The fact you know what i am talking about implies you must have had the same association. So you do see it too, i know it.
  4. Just came accross this map (Deser Crossroads 1008 x 800 328m). Didnt know the germans built roads in Syria.
  5. push You made our mouths watering with your mod MikeyD, we wont just forget about it 😉
  6. Push. Let us know if you need any help getting this mod finished.
  7. One thing i have observed is that the farther away the target is, the longer it takes the sniper team in CM to take aim. At very long ranges a sniper team may be in state 'aiming' for a whole turn or more i think.
  8. How are things going? Dont wanna stress you, but i am so amazed by this mod 😅.
  9. I can not comment on the observed behaviour for the particular set up you described as i have not tested it, but i think your statement can at least not be generalized to all CMSF2 sniper teams under all circumstances. I recently played a NATO module scenario multiple times for testing purposes and my veteran german sniper team equipped with a G82 .50 cal rifle took out targets at ranges up to 1000 meters with usually less than 3 shots. They were in fact the most prolific killers in that particular scenario. Is it possible that the target was partially behind cover/concealment in the situation you described or that the target command, if you explicitly gave one, was it saying that the target was partially hull down? Do you have save game that you can upload so we can reproduce the behaviour your described?
  10. Thanks a lot for the valuable feedback, particularly your detailed insights Combatintman! I think i will remove the "Capture the strong point" objective from the scenario and play around with the victory points (i' m thinking of blue casualty limits + preserve objectives). I also will adjust the arrival time of the QRF. Another question i have is how the loss of a full squad would affect the morale of the surviving personnel of the Blue infantry platoon i mentioned in the first post in terms of Combat Mission. I think about about setting their morale to -2 to make it hard enough for the Blue player to ward off the insurgents and fight through to the retreat objective, but on the other hand, is' nt that too much of a penalty? I mean, the Syrian Militia usually comes with a -2 morale rating but they are untrained conscripts forced into a war they don't want to fight, they cant be compared to the professional German soldiers that Germany would deploy to the hypothetical 2008 war in Syria. I will create briefing graphics and stuff in the following weeks and then upload it for testing.
  11. This is amazing! I cant wait to play around with that mod once you finished it.
  12. Hello! I recently started working on a small Blue vs Red scenario that initially was just for myself, but it's kind fun, so i maybe fix it up and share it. I need some help regarding the plausibility though. Background Story: Official CMSF2 background story SITUATION BLUE You are commander of German Gebirgsjäger platoon and on a motorized patrol in the Syrian mountains near Allepo. Suddenly, the lead Fuchs APC is destroyed by an IED and from right and left, insurgents open fire, you ran into an ambush. This is where the scenario start. You now have the following tasks and 2 different courses of action: 1) Rescue the survivers from the lead vehicle (Touch objective, near the destroyed Fuchs APC) 2) Occupy the nearby suspected insurgent strong point (about 150 meters from current location, on a hill top) and attack an unknown but probably numerically superior insurgent force OR 3) Retreat to the far side of the map (about 1000 meters over difficult terrain) while the insurgents try to cut off your route of retreat and chase you. Fulfilling conditions 1+3 OR 1+2 lead to a tactical victory, 1+2+3 lead to a total victory. Otherwise, outcome will be evaluated as defeat. SITUATION RED: About 150 Insurgents equipped with mainly AKs, RPGs and a couple of DSHKs and couple of Trucks with Machinguns and SPG-9s. Your mission is to try to destroy the Blue force. CUt of their avenue of retreat and assault them mercilessly! My Questions now are: 1) How plausible is that scenario? I have to make the insurgent force quite large to make the scenario fun to play (i.e. difficult enough for the blue player) but 150 insurgents + trucks gathering in a mountain village without beeing detected by Blue drones/air recon/instelligence seems unplausible 2) In such a scenario, how long would it take for blue reinforcements to reach the ambushed platoon and what would they plausibly look like? Currently i gave 30 minutes delay for blue reinforcements to arrive (1 x Hochgebirgsjäger platoon + 2 Tornado fight bombers with medium loadout), but i am not sure if that is plausible either. 3) How likely is it that the Red commander would not withdraw his forces after the initial ambush? Objectively, Blue air power could destroy any insurgent force if it stays too long in the same position, so the most reasonably approach for a Red force would be to retreat immedeatly after the ambush. Any suggestions, tips, etc are welcome!
  13. Ahh thanks. With regard to mods, i am specifically going to miss all the Red vs Red mods, such as Mord's excellent Civil War Mod, etc. I ve almost exclusively played Red vs Red in the last couple of years.
×
×
  • Create New...