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Everything posted by Bud Backer
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Anyone updated to Mac OS Monterey?
Bud Backer replied to G. Smiley's topic in CM2 General Tech Support
I have one on order too. Please post your experience here if you have time. Might be good to compare how things go. -
Limiting AA units to AA targets
Bud Backer replied to Bud Backer's topic in Combat Mission Final Blitzkrieg
Thanks. That helps. -
I am buying an SPAA unit for a QuickBattle. It will be supported by suitable anti-ground unit forces, so I don’t want it to waste precious ammo on shooting up enemy infantry or vehicles. Is there a way to get it to ignore enemy ground units but leave it free to engage enemy aircraft? Would setting a circular very close range target arc still allow AA fire or would it impact that as well as limit ground target fire?
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Steel Beasts vs Combat Mission t-72 visibility test
Bud Backer replied to dbsapp's topic in Combat Mission Cold War
This is something we discussed with @Battlefront.combefore. We have toggleable smoke. We have toggleable trees. We have toggleable artificial brightness for night battles. Toggleable fog/snow etc is no different. It is NOT directional, there is no arc, it changes nothing in the engine in terms of showing what a unit might or might not see. Just like turning off or on smoke changes no spotting information. It makes a heck of a difference in what the PLAYER can see and that is what we proposed for fog, rain, snow etc. It is very difficult to intuitively gauge what the guys on the ground can see when the player can see almost perfectly in dense fog. -
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“They” haven’t because it is supposed to work that way. Every one of those six situations in the list 3 posts up is by design.
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CMFB (Unofficial) Screenshot Thread
Bud Backer replied to AttorneyAtWar's topic in Combat Mission Final Blitzkrieg
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CMFB (Unofficial) Screenshot Thread
Bud Backer replied to AttorneyAtWar's topic in Combat Mission Final Blitzkrieg
Scratch two Shermans… -
How do you use a M577 effectively in CMCW?
Bud Backer replied to Probus's topic in Combat Mission Cold War
The SdKfz 251/3 Engineer half track comes to mind. Just a cost-ineffective way to transport a lot less men than in the 251/1 variant, but it’s in the game nonetheless because it fits real life TO&E. I buy them because I want to have a realistic feel to my formations. -
Random Question: Steel Panthers PBEM
Bud Backer replied to Probus's topic in General Discussion Forum
Depends on the version you are talking about. The original had no opportunity fire. -
Will this rig likely run this game when it's released?
Bud Backer replied to Fatgreta1066's topic in Combat Mission Cold War
I run CM on multiple Mac and Windows computers each with integrated and discrete GPUs, and I’m not the only one. It will use the discrete GPU autonomously in MacOS and with some changes in settings in Windows 10. See my reply to your thread here: -
Simple way to do this without using Nvidia’s tools: In Windows 10, click START - Settings - System then Select Display Scroll down to Graphics Settings right below Advanced Display Settings The second section in the window that opens is called Graphics Performance Preference use the Browse feature to find the exe of the game you want to have use the discrete GPU. You can set that by clicking on the app once it is added, and select Options. There it gives you a choice of windows deciding, or the integrated GPU or the Discrete one
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The dark May skies were laden with rain as the trucks trundled up the hill. Sound of laughter and boys’ voices pitched high with bravado filled the canvas tops of the trucks.