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Bud Backer

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Everything posted by Bud Backer

  1. Any chance you could generate a permanent standard Discord invite for both? I can't these URLS to work.
  2. Minute 29-28 AOA 1 The plan works perfectly. The Company and Regimental HQ T34/85s, each carrying infantry, move at full speed toward the houses ahead. No one fires on them. The other vehicles fire or engage targets of opportunity, like the infantry team that resurfaces far ahead of the JS-II. 1st Squad 3rd Platoon moves along KT1, sticking to the woods to get closer to the JS-IIs and 2nd Squad. On the distant right, in a pall of smoke and dust, you can see the knocked out T34/85 just before its crew abandons it. RU 165 Arriving first, 3rd Squad jumps off the Company HQ T34/85 and rushes into the nearby house. It will provide cover for the men, but equally important, it has windows that from the upper level will give great observation deep into enemy territory. RU 166 As the second T34/85 arrives, taking cover behind a barn previously blasted by a JS-II, a panzerschreck team is discovered among the trees and shrubs between the barn and the nearest enemy-held house. 3rd Squad 2nd Platoon is in the house behind the barn and marked by the diamond. RU 167 To my surprise, the HMG team that fled earlier from the JS-II’s large HE shells reappears, not far from its original position and opens fire on the squad in the house. They duck, and sight of the panzerschreck is lost. Not good. The cowering infantry took some casualties from the JS-II and remains rooted to their tiny patch of grass. RU 168 The men of 3rd Squad 2nd Platoon are ordered out of the house to quickly locate the panzerschreck team. The moment they step out the door they spot them and open fire. I keep both tanks on the far side of the buildings. RU 169
  3. On non-CM related matters, do you have the spinning beachball show up occasionally at odd moments? I've had finder, or messages, or other apps seem to freeze for 10-30 seconds now and then. I had this on the older computer as well but I thought that the newest one, with the newest OS would not.
  4. I'm running all 7 CM2 games on my MacBookPro M1Max and they work really well. Thus far I've found only 3 issues: 1. Sometimes the game takes a bit of time to start, with the icon bouncing in the dock for 10 -15 seconds. 2. The graphical anomalies mentioned above caused by enabled Shaders. I play with Shaders on and don't see it happen often so it's not impacting my enjoyment. 3. The turn loading screen is blank - so when one loads a turn instead of getting the graphical representation of how many % the turn is loaded, it is blank. This apparently started with Big Sur but I didn't install Big Sur on my previous MacBookPro so I am going by what other beta testers have told me. Again, this is not really an issue. The computer is so fast that I don't sit and wonder if something is stalled due to long loading times, the loading times even for huge maps and battles is quite reasonable.
  5. Thanks, Dave. My old MacBook was unable to update past Catalina, so I didn't install Big Sur. What is interesting is if one goes in the scenario editor, it will give me a progress on loading the map in 3D. Just not PBEM turns (and presumably any other turns). I have to look again when I get to the end of a turn to see if it doesn't do that. I took 4 turns yesterday and I didn't notice that but I wasn't paying attention.
  6. So far I've not had any crashes or other issues. With the new MacBook it loads everything, even really large maps, very quickly; far far faster than my gaming windows 10 computer.
  7. I'll ask here what I asked in another thread - anyone using Monterey and an M1 Mac having an issue that the loading screens for turns are completely black? There is no % loaded displayed as the turn is read by the game. Didn't work that way only intel Mac, and not on my windows PC either.
  8. I installed all 7 games on my new MacBook Pro. They all work fine (although I am seeing some of the shader issues mentioned above). One thing I noticed is that the loading screens when one wants to take a turn is totally black. No loading progress %. Anyone on Monterey having the same issue?
  9. Thanks for the reply. Pity about the graphical anomalies. I have everything working on my windows 10 PC but wondered if I should have a second set of copies of the games on the MacBookPro. It's not critical as I'm only playing at home, and it drives me crazy when I have weird stuff like that - especially if I do any comics.
  10. Did you get your m1 mac yet? Just curious if there’s any news on how CM runs on it and Monterey.
  11. Thanks! It’s good to see some interest still in this. I know it’s a long time since I started it and I really don’t expect a lot of engagement at this point but I want it to be complete at least for the folks who discover it later on and start at the beginning. Thanks for following along.
  12. Thanks! It isn’t really tilted, it’s just the angle I turned to show the foreground buildings and have my burning T34 in the distance.
  13. Yep, it was a Marder. He’s a cagey customer, he is.
  14. I know! I foolishly hoped that the way this was all unfolding that I’d not take any tank losses. I suffered considerable infantry losses earlier but it’s all tapering off as I find my enemy’s units and bombard from long range. I hoped I was going to spot his Marders and take them out as I kept seeing them show up. Ah well…
  15. Minute 30-29 AOA 1 While 1st & 2nd Squad 3rd Platoon remain in the woods on KT 2 in case my opponent sends AT teams to attack my bombarding tanks, the nearby BA-64 armoured car, along with the one of the two JS-IIs, continue to lay suppressive fire on the trees and houses ahead. You can see the target orders, aimed at areas where I have contacts and haven’t fired on thus far. One JS-II is not given any orders, leaving it free to reacts to any targets of opportunity, or more importantly, enemy armour. RU158 The Regimental HQ and company HQ T34/85s, loaded with 3rd Tankodesantniki Platoon HQ, 3rd Squad 3rd Platoon and 3rd Squad 2nd Platoon, start rolling toward the houses at the edge of town. The tanks and armoured cars bombard their targets, including the infantry hugging a fence line behind the first row of houses. I’ve suffered not a single loss on AoA 1 since the start of the battle. RU159 AOA 2 Nothing is ever easy on A0A 2. Nothing. While waiting for my moves from last turn to finish, including infantry and tanks repositioning in the woods to the right, off-camera, 1st Platoon HQ T34/85 reacquires the German infantry unit still trying to creep more into the centre of town. RU160 It gets a target order… RU161 The shot falls short and enemy dives to the ground. The T34 reloads. RU162 A follow up shot doesn’t happen as an armour-piercing round hits the Platoon Commander’s tank. The crew is stunned, and before they can try to find out where the shot came from, another hits the tank, destroying it. RU163 Any player’s nightmare: where the heck is what just killed my tank??? RU164 This is my first tank loss in the battle.
  16. Somehow deselected them from the folder they were in. Almost a weeks work putting them back, renaming, and adding them to their posts. What a nightmare.
  17. They've all been added back as of a few minutes ago.
  18. Thank you very much, Chip, that's very kind of you. There will be more to see in the next day or two as I have a number of screenshots prepared and accompanying text written up, as soon as I finish fixing the picture links to the older posts. I'm down to the last two pages of the AAR and then the new material will resume.
  19. I'm not sure what I did but I managed to delete all image links so nothing from the beginning of this thread until yesterday is displaying. I've been fixing everything but it's a pain to do. I got the first 4 pages repaired. I want to fix the rest before I resume posting the AAR. Sorry for the delay. Should be another 2 days approx.
  20. Exactly my point: Must say I’m glad someone with actual experience looked at this.
  21. I think MikeyD has a point.. Or at least, his agrees with mine. I’m all out of upvotes today.
  22. Based on anecdotal information, I would be inclined to agree. But it is important to remember that this is not saying a pistol is more accurate at that range, just that it’s RoF overcomes it’s inaccuracy relative to bolt action rifles. How true that is, I can’t say. It seems slightly counterintuitive, but I’ve often seen that when one really gets real world data what we expect and what truly happens are not always the same. PS: tests are invaluable in gathering data, but it’s also important to remember that they are modelling one specific situation: what the tester designed, and that situation may be uncommon or even extremely rare in real battles. How often does a single man with a pistol face a single man with a rifle, both with no cover or concealment? Compound that with the fact that this number (kills/min) is derived from thousands of such encounters, which tends to make what are actually a great number of outcomes distilled into a single number that we see as a singular possibility rather than the full range of possibilities.
  23. I am waiting for my M1 computer. It should arrive in about 3-4 weeks. I don’t mind updating here once it does. Just “@“ me if I don’t post by say, Dec 15th.
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