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Bud Backer

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Everything posted by Bud Backer

  1. A question about this: This implies that the Commander's radio halftrack will function as would any halftrack - or for that matter, a parked tank near the mortar unit. Is that correct?
  2. I completely agree. It's when you're playing against someone whom you know, and who has a similar interest in how the game is played, that it gets really interesting. If I just wanted to see who can exploit the game mechanics I'd go back to some RTS games. A lot of fun admittedly, but impossible to simulate real combat, particularly with strangers as opponents.
  3. LOL Well I figured it was gamey as it's a vehicle meant to be used for the commander of the unit, whereas in the game, I'll be dropping him off elsewhere and then sending the empty vehicle to provide radio capability to a distant unit. Not quite realistic but I suppose it captures the spirit of the unit's purpose.
  4. Thank you for the clarification. So two questions comes to mind: 1) Gamey as it may seem, I can use the radio halftracks to provide C2 to any unit that I want to give a radio connection to? (your mortar example, for instance - the mortar can be kept in a safe place and this half track would let me direct its indirect fire with a distant unit) 2) Does it confer IMPROVED C2 radio capabilities to HQs? That is to say, an HQ has XX% to keep in contact with other units. Does the 1/2Track improve on that to your knowledge? Thank you again for your help.
  5. Ok, but the company commander already has a radio, so how does this help? Sorry, I'm not understanding the benefit in game terms.
  6. I think the degree of gameyness is dependent on the players. My friend that I've been playing against for 30+ years has always said if he loses it's fine as long as it is reasonably believeable. QBs can indeed be terribly gamey from what has been mentioned, but we both try in games we play to pick realistic forces, and to protect them from needlessly being destroyed. The trouble with scenarios is that whoever is the designer has an advantage over his opponent who either had to be given the option to look over the scenario as well (thus no one is surprised) or one player really has a big intelligence bonus over the other. What I personally like about QB's is that it can always be fresh, no foreknowledge of what the other is buying and how they deploy, but with the right friends playing who are interested in a reasonably realistic experience, you can have a heck of a lot of fun. Just my view, not invalidating anything anyone said before, it's just how it works for me.
  7. I haven't seen this really explained in any other threads so I'll ask it here. The Germans have two half tracks, the 251/3 and 250/3 - radio vehicles. I know their historical purpose, but in game what benefits do they convey? I see that at the company or battalion level one can pick those radio halftracks but why would one in the game? Are they simply reduced carry-capacity flavor units, or do they somehow improve the C2 aspect of the game? Similarly, the 251/7 Pionierpanzerwagen, can one actually use it for bridging? If not, is it just for show?
  8. Steve, Just to be clear, the PBEM 5% crash bug reported in this thread: http://www.battlefront.com/community/showthread.php?t=107626&page=5 is for games started under 2.0, not a resumption of games from a previous version.
  9. Hey that's ok, we all make mistakes. I can confirm that the second player doesn't need to have the map file, because I got it working without sending the map file
  10. D'oh! Um..hmmm. Methinks I goofed then. Lol Thanks!
  11. I was wondering: if I download a map from the repository and use it for a Quick Battle, does my opponent need to also have the map file, or is the turn file I email him for a PBEM game all that is required?
  12. Not to hijack your thread, but a number of us have been unable to get PBEM QB's to work as of 2.0. If it works for you you could perhaps post telling us what the setting were and how it worked? In the cases where it doesn't, it's the second file, send back from the second player, that the game stops loading the file at about 5%.
  13. You'd think so, yes, but from what I've read about real WWII tank combat is that it often was truly terrifying to get hit by shells, that greener crews would sometimes bail out thinking "We're hit, lets get outta this coffin!"
  14. Yeah, sorta like when the French fire the giant wooden rabbit from the castle at King Arthur and his knights in Holy Grail... ok, maybe not. Boinnnggg!
  15. I'm quite new to Combat Mission so watching your game is a learning experience, albeit a very very enjoyable one. From books I've read before I never had all THAT much respect for the Churchill which I thought a plodding whale. I expected the L48's on the StuGs to shred them completely and when it was the reverse I was as shocked and surprised as you. Like you, I usually play the Germans in most games. Just love their kit, what can I say?
  16. OMG! Me too! LOL Small world! Usually when I find a game I like any regular players are continents away.
  17. Thanks for the suggestions, Vanir. Actually in this case I really am downloading maps (I assume files In the repository folder titled "maps" aren't scenarios?). Everything but the campaigns I got were .btt files so I had to be careful to not mix scens with maps. I'll have to try loading them in the editor as you suggest. Thanks again for your help!
  18. So if I want to use a particular map, I would have to know that its designed for meeting engagements, say? Ugh, what a pain to track all that for some 88 maps! Is there an obvious way to tell?
  19. I downloaded a number of maps that seemed really interesting from the BFC site. But when I put them in the Maps folder I can't seem to select them in the Quick Battles window. I pick Human Select rather than Random and I don't see the file. I tried this with several map files and they are not visible. I tried renaming the files to something akin to the naming scheme from the ones that came with the game but no dice. I looked in the mods forum but didn't find anything about Maps exactly, more about mods (duh! LOL). Can someone tell me what I'm doing wrong? :confused: Thank you!
  20. I'm betwixt K ville and Ottawa. Small world indeed! I am amazed now many Canadians are here on the forum! . You said years ago, so you're not in this area any more?
  21. "C'est un cadeau." "What?" "A gift." "Ah, un cadeau." Thank goodness this isn't a Roman era game or we'd be trying to properly conjugate "ROMANES EUNT DOMUS" LOL
  22. I just caught up with both your and your opponents posts. WOW! Amazing battle, and fantastic job of keeping us a part of the tale. I still can't believe how well you've done with no significant infantry. It seems...odd. Not to belittle your achievement, you've done really well, but I hope the game isn't unrealistic in letting you "get away" with that choice.
  23. This is absolutely nail-biting. I discovered this DAR a few days ago and was making my way through it. Brilliant work! I'll leave a note for your opponent too, since we live in the same town!
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