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DougPhresh last won the day on August 7

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About DougPhresh

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  1. DougPhresh

    Tank tactics: why the regression?

    I think it's a better command, I'd just also appreciate being able to have individuals within teams move in bounds.
  2. DougPhresh

    Tank tactics: why the regression?

    If there's one command I'd like back from CM1, it's the individual fire-and-movement. I think it was called assault? up, he sees me down, as opposed to the current assault which seems to resemble the CM1 advance.
  3. If anything, I'd like to see this formation type in all series. I imagine Russian mechanized forces would be more likely to encounter ad-hoc Ukrainian forces than coherent units after a day or so of a hot war.
  4. DougPhresh

    Are AT guns too fragile?

    @ASL Veteran think of it in the context of the Napoleonic Wars: sure the Old Guard and Horse Grenadiers draw all the attention, but they were a very small part of Napoleon's Army, and while present at Waterloo, the actions of the regular regiments were more significant. Similarly, the handful of elite Germany units (LSSAH, HG, Panzer Lehr) is a very small part of a military that by and large marched on foot and was supplied by horse drawn baggage trains. It would be nice to have more scenarios or campaigns that depict the actions of a typical battalion or company trying to accomplish a typical mission, in typical terrain with typical equipment.
  5. It's worse when you see the crew arrangement.
  6. DougPhresh

    Are AT guns too fragile?

    You would think from how certain segments of the wargaming community go on about fighter aces, panzermen, tank armour, StG 44's and so on that the Wehrmacht had won the war. The better military is the one that wins. Depicting how they won makes for good wargames. Better a Sherman or T-34 that's there than a Tiger with a broken transmission in a separate panzer battalion, 200km down the front.
  7. DougPhresh

    Are AT guns too fragile?

    I think the problem with wargames using the flashiest and biggest is that it contributes to this Axis-biased hardware-obsessed type of amateur history that skews away from an accurate depiction of the second world war. The frontal armour and main guns of Axis AFVs meant very little in the scheme of strategic, operational, or tactical warfare.
  8. That's the standard MSVS. The Artillery and Engineers have a longer cab.
  9. That, was a big part of it. Bisons are overall more useful in my opinion. ML and MS are both not very mobile off-road. The MSVS is not a military truck by design but an International truck modified for military use. I think in a Battlegroup in a hot war zone you would mostly find Bisons.
  10. DougPhresh

    Nijmegen Ported to CMBS

    That's strange. In my experience I couldn't even get them to load in the editor! I wonder why.
  11. DougPhresh

    Nijmegen Ported to CMBS

    Great job! In porting maps to CMBS I've had a very hard time placing brides correctly. Did you figure it out? Additionally, I find every title except for CMBN will port maps to BS, and even then MG and the battlepack port, which leads me to suspect hedgerows are to blame.
  12. DougPhresh

    CMFI Rome to Victory Bones

    I would like to know that if field divisions are coming, the HG will get a second look.
  13. DougPhresh

    The state of CMSF2

    This whole "time" excuse is bizarre. Here are two very small, very complicated, niche wargames. How much "time" are the developers wasting by posting updates? Because they have been hitting their release dates, while updating the community and listening to feedback. http://nws-online.proboards.com/thread/1445/rule-waves-2-developers-journal http://forum.game-labs.net/topic/22735-work-in-progress-dreadnoughts/
  14. DougPhresh

    The state of CMSF2

    I'm not talking about the content, I'm talking about communicating the content. Is that really much different than an update on a CM title would be? or this https://unityofcommand.net/blog/2017/05/02/developer-diary-10-performance/#more-2339
  15. DougPhresh

    The state of CMSF2

    Here's a one-man wargame that was well-received by RPS and Wargammer and he manages to post on a regular basis, explain how progress is coming along, explain why his updates are occasionally infrequent, and otherwise take the time to engage with the people who will buy his product. http://www.armouredcommander.com/blog/