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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve

DougPhresh

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  1. I'm hoping for this too! I need my Emchas!
  2. So was the BTR 90 a bust? It seems to only be in service with Internal Troops.
  3. From skimming wikipedia, there are some Russian variants of the MT-LB I'd like to see. I don't know how I'd go about finding images of all of them, but I'm guessing they're similar to the MT-LBM-6MB already in game. MT-LBM (izdeliye 6MA3) - MT-LBM armed with four 9M133 Kornet ATGM launchers, 7.62 mm PKTM tank machine gun and an AGS-30 30 mm automatic grenade launcher. MT-LBM (izdeliye 6MB) - MT-LBM fitted with a turret from BTR-80A. MT-LBM (izdeliye 6MB2) - MB armed with AGS-17 30 mm. MT-LBM (izdeliye 6MB3) - MT-LBM armed with GSh-23V 23 mm, AGS-30 30 mm and "Kord" 12.7 mm. MT-LBM (izdeliye 6MB4) - MT-LBM armed with GSh-30K 30 mm, AGS-30 30 mm and "Kord" 12.7 mm. MT-LBM (izdeliye 6MB5) - MT-LBM armed with twin gun 23 or 30 mm, "Igla" SAM and equipped with improved sights.
  4. Interesting read, but with the exception of UAVs, EW and possibly the T-14 most of what the article discusses is beyond the scope of the tactical scenarios in CM.
  5. I think it would be a nice addition. Ukraine could use something between outdated BMP-2s and state-of-the-art BTR 4s, IMO.
  6. Well we have Russian MTLBs with BTR 82 turrets, why not Ukrainian with BTR 4 turrets? Lord knows we have enough marshy maps!
  7. Those are some fantastic weapons systems with a lot of on-map potential for the game.
  8. Disclaimer: When I went through Artillery School in 2005 there was no such shell and in my time in since then I haven't seen it in hundreds of shoots with the Canadians and Americans.
  9. Maybe the next module would include the shilka or even more creatively the BMPT.
  10. The "white" smoke of smoke grenades and artillery does not block IR. The "brown" smoke of AFVs does. I think the US also has this. Surprisingly there are no artillery shells designed to block IR yet in any NATO inventory at least, that surprised me in arty school.
  11. So 203 airburst would definitely severely damage vehicles at least?
  12. I wish every thread didn't devolve into how Glorious Ukraine is on the verge of driving all the way to Volgograd if only they would be let off the leash. There are definitely some high granularity "sim" features I'd like to see (Russian and Ukrainian Technical Recce platoons having a function for one), and I would certainly like to see Probe missions focus on the conduct of recce, survey, route clearance or security but I'm happy overall with the direction the series has been taking.
  13. There's a lot to go in here, but the simplest way I can explain night vision at least is this: Ukraine: Night vision devices on some weapons, a handful per squad. Recon teams have every man equipped with a night vision device on weapon. Russia: Night vision devices on more weapons in a squad. Recon teams have every man equipped plus night vision monocular on their helmets. USA: Night vision binoculars on everyone. Some thermals on weapons
  14. Because of the binos, I sometimes send them along with a scout team or to cover a breach team.
  15. I'm just saying for QB! I understand why every crew-served under the sun isn't a GL, and having crewed a HK GMG at work, I can tell you they're not all they are cracked up to be, but in-game they seem to help my dismounts push a position much better. That accuracy and aiming-to-hit delay means that they light up the entire woodline and not just the part where I've spotted the enemy. Usually that ends up suppressing enemies I haven't even seen yet.