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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve


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About DougPhresh

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  1. Spetznaz brigades at least for the ground forces. I'm sure when the MP and VDV are added we'll see the lighter formations of the airborne and naval troops. There are also some interesting VV and MVD formations, but that might be beyond the scope of CMBS.
  2. I always thought it was a bit of an omission that the US has IBCTs but Ukraine and Russia had BTR units as their lightest formation.
  3. I picked up the Osprey Title on Lend-Lease and it's a great read. I just wish there was more information on Soviet M10s. That's something I'm very interested in reading up on. Found this - http://www.o5m6.de/M10_in_action.html https://ospreypublishing.com/soviet-lend-lease-tanks-of-world-war-ii
  4. I genuinely miss the large maps of CMx1. Maneuver and terrain certainly mattered much more.
  5. I think that if they wanted to better simulate morale having soldiers be pinned is a much better way to do it than a rout. Even in antiquity everybody knew that the army that broke formation in battle would be massacred. It's as true in a company attack as it was in a phalanx. Even with conscripts I think they'd be more likely to lie at the bottom of their trenches and surrender when the position was taken than head for the hills into a barrage or a hail of small arms fire. As others are saying CMFI is particularly impacted because much of the scenarios and campaigns are attacks against dug-in positions in defensive terrain. Just compare any scenario set at Monte Cassino to accounts of the real battle and you'll see the issue.
  6. ATRs are cheap, easy to use by conscripts, reliable, simple to maintain, logistically very easy to manufacture parts and ammo for, and work in all weather.
  7. SP:MBT's selection of dates, nations and TO&E in the CM engine, on Steam. e: With an operational level.
  8. stevenzaloga.txt
  9. Interesting. Kevlar blankets are mentioned in the field manual as a unit-level up-armour option.
  10. Very insightful guys, thanks! I'll keep playing around with them, I think part of the problem is that I'm not very good at handling Humvees. I've gotten better at keeping the vehicles from being knocked out, but those gunners drop like flies. e: Is there a "typical" dispersion between vehicles I should be looking for?
  11. CMFI Maps - https://www.dropbox.com/sh/z9r8rzrsuf6tufc/AABRce50ALZNf_IUqidOKd-Qa?dl=0 Market Garden Maps - https://www.dropbox.com/sh/scvl15eb615a04l/AAAm0abM5LELbIxdB0hdq_EKa?dl=0 BN Battlepack and FB Maps - https://www.dropbox.com/sh/95lgzpfgcn6r5v6/AADZu4qB8yhC54RP3y0FXM6qa?dl=0
  12. Hello all, As some of you may know I recently converted a large number of CMFI, CMBN, and CMFB maps to Black Sea. They've been fantastic and let me really play around with different formations. Chief among those units that I am being acquainted with is the US Infantry Battalion. Most of the elements of the battalion I'm familiar with, but I am having great difficulty effectively using the Weapons Company. I can plainly see that 4 platoons of heavy weapons mounted in Humvees is a powerful and mobile striking force, but I have no idea how to use them. I have tried establishing a base of fire with them, tried maneuvering them as sections, platoons and a company, tried dispersing them out among the infantry platoons. In each effort my results have been much less than say the Weapons Companies of the Russian or Ukrainian BTR Battalions, despite the TOW and advanced optics making the US Weapons Companies much more effective in theory. I have tried reading the field manual - http://www.globalsecurity.org/military/library/policy/army/fm/3-21-12/fm3-21-12.pdf While I get the gist of it, I'm a Canadian soldier by training so some of the doctrine is lost on me. I would really appreciate someone breaking this down either in gameplay terms, or if anyone wants to talk shop, breaking down the key parts of the doctrine.
  13. If someone wants to put this on the repository, just give me a nod. I'm not that tech savvy.
  14. I wish the game differentiated between range and effective range. PPSh might be best out to 200, but let my guys open up at 300 if they need to with less accuracy and stopping power.
  15. My British paras bolting when a few Italian conscripts cause a handful of casualties is also somewhat surprising.