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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

DougPhresh

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  1. This is all very reassuring. Partisans and expanded Italian OOB for CMFI on the horizon?
  2. Lend-Lease stuff coming soon?

    I think that there's an opportunity here to get some sales in the 2017 books if they can get product out before Q1 2018. We're all chomping at the bit.
  3. What is going on?

    Is there any word on 2017 releases?
  4. I like the idea of Battalion-Level QBs, and often enjoy putting together the forces, thinking about the map and so on... until the game loads and I have a giant blob of units in one corner that I need to spend half an hour placing. That's before the game even starts! This is made worse as the defender as for some unfathomable reason fortifications are spread all over the deployment zone. It would be so much easier if they were tidily placed in a row, which I think happened in CM x1.
  5. Russia Light Infantry

    Spetznaz brigades at least for the ground forces. I'm sure when the MP and VDV are added we'll see the lighter formations of the airborne and naval troops. There are also some interesting VV and MVD formations, but that might be beyond the scope of CMBS.
  6. Russia Light Infantry

    I always thought it was a bit of an omission that the US has IBCTs but Ukraine and Russia had BTR units as their lightest formation.
  7. Lend-Lease stuff coming soon?

    I picked up the Osprey Title on Lend-Lease and it's a great read. I just wish there was more information on Soviet M10s. That's something I'm very interested in reading up on. Found this - http://www.o5m6.de/M10_in_action.html https://ospreypublishing.com/soviet-lend-lease-tanks-of-world-war-ii
  8. I genuinely miss the large maps of CMx1. Maneuver and terrain certainly mattered much more.
  9. I think that if they wanted to better simulate morale having soldiers be pinned is a much better way to do it than a rout. Even in antiquity everybody knew that the army that broke formation in battle would be massacred. It's as true in a company attack as it was in a phalanx. Even with conscripts I think they'd be more likely to lie at the bottom of their trenches and surrender when the position was taken than head for the hills into a barrage or a hail of small arms fire. As others are saying CMFI is particularly impacted because much of the scenarios and campaigns are attacks against dug-in positions in defensive terrain. Just compare any scenario set at Monte Cassino to accounts of the real battle and you'll see the issue.
  10. ATRs are cheap, easy to use by conscripts, reliable, simple to maintain, logistically very easy to manufacture parts and ammo for, and work in all weather.
  11. An Open Letter to Developing Team.

    SP:MBT's selection of dates, nations and TO&E in the CM engine, on Steam. e: With an operational level.
  12. Handling US Infantry Weapons Companies

    stevenzaloga.txt
  13. Handling US Infantry Weapons Companies

    Interesting. Kevlar blankets are mentioned in the field manual as a unit-level up-armour option.
  14. Handling US Infantry Weapons Companies

    Very insightful guys, thanks! I'll keep playing around with them, I think part of the problem is that I'm not very good at handling Humvees. I've gotten better at keeping the vehicles from being knocked out, but those gunners drop like flies. e: Is there a "typical" dispersion between vehicles I should be looking for?
  15. Handling US Infantry Weapons Companies

    CMFI Maps - https://www.dropbox.com/sh/z9r8rzrsuf6tufc/AABRce50ALZNf_IUqidOKd-Qa?dl=0 Market Garden Maps - https://www.dropbox.com/sh/scvl15eb615a04l/AAAm0abM5LELbIxdB0hdq_EKa?dl=0 BN Battlepack and FB Maps - https://www.dropbox.com/sh/95lgzpfgcn6r5v6/AADZu4qB8yhC54RP3y0FXM6qa?dl=0
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