Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


DougPhresh last won the day on December 21 2019

DougPhresh had the most liked content!

1 Follower

About DougPhresh

  • Rank
    Junior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Beautiful piece of kit. Still missing ADATs and Bisons though. 😉
  2. I guess as a career artilleryman I should chip in. What I would say is that our OP detachments always attempted to call for fire well away from our own position and that of friendly forces. Final Protective Fire is usually planned when a position is established, and danger close calls for fire do happen. Usually those calls come from the maneuver elements and not our own OPs. The preference is always to call for fire before the enemy is on top of you. Put another way, just as artillery conquers and infantry occupies, when I meet infantrymen from my tour who excitedly tell me about calling down 155mm fire 100m out from their own position, I always think that artillerymen would have placed fire on the enemy while they were 500m away. 😂
  3. I've loved playing CM on Mac, but now that Shadow exists and I can stream a gaming PC through my Mac, I'm less worried about Apple's strange design decisions and more worried about convincing my SO that I should repurchase all the CM titles and modules.
  4. I find Soviet Doctrine endlessly fascinating. There have been many great posts here over the years, dating back to CMBB that I wish were condensed into a PDF. The various Osprey Elite books on tactics are good reads as well. I wish I could contribute more to this thread but I'm a little tied up right now. What I will say is that the Soviet military in 1944 was a formidable fighting machine and there is a great satisfaction to learning and implementing their doctrine and tactics. I'm eagerly awaiting Fire and Rubble so I can conduct mass pre-planned fires, attack limited objectives in echelon and skillfully (I hope) use the battalion support weapons to execute the mission. There are many posters here that I could swear are professional military historians or went to staff college and I'm glad that they keep contributing.
  5. Sorry for the delay. I used the Concord publications on British Shermans and British Armour in Sicily and Italy.
  6. In Fortress Italy, the troops of the Herman Goering Division display the correct white Waffenfarben in Fortress Italy, but in Gustav Line and Rome to Victory bear the green Kragenspiegel of the Field Divisions. Simply, the tropical uniform in Sicily is correct for the HG Division, but the temperate uniform for Italy and Northern Italy is, I would venture to guess, ported from Battle for Normandy or Red Thunder unmodified. The cuff title is also present in FI but disappears in the later modules. This seems like a pretty quick fix - just a uniform option like Greatcoat/Camouflage/etc. that substitutes white collar badges for the green and adds cuff titles for Luftwaffe troops during the dates the HG was involved in the campaign. Call it "Herman Goering" or something in line with the Gebirgsjäger option added in Rome to Victory. I have included sources below. I think a simple swap of the collars would look a bit like this: Compared to a Field Division Troop: That's a quick fix and would be entirely satisfactory. However, if BF wants to go a step further, read on: Working from these sources I have quickly put together some HG troops in M43 with Luftwaffe/Heer Smocks, Italian Camouflage Pants and the SS Oakleaf Smock. Official support would obviously be easier to use, higher quality, and make sure that both Field Division and HG troops can be fielded. With Rome To Victory, the elements of these uniforms all exist in the files already. It's just a matter of a more talented artist and researcher putting together Appearance options for Herman Goering / Herman Goering Greatcoat / Herman Goering Mixed Camo (Luftwaffe and Heer Splinter with some Italian?) / Herman Goering Oakleaf / Herman Goering Winter or whatever the options end up being.
  7. Unlimited points would go a long way. The points aren't even calculated the same across titles! In some games, I can buy nearly a mechanized brigade, in others I can barely get a full tank battalion. A unified standard of Platoon/Company/Battalion/Brigade/Unlimited across titles would go a long way IMO.
  8. You know this has generally been a pretty good community over the years, albeit one with a fair bit of Clean Wehrmacht apologia. Sure, I can see the value Sicherungs units add, and while I disagree, I can see why some may want to see Feldgendarmerie. That inclusion has never extended to entertaining the idea that they were "just like" Commonwealth Provost Wing troops or American MPs. They weren't, and anyone who can open a book can see why. I do not have a single kind word to say about the Waffen SS historically, but this is a wargame and they were unmistakably a major combat force. I can play Battle For Normandy and see why they were such ferocious opponents in the fight for the Carpiquet Airfield. Their massacre of Canadian prisoners there and elsewhere, to say nothing of the countless crimes of the Waffen SS as a whole are outside the scope of the game, and reasonably outside of discussion. The idea of the Dirlewanger Brigade as "soldiers like any other" is absolutely sickening and reprehensible. There may not have been humanitarians on the Eastern Front, but one side waged an unprovoked genocidal war of extermination - and the other did not. I don't want to see this thread locked, but I also don't want to read excuses for the war the Germans waged, only to see how BF is choosing to model it. To their credit, they have done a fantastic job balancing sensitivity with historicity and I expect they will do the same here. They are not in the business of morally exculpating mass murderers, just getting the colour of their tanks right, and they do it well.
  9. I just picked up CMBN after having all the other titles and modules so I was curious since I wasn't following it during development.
  10. It would be really great to be able to get them all, especially since I'm not sure what iteration of CMmods I'm supposed to use and if everything made it over.
  11. I was wondering, if the Americans really only encountered Tigers 3 times in North-West Europe, why are they included in the base game? It seems like they could have been saved for the Commonwealth module.
  12. The Firefly was really better than it had any right to be considering how they managed to cram that gun and ammunition into the Sherman, and all of the compromises that entailed.
  13. I have to say I'm also a Battalion scale guy, with some qualms about the CM UI and would be Brigade scale, given some major changes. This could mean anything from being able to assign follow orders and still placing waypoints so a single vehicle drives down a road, but all others follow, to a way to automatically draw move orders along a road, to telling units to move and ticking a box so they take roads when appropriate. Having a "semi-automatic" system, halfway to graviteam would do a lot of good. Having the option like Graviteam or Command Ops to give orders to a HQ and for all of their subordinates to execute would reduce player workload at those larger scales. I like the granular control compared to Graviteam, I just don't need it at all times. I'd like to order a battalion to move to contact with a few clicks, but still manage a team during the firefight if it comes down to it. Quality of life changes and more TAC AI improvements could go a long way. I believe infantry on long distance move orders already drift towards columns and seem roughly to follow roads and paths along the route.
  14. When trenches are on uneven terrain I often wonder if the 2ft protruding above ground on a single side does any good. IIRC hits by small arms are modeled on a per-pixel scale and not abstracted, meaning that those trenches are not doing much if anything.
  15. OP LINNET II is in my opinion, one of the single best CM scenarios, full-stop. I would be over the moon to see scenarios, campaigns and especially QBs at that scale. Especially because we don't have operations, large scenarios with several battalions and reinforcements are especially satisfying. If anything, I would have liked a scenario generator for LINNET. The concept of 4 variations with the same German force is great for replay ability and really shines. It would be nice to select force templates, almost like QB so it could be, for example "OP LINNET e - POLgnd CDNgnd" where the initial forces are elements of the Polish armoured recce and motor infantry and Canadian armour comes to the rescue. Add the same for the German side, so it's a SS formation attacking or so on and you have some of the biggest battles in CM with many iterations without new or more casual players fiddling with the editor for hours.
  • Create New...