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Brent Pollock (WBRP)

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Everything posted by Brent Pollock (WBRP)

  1. Brent Pollock (WBRP)

    Problem with air power in ops!

    A note to that effect in the rulebook would have been...how to understate this...handy.
  2. Cross posting from the CMAK forum because we might be seeing a problem in the CMBB OPERATION To the Volga. Has anyone else noticed whether weather has an impact on the continued availability of air support during operations? Our concern is that one battle of non-clear weather (or night) might prevent the air support from showing up for ensuing daytime battles that have clear weather. If so, then Operations should always have air support built into the reinforcements. The manual seems tacit on this.
  3. Brent Pollock (WBRP)

    Problem with air power in ops!

    We're running CMBB Operation To The Volga so the German side has At Start air support in their OoB. The first battle was Rain, so of course the Luftwaffe did not put in an appearance. In the second battle, it now is clear, but after 13 turns we have had no sign of the German air support. Did the first battle's weather knock it right out of the operation?
  4. Brent Pollock (WBRP)

    Slow map editor

    So, Catacol, did this work? My friend and I find that if you simply Alt+Tab out, then back in, it is already noticeably faster. I will try this suggested fix and see how it goes...nope, no better than simply Alt+Tab out-then-in. Also, it seemed to reset to ALL PROCESSORS after it was closed, then reopened.
  5. We have played numerous v1.03 PBEM matches using H2HH 2.9.0/Dropbox and have now run into a wall with Studienka. The problem manifests itself on my computer. We progress successfully to me issuing the file with the initial Russian orders, but my machine refuses to recognise the file he sends in return. It does not matter if the first file is generated by my PBEM partner (Studienka 005) or me (Studienka 004). We have tried it both ways, and the same problem appeared both times. The file is properly downloaded & named and it is in the correct Incoming Email folder but it does not show up in the list on the SAVED GAME page (yes, Incoming Email is selected for display - I can see the other files in that folder). This time, I opened all four files in Word and noticed that the 004 file (the unrecognised one) had a slightly different string of characters at the start compared to the other three files, so I did a copy-paste to bring it in line with the first three files (renamed Studienka 004x). This did not help: the programme jams/crashes when I click on the SAVED GAMES button (but not other buttons). Removing the 004x file from the folder restores functionality. WTF(ile) is going on? [Files too big to attach - 36 to 38 Mb each]
  6. Brent Pollock (WBRP)

    Studienka PBEM problem - file not recognised

    Thanks. I will give that a whirl when we finish the one we substituted.
  7. Brent Pollock (WBRP)

    Entering Rubbled Buildings?

    I presume it represents rubble that is too rough and tumble to permit entry vs rubble that has been pulverised smoother so it may still be entered. I have never scrutinised the artwork to see if that makes it obvious. IIRC, this has existed since CMX1?
  8. [cross-posting from the Tech forum, where it seems to have garnered no response] I need one of the tech team to contact me so I know how to send them the 36.9 Mb PBEM file. In a v1.12 PBEM game of Biazzo Ridge, one of my 3-man MMG teams is firing from the one man who has become a casualty. The other two have the MMG and are well away from him by at least 100 m. I noticed at about the 23:07 mark that their MMG fire was emanating from the casualty location while the rifle fire was coming from the assistant's position. So, either the MMG fire graphics are screwed up or the MMG gunner is not shown in the correct location. Team ID is 3rd MMG Team Machinegun Platoon They are in the NW (left side) of my line.
  9. I need one of the tech team to contact me so I know how to send them the 36.9 Mb PBEM file. In a v1.12 PBEM game of Biazzo Ridge, one of my 3-man MMG teams is firing from the one man that who has become a casualty. The other two have the MMG and are well away from him by at least 100 m. I noticed at about the 23:07 mark that their MMG fire was emanating from the casualty location while the rifle fire was coming from the assistant's position. So, either the MMG fire graphics are screwed up or the MMG gunner is not shown in the correct location. Team ID is 3rd MMG Team Machinegun Platoon They are in the NW (left side) of my line.
  10. Brent Pollock (WBRP)

    my only complaint.

    Just one if he's complaining about the mythical Italian ATR snipers.
  11. Brent Pollock (WBRP)

    Wishlist

    You can already do this if they drive over a fence or wall and destroy it. You even get the sound effect to let you know something's been crushed and this alerts you to start snooping for terrain changes.
  12. Brent Pollock (WBRP)

    Now that Red Thunder has Been out for a While

    1. RT is the only ones with flame weapons. I am hoping the Crocs eventually show up in a CMBN add on. 2. CW = Canadians (who, unfortunately, still sound like Yankees and S'uthanuhs).
  13. Brent Pollock (WBRP)

    Basements?

    Amen. My rig also seems to have trouble with levels above 2 or 3 - starts to look like Hitchcock's Vertigo. Clicking on a unit in a church tower is very disorienting.
  14. Brent Pollock (WBRP)

    Mounted AA Gun bug

    Does sound odd but it could be pass-through with no personnel hit. I haven't played with them yet so I can't comment otherwise.
  15. Brent Pollock (WBRP)

    Getting rid of voices

    The three voice file bugbears that persist in CMX2 from CMX1: 1. Canadian troops using US voice files (the Southern drawls are the most egregious...I would love to be able to turn those off); 2. a unit down to one man still mutters to himself (my favourite being when he tells himself to "have some noise discipline"); 3. you can hear enemy troops wayyyyyyyyyyyyyy too far away if you just get the map position near them.
  16. Brent Pollock (WBRP)

    Scout icons for my regular infantry squads?

    Ironically, it makes it very hard to quickly find your scouts.
  17. Just happened in a QB. I thought maybe it would resolve itself after the set up but, no, the oddity exists still: all my squads, split or unsplit, have Scout icons. They're regular German grenadiers, not recon or anything. Does Iron mode make a difference? I don't see why it would, and the manual doesn't mention anything about my icons being odd, just the opponent's going generic, which seems to be the opposite of my problem.
  18. Brent Pollock (WBRP)

    QB setup zone sides mixed up

    It has happened to me oodles of times starting all the way back to CMBN. I have no idea why it has yet to be fixed. It is TOTALLY annoying.
  19. Brent Pollock (WBRP)

    Tiger tank in 3 story building

    It's one of those French gas stations/garages that are on the main floor of an apartment block because they have to go somewhere in that high urban density.
  20. Brent Pollock (WBRP)

    Air Strikes

    ...and should impact friendly fire probability. I used ~12 strafe-only IL-2s in a QB and it was an absolute hoot. Unfortunately, my opponent did not have AAA so we did not get to see that in action.
  21. Brent Pollock (WBRP)

    Scout icons for my regular infantry squads?

    Give that man a mind-reading award...I could have SWORN I picked grenade-chuckers but apparently I did settle on rifle-toters. Now the next question: how the heck to you find out that Fusiliers get Scout icons? I just has a quick search/scan through the CMRT manual and pages 21 & 115 were not helpful. Ditto the 3.00 engine manual (e.g. Page 39).
  22. Brent Pollock (WBRP)

    CM Helper 1.2.0 available

    Sorry - I did not mean to suggest that the technical issue was not resolved nor that I had any trouble. I was just trying to keep CM Helper threads front and centre for anyone in the midst of making the H2HH to CM Helper transition, like I am currently. For instance, your initial post has the URL, which is handy. I found the thread while trying to search out how to get going on it.
  23. Brent Pollock (WBRP)

    CM Helper 1.2.0 available

    bumpity bump
  24. Brent Pollock (WBRP)

    CM Helper Documentation

    bumpity bump
  25. Brent Pollock (WBRP)

    Suggestion: The Little Red Death Cross

    I am the opposite way on this - whenever the enemy takes a confirmed hit, I want its icon to flash, just like mine does. On high level views, I sometimes don't know I am doing damage.
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