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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Brent Pollock (WBRP)

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About Brent Pollock (WBRP)

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  1. Problem with air power in ops!

    A note to that effect in the rulebook would have been...how to understate this...handy.
  2. Cross posting from the CMAK forum because we might be seeing a problem in the CMBB OPERATION To the Volga. Has anyone else noticed whether weather has an impact on the continued availability of air support during operations? Our concern is that one battle of non-clear weather (or night) might prevent the air support from showing up for ensuing daytime battles that have clear weather. If so, then Operations should always have air support built into the reinforcements. The manual seems tacit on this.
  3. Problem with air power in ops!

    We're running CMBB Operation To The Volga so the German side has At Start air support in their OoB. The first battle was Rain, so of course the Luftwaffe did not put in an appearance. In the second battle, it now is clear, but after 13 turns we have had no sign of the German air support. Did the first battle's weather knock it right out of the operation?
  4. Slow map editor

    So, Catacol, did this work? My friend and I find that if you simply Alt+Tab out, then back in, it is already noticeably faster. I will try this suggested fix and see how it goes...nope, no better than simply Alt+Tab out-then-in. Also, it seemed to reset to ALL PROCESSORS after it was closed, then reopened.
  5. Studienka PBEM problem - file not recognised

    Thanks. I will give that a whirl when we finish the one we substituted.
  6. We have played numerous v1.03 PBEM matches using H2HH 2.9.0/Dropbox and have now run into a wall with Studienka. The problem manifests itself on my computer. We progress successfully to me issuing the file with the initial Russian orders, but my machine refuses to recognise the file he sends in return. It does not matter if the first file is generated by my PBEM partner (Studienka 005) or me (Studienka 004). We have tried it both ways, and the same problem appeared both times. The file is properly downloaded & named and it is in the correct Incoming Email folder but it does not show up in the list on the SAVED GAME page (yes, Incoming Email is selected for display - I can see the other files in that folder). This time, I opened all four files in Word and noticed that the 004 file (the unrecognised one) had a slightly different string of characters at the start compared to the other three files, so I did a copy-paste to bring it in line with the first three files (renamed Studienka 004x). This did not help: the programme jams/crashes when I click on the SAVED GAMES button (but not other buttons). Removing the 004x file from the folder restores functionality. WTF(ile) is going on? [Files too big to attach - 36 to 38 Mb each]
  7. Entering Rubbled Buildings?

    I presume it represents rubble that is too rough and tumble to permit entry vs rubble that has been pulverised smoother so it may still be entered. I have never scrutinised the artwork to see if that makes it obvious. IIRC, this has existed since CMX1?
  8. [cross-posting from the Tech forum, where it seems to have garnered no response] I need one of the tech team to contact me so I know how to send them the 36.9 Mb PBEM file. In a v1.12 PBEM game of Biazzo Ridge, one of my 3-man MMG teams is firing from the one man who has become a casualty. The other two have the MMG and are well away from him by at least 100 m. I noticed at about the 23:07 mark that their MMG fire was emanating from the casualty location while the rifle fire was coming from the assistant's position. So, either the MMG fire graphics are screwed up or the MMG gunner is not shown in the correct location. Team ID is 3rd MMG Team Machinegun Platoon They are in the NW (left side) of my line.
  9. I need one of the tech team to contact me so I know how to send them the 36.9 Mb PBEM file. In a v1.12 PBEM game of Biazzo Ridge, one of my 3-man MMG teams is firing from the one man that who has become a casualty. The other two have the MMG and are well away from him by at least 100 m. I noticed at about the 23:07 mark that their MMG fire was emanating from the casualty location while the rifle fire was coming from the assistant's position. So, either the MMG fire graphics are screwed up or the MMG gunner is not shown in the correct location. Team ID is 3rd MMG Team Machinegun Platoon They are in the NW (left side) of my line.
  10. my only complaint.

    Just one if he's complaining about the mythical Italian ATR snipers.
  11. Wishlist

    You can already do this if they drive over a fence or wall and destroy it. You even get the sound effect to let you know something's been crushed and this alerts you to start snooping for terrain changes.
  12. Now that Red Thunder has Been out for a While

    1. RT is the only ones with flame weapons. I am hoping the Crocs eventually show up in a CMBN add on. 2. CW = Canadians (who, unfortunately, still sound like Yankees and S'uthanuhs).
  13. Basements?

    Amen. My rig also seems to have trouble with levels above 2 or 3 - starts to look like Hitchcock's Vertigo. Clicking on a unit in a church tower is very disorienting.
  14. Mounted AA Gun bug

    Does sound odd but it could be pass-through with no personnel hit. I haven't played with them yet so I can't comment otherwise.
  15. Getting rid of voices

    The three voice file bugbears that persist in CMX2 from CMX1: 1. Canadian troops using US voice files (the Southern drawls are the most egregious...I would love to be able to turn those off); 2. a unit down to one man still mutters to himself (my favourite being when he tells himself to "have some noise discipline"); 3. you can hear enemy troops wayyyyyyyyyyyyyy too far away if you just get the map position near them.
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