I'm new to the whole CM series and noticed a few oddities while playing this afternoon. Sometimes it appears that LOS isn't calculated correctly. I had a tank trying to take a shot at the top part of a building where some AI were spotted but the game kept insisting that I didn't have good LOS. I obviously positioned my camera to match that of the tank and I clearly had a shot. Sure, it wasn't that big but it was there nonetheless. Is there some limitation perhaps that tops of building can't be targeted? I've seen this happen numerous times. In situations where there's no question that you have a clear LOS, targeting works fine but certain situations where you're trying to fire just left of an obstacle for example give me the most trouble. Its almost as if you can't fire on someone else without exposing yourself first.
Another issue I've seen was when I had an AI soldier cornered between a building a cement wall and no matter what my commander team did, they could not hit the guy. We were maybe 8 meters away and had clear LOS. Why does the AI miss when they're really close to their targets? Is it because the engine is coded that way - almost to miss on intentionally like an RPG? I think in real life you would expect a soldier with even the most minuscule amount of experience with a rifle to hit their target by their 30th try. Can someone explain why this happens in game? That's just one example. I can put 2 guys in front of a whole firing squad and they wouldn't be dead right away. Half the people would miss for some reason. Just trying to understand why this is.
My third point is related to issuing commands. Aside from playing in realtime, is there a way to give a unit a move and target order in the same turn if the original position of the attacking unit didn't have a clear LOS? As an example, I had a few men in position behind a building. Obviously no LOS to the target. I wanted to lay down some suppression fire with this unit of men but it takes 2 turns to pull that off. I should be able to move my men 2 feet and then start firing on a target but instead I have to move them out of cover - simulate- target - simulate. It seems like the target arc could be used to mitigate this but that's not the same. I want them to start firing. I think there should be no limitations with what you can set up during your turn. If I want to move someone out of cover, suppress, pause, and then return to cover I should be able to do that. Am I looking at this game genre wrong?