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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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  1. Evolution is good but Battlefront would've dug themselves a bad hole in that regard. The main reason for that would be them dropping at least three CMx2 series to make a CMx3 game that would, without a doubt, feel unfinished at first. Like CMSF was when it was first released. After all CMx2 was a complete rework of an engine core to a point of it being completely different and way more detailed than not only CMx1 but a lot of competition. That said - there's nothing being requested in this thread that can't be done with the current engine. Either by a mission designer or by adding/changing a code so you can continue playing after mission 'ends' as you would. I personally like it as is. CMBS is especially brutal in its difficulty (or, to be precise, not forgiving your mistakes) due to modern tech being especially killy - so to me anticlimactic endings only add to that brutality. Kinda like a good HBO show.
  2. You got a Total Victory most likely due to russians surrendering (the reason for battle ending is written under the battle result). What would 'keep going' involve from there on when the other side essentially dropped down their weapons? Yes I get what you mean. It can be very anticlimactic. But so is reality. Then again you also didn't have to damage or destroy the infrastructure that you, as a defender in a war, would've had to rebuild later on. I'd call that a very positive outcome.
  3. Everything you can find by 'Aris' query at cmmods and Rambler's foliage (also available there) @IanL eh, no.. but it sure was a fun mission from the base campaign
  4. From my experience AI is fine in every mode as long as you give it an appropriate roster for the task. It certainly will try to flank/surround the objective on the offense instead of just moving there head on. However here's the thing - AI strategy (as opposed to tactics, e.g. maneuvers) in CM is governed mostly by the mission designer so don't expect QB to have a complexity of a typical well-scripted battle. Treat QB as just that - a simple mission with a simple objective but with a freedom for you to choose when, what and how to fight, a combat sandbox if you wish.
  5. The key to having an enjoyable QB experience is to never let game pick yours or AI's forces. Pick them manually in a whatever composition you will want to fight with/against. But before you'll start purchasing forces - pick and preview the map manually. Find the one that seems like an interesting one to fight in and stick with it. Like are you in a mood to use Ukrainian infantry to attack a Russian outpost that would have some tanks in it? Then go ahead - have yourself infantry with a support of lightly armored but heavy punching BTR4E and give an enemy some T72B3 or T90A. Want to set up a "tower defense" scenario as americans versus heavy russian armored advance? Buy a ton of foxholes, minefields, sandbags and a lot of infantry with ATGM while giving an enemy an advantage in points and fill his roster with nothing but tanks in an 'assault' scenario where you are the defender. Just set up the game according to your wishes.
  6. CMBN was my choice because Big Bundle. That is - a lot of content, but not just missions (87 single battles alone and 7 campaigns not counting 2 tutorial ones) - sides with a lot of branches (from fanatical SS to badass US airborne) and a pure vehicle porn (so many tanks). It's a great Western European front war library and to me a nice starting point in CM WW2 series with all the content.
  7. APDS vs AP

    Considering Sherman's inferiority in direct combat versus german big cats I take it they used smoke to outright blind enemy tanks and cover their flanking maneuvers so they had any chance of striking weak spots. Would make sense. I've read somewhere that otherwise before Shermans would take out a Tiger head on they would lose 5 tanks and by that time the 6th one will be able to get into a good striking position
  8. APDS vs AP

    Man, that Sherman is crying right there
  9. I never liked WW2 era in gaming. Mostly due to its overuse for decades and how games, namely of a strategy genre, represented it. Vehicles were little more than variations of same stats and shared the same function, be it a light tank or a heavy tank, they just dealt a different amount of damage, chipping off those health bars or armor digits. Most were just destined to be discarded as you raced for the best tier to rule the battlefield. Yes even Men of War was quite guilty of this. Same very much goes for Steel Panthers, Close Combat and CMx1 games - because of all the abstractions, even grounded in reality, but still abstractions, that these games had. Sure enough Graviteam Tactics made WW2 just 'acceptable' to me, mostly due to its awesome representation of tank combat, but I always felt like something was amiss. That's why I like a modern era a lot more. Even in simpler games like Wargame series or Call to Arms due to era's sheer difference in weapon design and technological imbalance every side always felt like it had its own style. I was always playing Steel Panthers MBT and hardly ever touching WW2 versions. Even mediocre Close Combat Modern Tactics was interesting to me. And CMSF and CMBS just set the quality bar absolutely high. But then I got CMBN. And for the first time in my life I felt excited about WW2 era in games. Due to a sheer realism and precise representation of everything - every single vehicle, or even every firearm soldiers carry feels unique. No "better tiers", even light tanks can have their moments of glory versus bigger and meaner brethren when lucky or used cunningly. All the weird looking armored cars, these boxes on wheels can contribute a lot to battles. If it takes part in a mission - it can and will be used and it will matter. And due to all the variety of OOBs that a full CMBN bundle currently offers - it delivers what Graviteam Tactics does not: countless ways to have the same battle in - and an amazing infantry gameplay to boot, making tank battles actually feel superior in Battle for Normandy compared. Furthermore CMBN is, because of how many WW2 games are there and what they are, an example of why realism matters, why just having an abstract "frontal armor" receive less damage before an invisible health bar runs out, or just shrug off hits from calibers below some predefined penetration threshold - will never make an important difference that makes a game truly memorable. Exactly that difference between 75mm tank cannons of USA, Germany and UK. Damn it, I'll have to buy all WW2 CM titles now, right?
  10. APDS vs AP

    What made 88mm L/56 not present any real advantage over german 75mm? Shouldn't the punch get increased proportionally? I certainly didn't see Churchill stop a hit from 88mm on its frontal armor I think
  11. APDS vs AP

    Yeah, thanks. They indeed seem to be very deadly... but the low count of APDS in a loadout and a subpar performance of a 57mm AP however makes IV a rather "glass cannon"
  12. Aris Churchill VII skin?

    Indeed, CMGL's IV works for CMBN just fine. Thanks... If there is indeed no Churchill VII for CMBN (at least an active link) I'll see what I can do with a crocodile version and Photoshop
  13. APDS vs AP

    Oh boy WW2 era typical kinetic rounds are something entirely different for sure, essentially being oversized bullets. But there also some sabot rounds present here and there. Would a 57mm APDS fired from a Churchill IV even compare to a 75mm slug fired from Sherman? Would a 76 mm brit M10 APDS outperform an 88mm German AP round? Surely even during a relative infancy of sabot rounds they should pose a huge threat due to smaller mass, better acceleration and the devastating force focus in a very small point?
  14. Hello, I've been digging through CMMods and getting all the skins by Aristoteles when I've noticed that Churchill VII is missing. The only one that is there is with crocodile modification - so that skin doesn't work with a basic VII (and doesn't fit the model when textures are appropriately renamed). Doing a google search however it appears there was Aris Churchill VII present some time ago at Battlefront's own repository - however that link leads to nowhere now. So is there Aris Churchill VII skin somewhere? And did somebody do a Churchill IV (57mm one) skin mod? Would be nice to have