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arpella72

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Everything posted by arpella72

  1. I couln't agree more. Somehow,modern combat doesn't fit well in CM mechanics.
  2. I was looking for a realistic wargame time ago and "Theatre of war" came across. It was a good game with a very good level of detail in balistics,damage modelling,etc. In fact, some modelling was better than the one in CM. I played a lot with it till I found Combat Mission. I tried Graviteam games but thought they are quiet good I found the IU was difficult to work with. Now, I,m looking forward to play a game that is due to be released soon. It's called "Task Force Admiral" and covers the air/naval fighting in the Pacific during WWII. It looks great and it strechtes from both the tactical and operational layers. What is more, I need a change and I,m a bit tired of muddy,snowy, wooded landscapes. Sunny Pacific awaits me. Anchors aweigh !
  3. Hi!. i found this excellent video in youtube about the US infantry organization and tactics during WWII.Very interesting specially for the ones that are new to CM. I didn't know about the 12-pound vest for the mortar crews. It will be an interesting addition but I would prefer CM adding formations like the ones described in the video. I really miss them.
  4. The other day I was playing a mission in CMFB and I sent a M8 Greyhound followed by a M3 halftrack and a MG jeep to do some recce. At a certain point the M3 was destroyed by an AT mine that, curiously enough, wasn't triggered by the M8 that was leading the party. As far as I'm concern, AT mines fusses were designed to explode under certain amount of pressure/weight and I don't know if that issue is accurately modeled in CM games. The Greyhound weights 7,9 tones and the M3 halftrack between 8,01 and 8, 357 t (it wasn't fully loaded, just the crew). Did this made the difference?
  5. Are there any news about the new module for FB?. Sometimes I have the sensation that CMFB has been somehow overshadow by another titles like CMRT that looks like it is dragging more attention from the community. It' s a pitty because FB is a great title that really deserves a module on its own covering the events following the Bulge as it happened with CMBN.
  6. Very interesting video but unfortunately we can't recreate this in CM because the 50 cal. MG from american TDs are completely useless...
  7. https://www.youtube.com/watch?v=IkDvHUrbHcc Hi!.Have anybody seen this serie?.It's called "Valley of Tears" ( HBO) and it's about the fighting in the Golan Heights between the Israelis and Syrians during 1973 Yom Kipur War.It looks great. Now that CW have been released it would be interesting to make an expansion about that conflict.I have read somewhere that one of the biggest tank battles ever took place there.I got some Osprey campaign books about the Israel-Arab wars time ago and I'm very interested in this subject.
  8. As I pointed here somewhere,CM3 should work hard in defensive works that,IMO,look quiet poor right now.I would like to see stuff like parapets,semi-buried bunkers amd new models of them,narrower and deeper trenches,deeper fox-holes,gun pits,another types of wire(like spiral that was widely used),camouflage nets.That would implement the AI defensive capabilities and therefore making it more challenging to defeat.
  9. What a shame we don't have a CM2 Afrika Korps!
  10. This is a pic of italian airborne troops from a modelling figures box
  11. Hi!.Thanks,very good video.I remember I watched another from the same man about CMBN.I think He's a retired officer from the US Army if I'm not wrong.
  12. I have recently played the CMFI demo and I enjoyed so much.I think it will be my next move in the CM family(I played CMBN for a long time and I'm with FB right now).It has been said (some sort of a cliché)that playing with Italian troops is like playing an IWW era army but Italians had some modern and fine units like the airborne ones.One of the most famous was the Folgore Division which was destroyed in Tunisia but other units fought in Italy against the Allies.I have checked the game features but It looks like they are not in the game unfortunately. I'm not quiet sure how to play with the Italians but It seems you are always in disadvantage fighting with them.Have you any tips? On the other hand,the German LG 40 recoiless gun is a hell of a weapon.Very difficult to detect and deadly against troops and light vehicles.
  13. What I would like to see is more ,and different kinds, of barbed wire in the game as well as another models of pillboxes and bunkers with different shapes and sizes.I know there s an issue about modelling deeper trenches and foxholes but,it would be a way to do it?.Defensive works need a major overhaul in the game just to do it more immersive and challenging.,Why not to model underground shelters and basements for example?
  14. There are a couple of videos (part 1 and 2)about that mission from Double Vision.Very well done and with usefull explanations.I think it can helps you
  15. Yes,definitely,60 mm mortars are not really efective against buildings,even medium mortars need lots of rounds to do any significant damage thought the 81mm mortar shell it's quiet powerful.It's a thing that should be improve.
  16. In the game,I usually use mortars from rear positions and I try to keep them as much concealed I can or even behind hill slopes,buildings or trees for indirect fire but I have never used them as a first line assault weapon like in this scene from The Pacific series: https://www.youtube.com/watch?v=dhyGPxc4gQY
  17. When I said "raid operation" I mean an operation carried on by few but highly trained units which strike specific targets in a quick attack.I just posted it because I readed about the subject and I wanted to get some feedback about this kind of operations.Of course,there are plenty of them in WWII and many of them were quiet decisive in their own way.
  18. Last month it was the 80th anniversary of Operation Judgment,the British attack on Tarento and ,IMO,one of the most (if not the most)brilliant and productive raid attacks of WWII.I think so because it was the first time that such kind attack was conducted,the British inflicted appalling loses to the Italians at a ridiculous cost(2 aircraft and 4 casualties with 2 dead and 2 POW ). The British crippled the bulk of the Italian naval force with 3 main battleships heavily damaged(though not lost because they sank in shallow waters) plus other shipping loses.The attack was carried on by aircraft,the torpedo-bomber Fairey Swordfish,that were already considered obsolet at that time. What's more,this attack earmarked the end of the battleship as the main asset in modern navies in favour of the carrier and it's told it inspired the Japanese the Pearl Harbour attack.
  19. Very good documentary about the fighting in the Hurtgen forest.I watched it recently.Lots of footage(It took my attention the guys cutting a tree to clear the way for a sherman tank) and witneses from both sides.
  20. Comparing the outcome of real war actions with the ones modeled in the game,I always notice that the casualty rate is usually quiet high in the game compared with the real stuff.I mean experienced players not playing boldly and trying to do it as close as to real combat procedures.A part from the AI behaviour in one side,I think there is a reason for that.In my opinion,infantry in the game don't have the same chances of survival as in real life due to the poor modelling of defensive works or the,sometimes,difficulties in getting apropiate cover in terrain features.You can't find parapets in the game,fortified houses and underground basements in buildings nor underground shelters; it's told the protection in shallow trenches and foxholes is abstracted but I m not quiet sure at which degree.What's more,some weapons seem to be overpowered,like the SMG which are deadly accurate and lethal beyond its teorically effective range This issues should be improbe(probably in a CM3?) in order to make the game more challenging and realistic.This game,differently from others,is focused on infantry which I just like it so,why not to care more about our dear pixeltruppen?.What do you think about it?
  21. I tried to install scenarios and campaigns from the repository in the game but looks like it doesn`t work the same way than in CMBN.How i have to proceed?
  22. Is the new patch affecting vehicles behaviour as well as it does with infantry?.There were some issues about vehicles path like the ones with bridges for example and,what's more,are now vehicles less prone to disengage when under fire?.
  23. I recently started to replay the Scottish Corridor campaign again after a while but when I was in the mission called Hansel & Gretel the game crashed after a few turns.I played other battles and missions and the game runs fine. Are there any problems with that mission with the new v.4 upgrade?. Anybody have experienced this before?.How can I solve it?
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