Hi there,
I am thinking about using CMx2 as a "combat resolution engine" inside a much larger persistent campaign environment (air, sea, ground). Sort of like a France 1944 environment with autogenerated CMx2 scenarios for individual battles as they occur organically in the larger campaign.
Well, anyway, in order to achieve this concept I would like to write some code that generates valid .btt files (CMx2 scenario files) by injecting new unit data, locations etc. Now, as I understand it, the .btt files are in binary format so I have some questions:
1. Is there a programmatic tool available for decoding the .btt files into readable ascii, and re-encoding them again?
2. If not, can anyone tell me what the general structure is, or who to talk to in Battlefront about it?
3. Is there a way to parse the .bts files as well (I would need to gather the results of the scenario and inject them into the larger campaign environment).
For info, the larger campaign environment I am referring to is SEOW.
Cheers,
4Shades