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AlexUK

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Everything posted by AlexUK

  1. I'm running it on a Mac book Air M1, base configuration. Runs OK at lower details. CMCW has bigger maps, so detail suffers on them. Other titles with smaller maps are better.
  2. Really suffering from this too. Maps seem great, but I mainly see featureless low detail. Fact I got slaughtered in first NTC mission probably didn't help....
  3. First US NTC mission of training campaign - NTC 1B (ouch!). Briefing says 155mm howitzer in direct support but does not appear in artillery tab.
  4. I am a huge fan of Paper Tiger.'s campaigns. I would be over the moon if he came back.
  5. I like the word 'quite' in Steve's answer!
  6. Don't scan for very, scan for very very. Or perhaps very, very?
  7. I have been having great trouble finding sound mods that will work on my Mac (MacBook Air M1). I have downloaded several that are marked as for Mac, but not had success so far. Often wither the sounds do play, or play with delay, particularly machine-gun sounds (perhaps file size too much for computer to handle?). So I was wondering whether any Mac players out there can recommend a sound mod (particularly if you have lower-end graphic cards/playing with native graphics). Here's hoping that there are some that work!
  8. Impressive! Lots in there. Hopefully, if confirmed, BFC will be able to make some changes either with Steam release or next update.
  9. Hi Steve As a Mac (m1) player, will this new feature be available to me?
  10. Great to hear there is a lot of your scenarios in there Ben!
  11. I am a huge fan of your scenarios Ben. Hopefully you have a few in the module.
  12. That sounds like me against the AI! Delicious times, love it
  13. Really enjoy your AARs, haven't watched your most recent ones as I haven't played the scenarios yet.
  14. Would be cool to have some of the other small arms the Germans used that have not yet made an appearance (maybe some are already in CMRT module).
  15. I replayed this one yesterday. What a fantastic scenario! Made so many mistakes, almost quit a few times as I lost yet another tank. The map is beautiful, the surprise is a great idea, the defence is really well placed and challenging, the AI moves were surprising and effective, as they were good quality troops that dealt it out rather than ran away. Lots of great moments. A super well placed scout team took apart the new platoon, with some help from an armoured car. 10 KIA. I ended up going completely OTT with a mortar strike and mass charge to deal with the last team member. Was down to the 105 at the end with no main gun ammo left. The sickening sound of a panzerfaust being launched and the inevitable knock out. Congratulations to the scenario designer! Now just need to make a film of it.... Commiserations to the families of all the GIs that fell. The commander was sacked the same evening, despite the German surrender.
  16. The scenario is pretty tricky. I had lots of failed attempts........ the recoilless rifles caused havoc for me. I agree, not best scenario for including in demo (I didn’t know that). Compare and contrast to scenario in CMBN. Maybe reconsider that for next demo version?
  17. Thanks for the info, I'm always interested in behind the scenes process. Also good to know we are nearly very close. Veryish close?
  18. It would be great to introduce more variety in tree height. I find current uniform tree height a problem in immersion, e.g. top right hand group of trees in image.
  19. Hi Bil I'm always a bit suspicious of the targeting line text, as I think it measures to a fixed height above the ground? But it seems to work for you. How do you work out Hull down to buildings, as I am not sure the targeting line is a possibility (might be mistaken). Loving the AAR
  20. Presumably the quality of the thermals would be significantly less than those in CMSF? I would expect that is modeled in game. Not sure how much of an improvement over passive IR (soviet/American) they would have?
  21. Agree, I miss the shockwaves too!
  22. Super happy to have a Bil AAR to indulge in! I also happen to have some time off in April and May, so hopefully will be released as planned! Also great that effectively two time periods are included! Will be really interesting to see how things change. Not sure how thermals evolve/are introduced on both sides over the period, would imagine that will have a significant impact (I guess there will be multiple major changes taking place over that period). Looking forward to learning a whole lot of new things, and seeing them for myself when the game is released!
  23. I am a bit lost with the timing for engine 5 release - will this release include engine 5? Anything you can say about what it is in it. Oh, and I will be preordering!
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