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AlexUK

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Everything posted by AlexUK

  1. Unfortunately it is the guy with 'observer' in writing in the middle of the top display that is the essential man in the team. Lose him and you lose ability to call/alter an existing mission. In terms off what happens, if there was not a 'fire for efgfect' the artillery will become available after a certain time period. If fire for effect was already called, I am not sure, but probably the artillery will shoot the full fire mission. Losing an observer is very painful, sorry!
  2. Thanks for the response. Any idea of eta for patch? Original 2022 plans were for Cold War update in 1st qtr. I can assume that has slipped (not least due to current events), but would be very helpful to have a rough updated timescale if possible.
  3. This is a big bug... Playing the last CMBS shield of Kyiv campaign and it is exceedingly difficult with this bug. 4 hinds on call loaded with atgms. None hitting, all detonating off-map. Any chance of an Eta? Super frustrating to play at the moment.
  4. I am not convinced. The Russian army is continuing to get hammered. Even with the land bridge Ukraine is not going to give up. There will still need to be resupply, defensive positions that can be attacked by infiltrators/drones/artillery. When Russia inevitable has to withdraw troops from certain areas the Ukrainians can reposition/reinforce critical areas. If Russia does seek a ceasefire and Ukraine refuses? What then for Russia. The sheer amount off equipment and forces getting destroyed (seemingly!) on a daily basis cannot be sustainable. What proportion of Russian army is still functioning/combat capable ? What is the attrition rate? I guess potential plan of attack for Russia would be to expel forcibly all of the (remaining) population of Kherson and Mariupol and hold them as bargaining chips. Condition off peace is they cannot go back to their cities afterwards. Cities repopulate with ethnic Russians. Land Bridge secured. Neutrality secured. Job done.
  5. Russian losses seem catastrophic to me. And Russian army seems completely inept in war fighting, and I can't see that changing soon. Supply lines must surely be highly vulnerable, and getting repeatedly hammered. Even their artillery seems vulnerable to artillery/drone attacks. Air losses (plus losses on the ground - the Kherson airport strike alone was massive - and surely massively avoidable if they had dispersed the helicopters at least). I cannot imagine them lasting another week at this rate. Realistically I can only see Russia attempting to complete capture of Mariupol, and calling an end to the war as soon as possible, with retention of southern Ukraine territory. I would expect any reinforcements to be sent there. We are also presumably looking at a generation free from Russian land attack? How long will it take to rebuild/retrain/transform Russian military?
  6. I am not seeing much evidence of Russian drones so far. Drones would seem to be an effective way of mitigating impact of infantry with anti tank capability. Is it that they are not being used, or is it that they are but no footage released? Do any drones on either side have thermals?
  7. Yes, and what abvout strategic bomber fleet if they do manage to strike the artillery.
  8. Given the apparent change of tactics of flattening cities, how can Ukraine 'win' this? Presumably Putin starts flattening, says Kyiv next if you don't surrender. Peace agreement includes extended Donbas territory, land corridor to Crimea, and commitment to neutrality.
  9. Given the supposedly planned amphibious landing, I wonder if the Western countries are supplying anti ship missiles. A completely wild thought, what would a javelin do to a landing craft?
  10. Showing as infantry (for some reason other AT gun icons are showing correctly in the same game). https://photos.app.goo.gl/tr2P6fcfBTmZdAtq6
  11. See differences in zoomed in and out shots: https://photos.app.goo.gl/xCpRReRwZWqBtKyH7 https://photos.app.goo.gl/G1oswymVRWMPeqoz9
  12. I'm really enjoying this scenario and would highly recommend it! Great map and an interesting mix of units. Warning - it is challenging. You really need to think about how you approach it and use good tactics, it will punish you if you don't . Or perhaps it was just me
  13. Soon be ready for another go on the modified version
  14. That is indeed a blow..... I appreciated his comments a lot.
  15. I must have missed them. All I got was quite a lot of disappointing news. No M1 native development (so this will presumably mean more features not being available for Macs going forward. PBEM +++, and now tournaments (I assume). No real mention of new Combat Mission engine being developed. CM Afghanistan not really going anywhere. Early War and North Africa referred to as being popular with fans, but no real news of development on that front. There was a commitment to Combat Mission for the long term, which was good. Or have I missed a lot of it?
  16. Exiting bunkers invulnerability too. Very frustrating. Out on a limb scenario, CMBN, for example. No bazookas so have to close assault.
  17. I don't really understand the silence on this. It's apparently an obvious bug. It would be good if BF were more open about timings for fixes.
  18. Any comments on Mac support Steve? (including M1) going forward (e. g. with reference to the PBEM +++)
  19. Interesting document! Page 22 has a table showing different shell types penetration vs panther and p4. I haven't done any testing at all, but I seem to recall in-game better penetration than in table (particularly 76mm vs front turret panther)?
  20. Qué? They sure do use their long weapons. Also, I split into an assault squad to have the smg for close assault and the grenades. That makes sense, no? What I want with the throw grenades command is, say, all team members with a grenade and in range of target specified prepare and throw a grenade each as a priority. From timing point of view, throw grenades action takes first, say, 15 seconds of the turn, then issue commands subsequently. If for whatever reason the team member hasn't chucked a grenade in that 15 seconds, once 15 seconds are over that specific grenade chuck is cancelled for that team member.
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