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AlexUK

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Everything posted by AlexUK

  1. Thanks for the response Steve. I'm not playing on any maps with bocage at the moment because of this issue, so from my point of view it is quite a big one.
  2. I enjoyed the Pierrefitte-en-Cinglais scenario too🙂
  3. I'm guessing New Year bones. Would be nice to get a late Christmas bone for the red thunder module.
  4. I think I have noticed a few changes to existing things too. I for one would appreciate a bit more insight into the changes that are less visible, but that go into making a better experience for us.
  5. I have raised this before. I don't think this has always been the case. I preferred the tree trunks close only option myself
  6. I had trouble with an older install of CMFI, you mention all in one version, where can I find this? I downloaded v 2.1 but it is saying I new to have v2. 00 or later installed first.
  7. The second mission in the original was an absolute beast😧
  8. Thanks for letting us know, really looking forward to the module. Just need a new computer now🙄
  9. Agree. Let's have some (more) previews to get us back on track.
  10. I'm getting confused, is it imminent only with a second very, or have we already had two, or is it three verys ? Or are we still waiting for the 'extremely' 🤔
  11. I think so yes. Now how many ‘very’s have we had?
  12. Thanks for the AAR! Following with interest☺️
  13. Mmm, I think the new CMFI module will keep me occupied for a while.
  14. That sounds utterly grim🙁 I hope your recovery goes as well as it can.
  15. That's a good point. One of the default sounds that to me sounds really off is the soviet wheeled MG (I think that's the one - travelling)
  16. There are a few problems with that in my experience. Grenades are not thrown rapidly, the throwing can be spread out. I would rather have several thrown at the same time. Also, smgs will also often fire, this using up the clip and reloading as they are charging in.
  17. I would really like to see improvements to sounds - they are a big part of immersion for me, and default sounds, particularly small arms fire, could do with some changes. CMRT in particular. I also think a throw grenades command would be a great improvement.
  18. Thanks, that makes sense then... I'll bring some help in😏
  19. I am having difficulty getting troops to use satchel charges - a patch change? https://photos.app.goo.gl/iJcTBuMN85mCaxxe8 These guys have been sitting here for two turns, threw all their grenades early on, now using garlands to shoot at the bunker, no use of satchel charges. MG scenario Out on a Limb. This is combined with the old issue of invulnerable troops leaving a knocked out bunker, means I don't want to move them closer... Is there a maximum range for satchel charges that is shorter than for grenades?
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