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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

AlexUK

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  1. An Possible Exploit

    Yes, I miss the non-exact icons too, I think there is too much information given on location at the moment.
  2. Lend-Lease stuff coming soon?

    Thanks for taking the time to post benpark - I appreciate the information and I am looking forward to more of your excellent scenarios.
  3. Nice! Another AAR, and it will also whet my appetite for CMSF 2 - I bought CMSF 1 but could never get into it - I guess mainly because of the graphics. Thanks for doing this
  4. AAR - A Lesson in Defense

    Wow, I would never have thought to do something like that. Presumably a risk is for the attacking force to get cut off and destroyed - but in this terrain your support could presumably interdict any attempt to do this, given the dip between your forces and his support location. You presumably also needed to decide between fast movement - before he can react, and while his forces are hunkering down, vs slow, with less chance of detection. How did you approach this?
  5. AAR - A Lesson in Defense

    It would be interesting to know how you were planning on using your on and off-map artillery Bil.
  6. AAR - A Lesson in Defense

    I have a question about your setup Bil (having just played through the scenario as attacker so I could better follow the AAR). I was wondering whether you considered setting up higher up the hill near the objectives, where there is less/no LOS from likely enemy support fire locations (could you call it reverse slope defence?). Where you are now seems in sight, and therefore vulnerable, once you open fire and reveal your location.
  7. AAR - A Lesson in Defense

    An AAR from Bil - great! I am definitely going to enjoy this - thanks for all the time you put into these Bil!
  8. Possible gun mantlet bug?
  9. This is a bit annoying for me - when I target with the team, the single carbine starts shooting before of the flamethrower, which attracts the attention without doing much damage - result - the flamethrower gets hit before he can fire. I guess this is a difficult one, as some may prefer this, but I would prefer only the flamethrower to fire unless he is out of ammo.
  10. :-) It can get kind of addictive - at least I can console myself when I lose yet again to the AI.
  11. Thanks, but normally I would expect crew ammo to be quite low - in this case it is 4000 rounds - shouldn’t this be in the vehicle side? This was the default allocation - I didn’t acquire anything. The vehicle itself did have some mg ammo too, in the screenshot I had already used that up.
  12. Is it normal that the 4,000 rounds are not accessible by the vehicle MG? Rivers of Blood scenario. https://photos.app.goo.gl/KwZklAage3hVxbKB3
  13. Great! This had stopped me playing the Commonwealth forces.
  14. Finally back at my mac - sorry about the delay!! Here are the settings I was running on, and another screenshot (furthest faces black, rest ok): https://photos.app.goo.gl/waepHncEKswFIUvi1 https://photos.app.goo.gl/UG2UxBJMENq3uqso2 https://photos.app.goo.gl/Pr98SE9CY0zxy0jl2 Then I changed to: https://photos.app.goo.gl/9hswPoI4XHxA26ps2 And got this (black face far left soldier): https://photos.app.goo.gl/VyrNaW0d0zLJaKux2 Perhaps happening at slight further distance now, but still an issue.
  15. I'm particularly looking forward to CMFI - great to hear it is almost there!
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