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DeeYay

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  1. Well I am pretty wealthy and i could easily afford the game but I didnt get wealthy by wasting money on overpriced products. To me Combat Mission Shock Force was like a 2008 Toyota Prius, Combat Mission Red Thunder is like a 2008 Toyota Prius with red paint. I mean I have been readin the forums and the suggestion demanded by the community to be implemented but nothing important seems to have come true: - Are aircrafts visible? - Do the soldier animation behave more natural and less clumsy? - Is there any cinematography at all? Intro into a campaign? Descitpion of objectives by a narrator? And so on? - Any updates about the special effects? Turrets and parts of vehicles flying of when destroyed? Buildings loosing pieces and parts when hit? Rain? Snow? Trees falling down and objects getting crushed when driven over by a tank? - Are vehicles and soldiers individual? Various faces for each soldier? Different turretnumbers and amount of damage to individual vehicles? - Are the maps living? Civilians? Birds? Animals? Real living rivers running across the landscape? The map is not a piece of "land" in the middle of a pointless universe? - Is there a meaningfull campaign? Do you feel that the decisions you make affect the course of further campaigns? Can you decide what units shall take part in the next battle like in Close Combat? Is there any strategic aspect to it? - Are the doctrines of the axis and the allied taken into account? Soviet soldier routing when loosing the leader? NKVD kommisars overwatching the battles? German forces applying their Blitzkrieg. Order 227? - Is there any weathereffect? Rasputitsa? Do vehicles and soldier get restriced in movements? General Winter? Do the German soldier freeze to death? The german weapons fail to operate in low temperatures? - Do vehicles operate in their intended role? Amphibious vehicles going through water? Mine clearing vehicles clearing minefields? Ambulances recovering the wounded? Ammunition and foodsupplies during very long battles? It just doesnt feel there is any usefull substance added to Red Thunder. There is so much more to add to improve the game and make it more fun and impressive. Come on am i the only one complaining about the lack of substance?
  2. Hi guys I just checked out Red Thunder and though it looks like a nice expansion. Well expansion my ass.. this thing costs 55$? I mean I have checked out Combat Mission Shock Force before and judging by the content, nothing impressive or new has been added to justify that price? Is the game worth the money?
  3. Thank you boys you are so nice :-) I will try to make a new campaign for this game soon just for that :-)
  4. Yeah thanks :-) I am now planning my third campaign.. unfortunately not about Combat Mission Afghanistan but instead Combat Mission Shock Force, the Syrian Civil War. However since the war is still going on its hard to get reliable sources and documents to create truly historical scenarios. So it may take time.
  5. The IEDs are very hard to spot and can look like unexploded artillery shells or big oilbarrels. You can see them in the setup menu with a blue square as you can any other friendly unit or an explosion icon during battle if you have these options on. Well I have tested it and according to the manual this is how trigger teams work: Each trigger team is assigned one IED. You place your IED during the setup menu anywhere in the ligh-blue sector. To activate the IED you must select it during battle and then choose "target" and target anywhere on the map. The IED is wire-detonated wich means that your triggerteam must fullfill four requirements to detonate it: 1. It must not be more than 100m away from the IED 2. It must be able to see the IED. At night this means you must be much closer than 100m to the IED. 3. The IED has a failrate of 50%. This means it can fail to detonate. 4. It will only detonate if an enemy is nearby and your IED troops can see the enemy near the IED. So this is a very advanced weapon to use. Actually you can't get close to russian troops but the russian troops can get close to you. Just make sure your engineers are hidden and dont fire. When the enemy unit comes within 30m range tell your engineers to engage and they will probably throw a satchel charge at it. Be carefull the blast can sometimes even kill your own engineers. If they are to die make them die for something big and juicy. To remind you for every battle in this campaign. Your troops are superior at close range. If you engage the Russians to early they will simply bomb you to death from long range. Let them come as close as possible before opening fire.
  6. Well as long as you keep destroying the trucks you are doing good. You are not required to destroy anything else. The mine unit is just sthere to give covering fire no to deploy any real mines since there is no time no access to mines.. at least not at this stage. If you fail level 3 you shouldnt advance. You loose the campaign. I dont think you meant level 3? The point in level 4 and 5 is to destroy the trucks from the hills. This is acually how the mujahideen sometimes targeted the convoys on the roads. They didnt borther going close to the road they just took the high ground and shot at the trucks.
  7. Yeah of course. But the enemy is not stupid either and stays put. The more you improve, the more the enemy improves too. Its a race between guerilla warfare and firepower.
  8. Yeah it took quite some time testing to find the perfect balance for point allocation. Some things I am not very satisfied about but due to restrictions I was forced to do so. One example is the inablity to script the AI behavious more precisely. You can't, for example, tell the AI to move a specific path and take a different path if the first path is blocked. You cannot tell the AI to call in reinforcements or do cinematic transitions between battles either wich gives the game a little "dull feeling" but I have tried to work with the editor and squeeze as much joy as I could out of it. Somehow the world does not feel authentic. If you zoom out of the map you see the edges and "below the terrain". If you have played Company of Heroes you see a better solution to mapedges, and I think they should have choosen this type because it just looks better. If you like the map pelase VOTE on the repository webpage :-D
  9. Sure :-D Its always more motivating to continue when you get such nice comments. Feel free to give me feedback too boys :-)
  10. The cmapaingh as been send for checkup but I guess it will take some time before its published
  11. Yeah I wanna just inform that I am still working on the next campaign. But due to problems with the ai (the ai never want to do as I wish) I have to refine and finetune. The editor really needs a serious overhaul.. Anyway.. planned release is instead somewhere in december.
  12. Thank you. By the way.. as far as I have researched Afghanistan do not mix up the Taliban and teh Mujahideen. They are two different factions. Until 1992 they fought the D.R.A government together but split up and began fighting each other until 1998 when the Taliban took power. Only small parts in the north where by then held by the Mujahideen. The irony is that the US supported the Taliban who in turn supported Al Quaida. So to make it clear.. the Mujahideen are the good guys, the Taliban are the bad guys.
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