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Badger73

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Everything posted by Badger73

  1. "Lions of Capriquet" requires having the CMBN Vehicle Pack. Pinging designer - @Ithikial_AU
  2. Yes, but the CO2 long awaited Volume 8 "Patton's Charge/Bradley at Bay" is 18 months past its published release date. The devs seem to encounter endless problems with the upgrade and no new release date is in sight. It seems they need a great deal of time to insure release a quality product as well.
  3. Original quote, " Yet is it far better to light the candle than to curse the darkness." Attributable to William Lonsdale Watkinson, 1907.
  4. @glilley - Consider uploading them to The Scenario Depot III
  5. There are people at The Few Good Men and The Blitz who still play these. Check out the URL's below and see if some of them might know. Good luck. FGM - http://www.thefewgoodmen.com/thefgmforum/forums/cm1-beyond-overlord-to-afrika-korps.106/ The Blitz - http://www.theblitz.org/message_boards/forumdisplay.php?fid=10
  6. Check your "Games file" folders; Incoming email & Outgoing email. I've seen the presence of a game file there resurrect it in CMHelper.
  7. @Falaise - If you are going to rename all those file names to their current values, would you consider uploading to CMMODSIII (http://cmmodsiii.greenasjade.net/) when done? Good luck and thank you.
  8. That would explain why they were not migrated to to CMMODSIII. FGM only transferred CM mods which would work post v2.0. Good catch. Thanks, @Mord
  9. I recall those mods. I am surprised they were not copied when FGM migrated them from the old BF repository to GAJ / CMMODSIII. I thought the old repository was archived by Battlefront somewhere offline. Until we find it, these may interest you. Rifle Brigade mod CM:CW 2.00, by Blimey http://cmmodsiii.greenasjade.net/?p=1495 Veins CW Uniforms, by Vein http://cmmodsiii.greenasjade.net/?p=1155 benpark’s British Infantry and AFV Crews http://cmmodsiii.greenasjade.net/?p=1110
  10. True that, but the wider tracks designed for the those big cats reduced tank tread ground pressure to 15 PSI (pounds per square inch) which did enhance their mobility.
  11. @John Kettler - I think the question raises a concern about avoiding duplicate posts across multiple threads.
  12. Water warning! Be aware that the game restricts all water features on a map to one and the same elevation. The elevation of that nice little shoreline at the bottom of your ridgeline will be the same elevation as the nice little pond at the top of the hill. This creates a volcano like water crater by the higher terrain feature. The only exception is the "stream" terrain which acts more like a pathway on a map than it does a water feature. See lesson learned here: Good luck making your maps and designing your scenario's. Consider The Proving Grounds when looking for testers ( http://www.thefewgoodmen.com/tpg2/ ).
  13. Because Battlefront does not publish a game covering this, I think it is worth your while to take a serious look at Matrix Games' forthcoming "Armoured Brigade" title due for release 15-Nov-2018.
  14. Forum conflation or broken mouse scroll wheel - maybe both. The CMx2 general discussion forum at the top of the Forums landing page is regularly confused with the Battlefront general discussion forum at the bottom of the landing page. <Sign> Unfortunately, not the first time and won't be the last. Home / CM2 / Combat Mission - General Discussion - http://community.battlefront.com/forum/113-combat-mission-general-discussion/ Home / General Discussion Forum / General Discussion Forum - http://community.battlefront.com/forum/57-general-discussion-forum/
  15. http://www.thefewgoodmen.com/thefgmforum/threads/if-fury-was-a-british-film.28463/#post-261816
  16. Alexander did - https://en.wikipedia.org/wiki/Alexander_Suvorov Viktor did not - https://en.wikipedia.org/wiki/Viktor_Suvorov
  17. Some commentary in "Today's News, Tomorrow's History" by @Bootie of FGM
  18. The manual refers to it as the "Evade" button in the command panel. Instant Commands - allow one click change in unit behavior. The left button tells the unit to HALT and retain its Commands. Clicking on the button again tells the unit to RESUME. The middle button instructs the unit to CANCEL all its Commands and to do nothing for the moment. The right button tells the unit to EVADE by abandoning its current Commands, seeking immediate cover and perhaps popping smoke. Although units can Evade on their own initiative, sometimes they try too hard to stick to their Commands and need to be redirected without further delay. Instant Commands work in both Real-Time and We-Go styles of play.
  19. https://battlefront.mojohelpdesk.com/ Upper Right Corner - Create new ticket.
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