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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Zenomorph

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About Zenomorph

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  1. It should say, "MEEEEEE". So, just in case others can learn from my mistake, here's what happened: I was checking the file names as Mord suggested and...in organizing mods in the Z folder I created a folder called, for example: "Vehicles". But my file renaming utility was set to rename ALL the files in the folder and subfolders as well. So now all the vehicle files had the prefix "Vehicles" on them so of course CMBN didn't recognize them. Recently migrated to a new laptop and I vaguely recall years ago on my last laptop having to uncheck that default setting in the renaming app. Ugg and ugg. But thanks Mord! Still can't get the US uniform mod to work so it gives me a reason to mess with Rezexplode. Mord, I'll have to ask you about Cthulhu soon. I'm really trying to get my kids into RPGs as something the fam can all have fun with together. My kids already like to draw characters and create stories around them so getting them interested in RPGs should be easy, right? Well, not. It's "dad's idea" so of course it's the un-coolest idea ever. Also, one of my girls has autism and - it's one of those things that sounds crazy but makes sense at the same time - but RPGs are something of a growing theory in helping kids with autism. Along the lines of (since kids with autism often have difficulty with social cues), "Well, if you're in a dungeon with your friends, you come across a fire breathing dragon and you're the one character with immunity to fire, do you see why your friends might be upset when they realize you just left them and made a run for it?" "Hmmm....oh yeah, now that you put it that way...". Haha. So they get to make some mistakes in the game rather than real life. Thanks again!!
  2. Oh, here's a good one: When I cut all those mods from the z folder and went to paste them into a temp folder, I didn't realize I still had the game open and so it said I couldn't remove a bunch of them bc they were in use by another program. So I guess that's one way to know which mods are working and which aren't!
  3. Well, I'd have to say nearly all the vehicle mods. What's a bit strange is that thing about the Wirblewind. It was the first one I downloaded, it worked and then pretty much none of the others worked. So I thought maybe I had some mods interfering with each other and I tried an experiment of removing all the vehicle mods and then only put Aris' "SdKfz 251 Ausf D CMBN V2" back into the Z folder. Then, since that particular mod has several versions of the halftrack, I picked just one and removed the others (I don't think it said I needed to do so in the readme but just in case). Nothing worked. I see it says V2 but it didn't work before my upgrade either. So...very odd if it's working for other folks. I'll try your suggestion though, Mord. I was wanting to mess around with modding at some point. Thanks again!
  4. Hi all, After a long hiatus from CMBN, I just upgraded to v3 (if you're here you likely noticed the self-inflicted cluster that was my upgrade process). I mainly did so in order to use the mods on greenasjade. I'd installed tons of them in my Z folder but only a few of them took effect. I figured since v2 was so out of date I might need to upgrade but the upgrade to v3 had no effect on the mods - the few that already worked still work but that's it. The first one I installed as a test was the Wirblewind and that worked fine but that, the SS camo and some of the terrain mods are the only ones functioning. I also noticed a few people saying v4 had various glitches on their systems so I thought I'd just stick to v3. Any thoughts would be appreciated!
  5. KAAAHN!!!! Get it?? A guy from Rock, Paper, Shotgun uses that line from Star Trek when he does something really stupid. Anyway, I think I might've been cutting and pasting the wrong license key in trying to activate the modules. Been in too much of a hurry trying to get this done. That's the line I'm sticking to anyway. Thanks again!! I have an unrelated question but I'll post that as a separate thread.
  6. Oh man. I was hoping you'd say reinstall. Reason being, yes the activate modules icon was there but when I clicked it & entered my license key it showed the same screen as when I initially installed and activated the v3 upgrade. It said "success!" and had 3 boxes for products it was saying were now activated: the CMBN base game, v2 upgrade & v3. It said nothing about MG & CW. Ugg. I was getting ready to re-install the 2 modules when I got back to my pc. So...I actually have the zip files for the modules still on my pc but do u think if re-download them from my "Purchases" page the Battlefront site would recognize that I purchased the upgrade and provide the v3 modules as the download files? I doubt that. I'd think it'd still be the v2 modules but other than that I feel stuck. Thanks for taking the time to help me! Really appreciate it!!
  7. EDIT: just noticed that the icons for MG and CW are not on the intro screen (the one that comes up when you first start the game). So do I need to re-install them? I don't see anywhere where there's an ability to download v3 for the two modules unless you buy them. It wouldn't seem to make sense to re-install because it would just re-install my v2 versions which are already on my hard drive. Thanks again.
  8. Ok, so I got it installed BUT new problem. (Btw what I did was: right-click on the (already extracted) setup file, chose "Properties", went to the "Compatibilities" tab, it gives you something to troubleshoot the file. The first try didn't work so and a box came up say something like "Request additional permissions". When I chose that and clicked "Next" the setup process began automatically). NOW the problem is that I opened the program, went to the editor and when I tried to open a scenario I was working on, a big red box came up saying "This file requires Commonwealth Forces module". I already have both Commonwealth and Market Garden installed. So Ugg. The product page for the v3 upgrade says the upgrade "upgrades your existing game (and any installed modules)". So is the product page a big fat liar? Help appreciated! Thanks
  9. Hi, As stated in the thread title, I extracted the CMBN_Setup file and when I clicked on the application it pretty much immediately states "access is denied" and that's it. My OS is Windows 10, I'm under my own user ID (which is also where I have my current CMBN v2 running) for which I have Admin rights. No readme files came with the download so I'm not really sure where to go from here. Any help would be MUCH appreciated. Thanks! EDIT: crap, I was sure I started this thread under the main CMBN page but here it sits in the Mods section.... Ugh. I don't know how to move it.
  10. Where's the Wirblewind hiding?

    Thanks Mord!! Wow, I had no idea the single vehicles list was modified based on the country the scenario is set in. Guess I've just been lucky all this time.
  11. Hi all. After an extended hiatus I'm trying to get around to my CM games again. I was trying to create a quick scenario that includes a Wirblewind or 2 but I can't find where they're hiding. I know they're in there somewhere bc they're in at least 1 scenario I played. Thanks in advance for any help! I also think they're in Red Thunder so if anyone knows that one I'd appreciate it. Happy Holidays! Robert
  12. License key vs serial #??

    Ugh! Thanks so much! But I'd just figured it out: instead of cutting and pasting from the text file I had (which didn't work), I cut and pasted from my Battlefront account page...and it worked. I seemed to recall I'd seen that kind of weirdness before and so I gave it a shot. And yes - just to make sure - I did verify the two #s matched. I still blame others (because that's how I roll) and so I hereby demand the semantics be uniform. Seriously tho, thanks for taking the time, Schrullenhaft!
  13. Hi, I got a new computer and am trying to get my multiple CM games working. I went to my battlefront accounts page, downloaded (as an example) CMRT and once installation was complete launched the game. A box comes up with options: launch, activate or buy now. I was hoping that since I'd downloaded from my own accounts page, the game would just launch. No dice. So I chose "Activate" and a screen popped up asking to enter my serial number. Now, at the time I purchased the game, I took a screenshot of the "Purchase Order" page and saved any relevant numbers as a text file so that in future events - such as this current one - I could simply cut and paste the number when asked to verify my purchase. The ONLY # I see says "license key" and when I entered it, needless to say - and frustrating but not surprisingly - the license key # did not work. There's the license key on my Purchase Order page under my accounts as well but nothing that says "Serial #". So where do I find this mysterious "Serial #" that's kept hidden from the buyer? Thank you for any help and if Battlefront should read this I'd hope they make finding the serial number a remotely intuitive process.
  14. Hello all, Well, maybe I'm the last to know this but I've seen where some folks use an ssd card to speed up their video games. I haven't see the difference for myself but it seems ssd cards can make even the most high-end, resource-intensive games operate much, much faster vs computers that don't use them. Just wondering if anyone else has tried this with CM games, if so how you set it up and if the cost/benefit is worth the investment. Thx!!
  15. Import/Export Maps and/or OOBs.

    Oh, it's pretty much a mish-mash. Understrength this, overstrength that. It was just for fun and to chop up for use in other scenarios. Thanks for input! Interesting. What do u think the time commitment would be on the hex editor for a (pretty much) non-coder? I learned to code a bit in college but ummmmm...it was long enuf ago that well, I'd done a paper on this thing called "the internet" and when I described to people what it was they looked at me like I had 3 heads! That was ~'87. Crazy!! My kids now think I had to hand crank my Model T every morning. Ugh.
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