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Strategiclayabout

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Everything posted by Strategiclayabout

  1. Hi to both of you official AAR players ^^ , Had some time to read everything and thanks for this great AAR. Many things/tips for new players. When I see how I play, I'd have been doomed by my own mistakes long ago. P.S.: Red Army is quite something at this stage of the game :eek: .
  2. You're welcome , - SA is "Soft Attack" or the capacity the BB has to attack the infantry unit. ND is "Naval Defense" or the ability of the target to defend against naval unit attacks. DB is "Defensive Bonus" (here from terrain) - So when the japanese BB attacks you have to add the naval defense of the unit = 0 and the naval defense bonus for the attacked tile = 1 (city) + 1 (hill). - For other bonuses, look at pages 156-157-158 of the manual, it can be of help when lost in modifiers. But all in all, it's just about having better numbers on the left (if you attack). *** - Smarter ? Well, I got my a** kicked by the AI on beginner level so, er... - PBEM: funny, I was about to ask you the same thing under same conditions; Don't even know how to PBEM yet , let's discuss everything by PM.
  3. Some of those units are announced by ingame messages before they arrive like the "japanese elite forces deploy in the Pacific". But I was (pleasantly) surprised by the german paratroop popping out of nowhere the first time. Before I was like: "Where the hell am I gonna found the time and MPPs to produce paratroops to conquer Norway ?". After, it was more like: "I'm on my Nor(th)way", bad pun intended . I agree that showing them in the production screen/timetable (like all those german subs waiting to go out) would be nice.
  4. Hehehe ^^ , - I made the same mistake, installed SC without Gold the first time. It's more about wanting to play quiiiiick than being not bright, I think . - My answers to your questions: 1) It's more like they were tuned down as offensive weapons. They're designed to raid convoys and ambush military ships/transports or do recon for surface fleets. With lowered offensive value after moving they still can be used very effectively to hunt wounded targets (damaged CV or BB). Silent mode is your friend, just remember to keep subs outside of spotting range (especially ports) and enemy air cover range. 2a) Tacs are still good (see your other post), they still have the 2 deentrench and at tech level 2 you gain 1 deentrench plus you can extend their strike range with long range aircraft tech. 2b) Yep fighters still have 1 deentrench (you can text it quickly with the japanese one against chinese units). You'll take losses but it's worth it at the beginning. 2c) Yes, I think, I used the german bomber to soften french entrenchment north of Maginot line (but do not use it against Paris, it will target MPPs first). And since they can attack twice they actually have 4 deentrench pet turn. Often come in handy. However, don't forgot your own air cover has less range than your bombers, I did it and the poor bomber was badly mauled by allied interceptors. 3) From what I saw ingame, it's a combination of factors: lower supply/morale/readiness come first (of course if the unit is encircled or cornered near coast, it can't retreat whatever ) other factors less important I'm not sure about are: no HQ support/attachment (linked with factors above) no nearby friendly units (?) lower defensive bonus (mostly entrenchment level or terrain like being in a city) 4) In a dummy game I played, Italy and Germany surrendered and their NM was put at 50... And when they went downhill military speaking they were around 75-70. So I'm not sure, but you have the displayed NM value on screen (lower right corner) and each NM objective you capture increases your NM and decreases enemy NM. - Let's say Russian NM value is low in 1942, it can be interesting to go for Moscow as "the last kick in the rotten house's door" instead of trying to grab more MPP's in the south or go defensive. 5) I wouldn't say research is "easier" but "less random". If you invest MPPs in a field you'll get results sooner or later but in a fairly clear time window. From my dummy games I'd say it tends to reduce extreme technology gaps like having germans at armor 0 and russians at 4 for Barbarossa (if you were very unlucky research wise). - I see the 40% thing as an incentive to double or triple investments in your prioritized fields of research: the sooner you reach 40%, the quicker you have a chance of breaktrough and the quicker you can get your chits back to put on something else. 6) Don't know for previous SC but being able to switch is a good thing anyway so I don't care about before ^^ . Hope it'll help .
  5. Sorry sorry, I won't post again for five minutes, take the lead .
  6. Haha sorry for that . Somehow makes sense that heavy-bombing a city will not affect entrenchment quickly, ruins make good defensive ground (Stalingrad, Caen...). And you still have tac bombers / carriers / special forces /amphibious transports to level down trenches .
  7. Hi again , See post 192 and following: http://www.battlefront.com/community/showthread.php?t=89492&page=20 The game values are ok (2 deentrench +0,5 by tech level), expansion notes amended .
  8. Hello UFC Addict ^^ , - Seems you're following the same path as me more or less : I also had the "Foochow surprise" when attempting to hammer the chinese corps with my BBs big guns. - Actually, naval shore bombardment works fine as well as bombing but they both have one issue: when attacking a tile ressource they attack the ressource first (hence the "MPPs lost message") so tactical damages are very reduced. - If you attack ressourceless tiles you won't have this problem but beware of defensive bonuses like ND (Naval Defense). I managed to reduce fortresses (like Corregidor or Malta) entrenchment levels with BBs though it seems I failed to deentrench in some attacks. Need to play more to be sure. - A screen about Foochow (note the combat indicators with brackets): - A screen from the manual: - Better save your BBs to kill-deentrench units outside city/ressource tiles. Maybe allowing strategic attack only in "raider" mode for naval unit would help ?
  9. Glad to be of help . Thanks in advance for the patch, I'll post again if I find something else .
  10. Hello there , Not sure where to post that so excuse me if I'm wrong. When reading the expansion notes for ground attack aircrafts (tac bombers), I found that they're not supposed to deentrench anymore at level tech 0: However when looking stats ingame (World at war 1939 SCgold) it looks like that tac bombers can still deentrench 2 by turn + 0,5 by tech level: Hope it helps .
  11. Following previous post: *** - Surface raiders (DD, CA, BB, CV) didn't get a single hit on merchant tiles except those on or adjacent to convoy lanes. Japanese fleet (everything afloat ) raiding Australia: Japanese fleet (battleships) raiding Nauru: just sitting there, doing nothing ' *** So I don't know... Did someone managed to do it ?
  12. Hello Peterk ^^ , Yep, tried with raider mode on but for surface raiders it only works for convoy tiles (red lanes or adjacent tiles). Thanks for the answers Bill101, - So I went all out on raiding with german and japanese fleets: (SCgold, World at war 1939, beginner level, Fog of war off) - Subs work fine on lanes tiles and everything, it's a killing. They reduce MPPs and supply in England without problem but my cruisers didn't hit once (I know they can't raid and fight the same turn, they only fought one turn). German fleet (subs and cruisers) around England: German fleet (cruisers) raiding Quebec: not a single hit or supply damage *** Other screens next post.
  13. If I understand well this, surface raiders and subs lose 1 supply per turn when raiding. They will retain their full movement capacity until they drop to 5 supply. So better go back to port before you're stuck in the middle of the atlantic ^^ . Unless you have a friendly port well supplied in range (Brest, Reykjavik...) = 10 AP if I'm not mistaken.
  14. Hello UFC Addict ^^ , I'm also trying to get a clear idea about that. I managed to raid two ports (Quebec & London) putting subs on merchant tiles. It lowers the supply level of ports (saw London port 10 drop to 9) but I'm not sure about MPP either. Not sure what happens when you raid a tile that is both active convoy (red lane) and merchant tile. Is it a cumulative effect ? One or the other ? Never was able to fully occupy all merchant tiles of a port to see what happens (sorry I'm at beginner level, can't go below ). Also, I never managed to raid a merchant tile with surface raiders (I put german cruisers on the tiles but nothing happens in several turns). Maybe I was unlucky since they're less effective than subs ? The strange part being the kriegsmarine message advising you to send "surface" raiders to raid those tiles. I think someone screwed up with Enigma in Kiel :eek: . Anyway it's fun to sea-hunt so I'll try another side game with fog lifted, it should be better to see what's going on .
  15. Hello there ^^, - First thanks for the game, played the demo and it was what I was looking for so I got the game . Fun, not (too much) time eating, challenging without being hard to understand. - I like the fact that it is all about making "basic" choices (Moscow or Kiev, Malta or Creta...), planning accordingly and... living with the anavoidable reality check coming sooner or later . - Enough flowers thrown at the game, I'll probably have some :confused: moments after playing more (SCGCgold basic 39 campaign beginner level right now). Just diving in and getting flattened by AI before going back to read rules is my way to learn the ropes. *** - Second, about me... I'm French, 32, history college degree (for what it's worth nowadays ). - Gaming experience: Paper games: all the way from AH Gettysburgh to DG Totaller Krieg PC games: fromthe good ol' Centurio to PX Europa Universalis Thanks for reading !
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