Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

cns180784

Members
  • Content count

    52
  • Joined

  • Last visited

  1. Ok update two have just paused the game and there is now 1 hour and 55 mins left. TV station has fallen, TV crews got out of there and are hiding in an adjacent building and will remain there till help arrives, however one was killed in the TV station before he could escape. The JTAC and FO Spetznaz teams in the Southern most Consular building have been killed, the sole surviving BTR hit by an RPG and the men it carried, the Platoon HQ have been killed and their 3rd Squad are down to three men but we still hold the Consular buildings. Have successfully repelled attacks on the Governors Palace and Government Buildings but i could not believe my eyes just now. More rebel reinforcements from the NE...with T-55 tanks?? i cant believe it. I guess they did maybe get their hands on tanks abandoned by the Soviets in battles IRL when it occurred but i'd imagine this would have been rare, and would the rebels have been able to properly service and operate them? Anyway so i have 2 squads of DRA infantry in the government buildings with RPG's, i'm hoping they can hit the T-55's when they inevitably appear. In the meantime we're anxiously waiting for the Relief Force to arrive from the South as well as a DRA company from the East. With the relief force will come two Platoons of T-62's so they can deal with their tanks if our RPG's dont. Cant wait for this heavy arty to arrive too but the problem is i need that asap to hit them whilst they're out in the open, soon they'll all be in buildings having said that we do have 130mm guns. Theres' the Hinds too...come on reinforcements! really enjoying this scenario...so much tension.
  2. I see what you mean now just tried it out in Combing The Green Zone, was able to plot fire missions anywhere on the map and without specifying a delay they arrive pretty much straight away. But anyway...an update on your scenario "Action and Reaction" Started on this last night i took a while just in the setup phase with repositioning some units and giving first orders. After starting i played until there was 2 hrs 14 mins left (then saved and exited the game) and so far my initial forces- those being the Tribal and Sarandoy militia, and the DRA Platoon in the BTR's as well as the Spetznaz in the Consular buildings are holding out ok, however the Sarandoy Platoon defending the TV station with the TV crew are looking like they could be overrun soon. Their Platoon HQ lost their leader and one Squad is down to two men who are both slightly wounded. The Su-17s became available and i decided to have them take out two enemy AT teams spotted on the Hills to the South East, along with other rebels arriving to attack the City from there. So far one of the Fitters has taken out a team with a Carl Gustav ATM and another is about to attack the other team with an SPG-9. I thought these should be priorities as they can threaten my Air Assault Company (Relief Force) arriving from the South in BMD's. We have yet to spot their mortar teams but they should be on one of those hills to the South. However theres' another smaller hill to the SE, with hills also in the E and NE so they could be anywhere, but in all honesty the barrage they fired with right at the start caused only 1 or 2 casualties mainly due to none of my men being exposed on rooftops or out on the streets. My only major concerns at the moment are the militia in danger of being overrun in the TV station (which would result in the TV crews being executed no doubt) and the Spetznaz teams being overrun in the Consular buildings from rebel reinforcements arriving from the South but then i received reinforcements from the North with a DRA Platoon so straight away i wanted them to head South towards them down the road at fast speed and they did until there was a huge blast which took out two of three BTR's. Obviously there was an IED or mine setup there by the rebels and i never expected it so thats a kick in the teeth and now of that DRA Platoon only the one BTR with the Platoon HQ and 3rd Squad survived, however 4 men of 1st Squad survived but they are all panicking and are all slightly wounded. Thats the current situation 16 mins into the scenario with 2hrs and 14 mins left, its gona be one long bloody and large battle (getting lag at times) its all about keeping them at bay from the Governors Palace, Government Buildings and Consular buildings. Might have to concede the TV station and lose the TV crew unless more reinforcements arrive from the North asap.
  3. I cant see any TRF's on the map how do you make them appear? i'm going to start on the scenario you sent me last night now. One thing that stands out right away is that the unit icons for the high value civilian assets are the same as those for the infantry squads which makes it difficult to be able to find them at a glance in amongst your combatants which can delay giving them orders when trying to find them and at a crucial time like when you need to get them out of a dangerous location quickly (i play in real time, though i do pause the game frequently). It would be helpful if those civilians could have different coloured icons, that would be massively helpful but can understand if its not possible due to the games limitations for scenario designing. I have yet to even attempt to create a scenario myself yet, mainly due to not being too fanatical about the game and i tend to have phases where i play CM a lot then go a month or longer without playing it at all.
  4. The main reason i took so many casualties was i had the infantry up front to check for enemy firing points and was worried about RPG's. This combined with a lack of suppressive fire to enable infantry to move and flank was what cost me but still didnt lose any BMP's or tanks. Bit rusty havent played for a while. How do you pre-plot fire missions? i thought you can only do this with target ref points which i dont have (and havent seen since CM1 i dont think)
  5. Didnt do well, took too many casualties but after a slow start managed to drive forward and clear the ground by reaching all the phase lines so got a draw. Plenty of arty to call on but no-one good enough really to call it in, best spotter to use is the Company HQ which has a light red cross for calling arty so not good and fire missions were taking 11 mins to start and so in the end finished with still plenty of arty to call on. How have you all done in this scenario? i'll most likely play through it again knowing some mistakes i made.
  6. Origins Of The Beast

    Never seen this, lol those women taking on a tank with rocks and actually hitting the turret with them.
  7. Habibollah Kalay

    I enjoyed it and will try again at some point.
  8. New Campaign: Cobra's Strike RELEASED!

    I've literally just come from the Habibollah Kalay thread where i just mentioned this, i totally forgot i had posted in here before lol. Think what i have for this campaign is the final version. I forgot where i downloaded it from and couldnt find it on The Scenario Depot 3 site, it must have been from the BF site which as you say seems to indicate that its a Beta, but doesnt seem like it is after playing the first mission at least.
  9. Habibollah Kalay

    I play real time in Elite, with many pauses. CM does most certainly demand that you think through properly what orders you give to your forces. I have been playing these Afghan based British missions that have been mostly made by Combatintman and they're very good scenarios. IIRC when playing other missions like against the Syrians in the included scenarios or campaigns that came with the game and the modules, you can take more losses as more losses would be expected fighting a force that has tanks, armoured vehicles and can call on more mortars and arty. Having said that, i have started on a small 4 mission campaign called Cobras Strike where you just command a single Platoon with two supporting MG teams and Javelin team. I got a victory (think tactical victory) in the first mission and only had 1 killed, 2 wounded but that was just against insurgents. For mission 2 my casualties havent been replaced and neither have my troops been resupplied...theres' just a Humvee with 500 rounds of 556 and 400 rounds of 762 for the MG's. No javelin missiles for the Jav team and they fired both missiles they had in the first mission. The Platoon was low on ammo after the first mission and not sure if what we have in the Humvee will be enough for mission 2 especially as theres more objectives and more enemy. Think its just insurgents again but we are expected to come up against elements of the Syrian 10th mech brigade at some point. Shall attempt mission 2 soon and see how that goes, gona need full 100% mental focus for that one considering the objectives, enemy and ammo constraints!
  10. New Campaign: Cobra's Strike RELEASED!

    Just completed mission one getting a tactical victory, 1 KIA and 2 WIA, enemy surrendered with 6 men left and occupied all buildings. Problem is i thought my Platoon would be resupplied for mission 2. Well they have, with just 400 rounds of 7.62 and 500 rounds of 5.56 inside a Humvee and i need to split my squads so they can get inside it. No Javelins left as i used both missiles my Javelin team had in the first mission on the 2 biggest buildings.
  11. Habibollah Kalay

    I see but i did still get the points for the two objectives that we initially cleared which the enemy re- infiltrated. I'm guessing the friendly bonus must have been due to my casualties. Oh dear minor defeat when i played Green 9 and now tactical defeat...think i better sharpen up my tactics. One thing i've learned is to watch out for enemy spotting mortar/arty rounds and then move my troops accordingly. I take it a tactical defeat is worse than a minor defeat?
  12. Habibollah Kalay

    Finished it and got a Tactical Defeat which i wasnt surprised by mainly due to my casualties, finished with 24 killed and 25 wounded. A lot less than theirs but its expected that they would suffer much more casualties. It wasnt actually due to my casualties why i got the defeat though, it was mainly due to their 50 points for "Friendly Bonus". What is that? is it points awarded due to not losing a certain amount of men? they did have 128 killed and 88 wounded so surprised by that. But what else surprised me was the first two objectives we secured at the start we cleared them totally of enemy but at the end when i reviewed the map there were fresh enemy troops both in those two objectives like they just seemed to appear when my troops pushed East towards the Sluice Gates. Were these their reinforcements?
  13. Habibollah Kalay

    Yea before i last saved the game i had all of 2 Troop resupply from the APC's with 556 and UGL grenades. Thats something that can always catch you out in the longer scenarios.
  14. Habibollah Kalay

    Well since that happened only had 2 more men wounded and have flushed out a good number of Taliban and are now preparing for an assault on Changal. Just under 2 hours left not sure if we can secure the Sluice Gates in time but i'll see, having fun with it, very good scenario and nice large map. I used loads of mortars/light guns and a few Apache strikes on a position where the Taliban were dug in along a tree line and next to them a row of buildings 2 of which got flattened by bombs dropped from F-15s. Thing is one insurgent survived inside one building that was blown to bits but got him in the end lol.
  15. Habibollah Kalay

    Playing this scenario and have so far took quite a number of casualties with a good number killed and have only so far secured the first two initial Northern and Southern objectives (small compounds/villages). I've found the Taliban mortar fire to be deadly pin point accurate which wouldnt reflect real life, i've lost most of my men to these and just shockingly lost my whole 1 Troop HQ and 1 Troop 1 Section to a pin point mortar barrage. They had took no casualties up to this point then all of a sudden these came raining down and killed/wounded them all. Not exactly realistic the accuracy was unbelievable and they had cover from trees. So now the rest of 1 Troop (2 Sections) have no Troop HQ and are now cautious...not good.
×