Jump to content

Bullgod

Members
  • Posts

    21
  • Joined

  • Last visited

Everything posted by Bullgod

  1. No problem 3j2m7. Thanks for taking time to check if you had those files. And thanks for modding and sharing
  2. Maybe you could release a version without the sound of shell falling? I don't like it because it's too loud compared to weapon sound, and secondly, I can fight battle in the open, with grass all over the map and still hear shells falling on hard surface everywhere, which is weird. But I like weapon sounds.
  3. The problem is that even in WeGo mode, when paused, so without any need for all those CPU consuming calculations for LOS, AI etc., this game can choke a little without any apparent reason (turning on shadows can cause even more slowdown), while other games run smoothly with even more objects on screen and action running forward.
  4. I always thought that one of the reasons for CM engine being turn based was that it could do a lot of calculations before the turn was played, without straining the CPU with them in real time. This way graphics could be much better, as everything that is happening on screen is just an pre calculated animation. From what Phil is saying i gather that the engine is real time oriented now and does not profit much from this philosophy. Too bad in my opinion.
  5. I think that wooden footbridge looks perfect. Can't wait for that mod.
  6. Happy birthday I've had CMBB on my harddrive until few months ago too, when I decided that it should go, sentiments aside, as I was unable to run it properly with my video card anyway.
  7. You should remove other versions from the Z folder just to be safe. It seems that Aris version overwrites one of mine. Actually, I still have Aris mod in my Z folder, but because my mod is in a folder whose name begins with B and his with A, my textures overwrite his.
  8. http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1157 This is nice and historically acurate mod. Main uniform of german infantry at that time was feldgrau woolen tunic, trousers and anckle marching boots. Some soldiers wore camo tunics or trousers as well. As far as I know Wehrmacht used mostly one camouflage design-splittermuster. There was also tan&water camo pattern used by both Heer and Luftwaffe. All other camo patterns were designed and used by SS units.
  9. This "Three Color Camouflage" was introduced in 1943 with dark yellow color used as a base instead of old dark gray base color. All new tanks were painted in this new color at factories and two additional colors were issued for painting of camouflage: olive green and red brown. There was no centally enforced pattern of camouflage, allowing every commander to adjust it to his needs and environmental requirements and in most situations individual vehicle crews were responsible for painting their equipment. Those colors were issued as a paste and could be thinned with gasoline or water, sprayed (most tanks had compressors to provide needed air pressure for painting with spray gun) brushed, mopped (or whatever) onto the vehicle, alhough spraying was most popular. I'm not sure what texture i'll make next, but I was thinking about Sdkfz 251 series as being most popular (and possibly little less time consuming). Maybe Panther or Tiger will be next. But I don't think I'll manage to retexture all of the german vehicles.
  10. Took a little longer that I've expected (there was early version to make too, since it uses the same hull and turret texture, and I fell ill in the middle of it) but it's finished. I've made some versions of hull, turret and skirt textures to make it a little more interesting. Early version: Panzer Lehr divisional markings version: Actually the divisional markings are on the rear but I haven't made a screenshot of that. But here is the shield of II Battalion (Prince Shoenburg-Waldenburg family crest) and small tactical marking on the front that tells that this vehicle is from 4th company. It's in obvious contradiction to what tactical number on the skirt tells us, but... File should be ready to download at repository soon. I'm looking forward to reading your opinions. Regards, B.
  11. Oh, I know what you mean - that's why camoing is such a pain in the... back This one looks great!
  12. OK, here you have pink(ish) version: http://www.2shared.com/file/GZEqJvSy/boccage2_pink.html Now this game starts to look more like a "Barbie D-Day", or "My Little Pony Blitzkrieg" Happy New Year to you too
  13. Hi, Stingray. The problem is, that there is no separate texture for hedge model. Well, as a matter of fact there is one, but game never uses it - i guess it's just leftover from development version. There are two textures (boccage.bmp and boccage2.bmp) used in all three hedgerow types. But (!) bocage and low bocage use both of those textures, while hedge uses only one (boccage2.bmp). Therefore it is possible to distinguish it from other two types by changing one of those textures (making it slightly lighter for example). The one composed of only one type of leaves will be hedge. Here is a link to zipped boccage2.bmp file: http://www.2shared.com/file/Juv9rNh0/boccage2.html Just Unzip it to Z folder and check it out. If you want I can make it brighter, or even pink, but maybe this will suffice. Regards, B.
  14. Thanks for good suggestions. I'll work on that and try to improve, or rather wear it out a little more. As for the CO...he sure looks young... maybe that's some kind of Career Day photo taken by his proud father?
  15. Hmm... orginal game textures for ausf H late version have zimmerit on turret skirts also (as opposed to early version). This wasn't that uncommon practice in real life too. Only horizontal surfaces were not covered at all.
  16. Here is three colour camo version of Panzer IV ausf.H (late) i'm working on. Not much left to do, just finishing touches here and there, so it should be ready soon. Colours are historically acurate as far as I can tell, and it blends in nicely with game environment, i think. Orginals are little too bright for my taste.
  17. As far as I can tell, this weapon was operated like any other AT gun, the only difference being that it was mounted on top of an halftrack (and that is relatively high, so the crew didn't have to crouch behind it) So it might not be perfectly represented in-game, but as long as he's standing behind the barrel, and not in front of it, I'm ok with that
  18. Thank you, I'm glad you like them. Knowing that someone enjoys my work surely adds enthusiasm. I'm working on PzKpfw IV ausf H right now and it should be ready soon (I'll try to add Panzer Lehr decals on this one). I don't know how many of those vehicles I'll manage to make, because it takes me quite a while to produce one (I make most of the texture from scratch, trying to find the best way to simulate various surfaces and effects in Photoshop - I'm still learning how to do that and that process is fun on its own - and I need to be very precise if I want to emphasize the curvature of the model and not make it worse) and I try to have fun with it by modding those vehicles I'm currently using in a scenario, so I had the idea recently, to add some of the weathering effects on those Panzers IV as I play, so some scratches and dents might be effects of my poor driving and/or tactical skills. In any case, I'll certainly make sure to share effects of my work with you. Thanks again.
  19. Thank you for your mods. You've improved this game a lot. Whenever I started a new battle and vehicle showed, I always searched for your mod of it. (Thinking of it, maybe you could release them all in one pack if you haven't thought of it already?)
  20. Many thanks for your comments, gentelmen As for the base colour (I'm talking about the previous pictures and colours being more appropriate to a dusty location) I was aiming at dunkelgelb, that is the base colour applied at factory, before being painted with two additional camo colours by the crew. I think it was more or less accurate, although I'm not 100% sure, to be frank. I've finished SdKfz 250/10 with three colour camo, and uploaded it to the repository (should be available soon). This is how it looks like: and from the rear... I hope you'll try it in your battles and maybe you'll like it. Marry Christmas by the way edit: @Gurra I love how you called me Bullfrog. It reminded me of old times with Powermonger on Amiga
  21. Hi, I'm posting for the first time today, but I was lurking around since first CM surfaced and I was enchanted by it. From this moment mods became very important addition to the game experience (I'm quite sure that my copy of CMBB was modded in about 99%), and it was then when I first tried to mod by myself (it was really easy with CMx1 engine). Now I' modding in this or the other way almost every game I'm playing, as it's huge part of fun with it for me. Because I was enjoying work of others for a long time and with great pleasure too, I've decided to share some of my work with everybody else -because for the first time I think it's worth it, and to say thanks to all those who work to improve games I'm playing by adding my brick to the pile. As for now I've done retexture of PSW 234/1 (it can be downloaded from the repository), and I'm finishig texturing SdKfz 250/10-only gun textures are left for me to make. Here's a screenshot of them: I felt that orginal textures were too clean, and lacked contrast so I've made mine almost from scratch in more weathered and dirty way. In fact they are weathered to the point when vehicle looks almost like a wreck but i like them that way. I would be grateful for any comment on those textures from you guys. (Forgive me if i make grammatical errors- english is not my first language) Regards, BullGod.
×
×
  • Create New...