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fry30

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Everything posted by fry30

  1. Gentlemen, you do realize that this is a link to a World of Tanks webpage? I don't mean to come off like a hater, but it is essentially the Broadsheet Newspaper of the WW2 simulator genre. One could even argue its the RT (or FOX NEWS) of videogames; it is a Russian game after all.
  2. Random maps implemented in QBs. Combined arms force selection in QB. Integrated multiplayer lobby with rooms, chairs (spots) and ability to go afk and be alerted when someone enters the room. Ok enough with the pipe dreams... no, wait... just one more. Multi-multi player. 2 players + per side. Or, if it needs some time to figure out the odds and ends, 2 player coop missions. ---------------- Yes I know; this doesn't fit the guidelines laid out by BF with regards to their module system. But f--- it; someone's gotta say it. I have no time for an odds and sods type release. Spend some time to tweak the engine a bit. I'd hope [that] revenue [is] up enough to at least allow some changes to the infallible master plan. I'd give an arm and a nut to play PBEM co-op multiplayer with a friend, even if its only a reinforced platoon vs the AI only.
  3. I don't exactly mind using Hamachi but can they fix up the Ip connection issues? Seems I must always use Hamachi to connect. Oh well.
  4. I have one, but I really need to fine tune it with briefings and other small polishes. I'd say its about as good as you can get without adding any graphic mods. I want a Passchendaele type of look so I set it in the rain, which would also account for some areas that appear flooded. I think its fairly neat, and although I still can't remember putting it together, I'll try and get around to fixing it up and posting it here. * I still feel kind of guilty about the map's author. If I did do it, however, I put the damned Germans as attacking. I'd rather have the allies have a go at it, but for now it appears to be Germans and Anzacs on the Western Front. As the trenches are basically 99% of the work, I don't think I'll be getting around to switching out all the trenches or find a working alternative any time soon.
  5. Yeah you'll definitely love we-go then. !! Only point of critique, and this is after many a battle... You find that you can lose the sense of immersion or even just forget how hectic the game can be when you strictly play We-Go. Mix in a Real Time game every now and then just to remind you that you aren't all that cool under fire!
  6. Been really enjoying the scenarios at the repository lately, and I was wondering if anyone had anything coming up that they'd like to share? I know, I know; the scenario editor is there for everybody, but some just seem to be better than others! If you don't have anything you'd like us to preview, does anyone have any ideas of maps or scenarios that they'd like to see?
  7. Yes, I think I am going to do that. Seeing as it is, however, that you have been here since, jeez, 2001, do you remember any CMx1 World War 1 scenarios? Like I said I do have one on my HD, and I honestly don't know if I picked it up at GAJ's site or put it together myself, but even if I didn't create/edit it, it doesn't really have much to it. Perhaps I'll upload it here. It is a heck of a map, with a great load of trenches (you have to play it as a scenario, unfortunately no QBs as the map takes great advantage of trench "units"). I think this engine is good for a WW1 game as you are really abstracting a lot of the game with regard to aesthetics. Anywho... I might just post what I have, and hopefully I am not just re-posting up someone else's work. But if anyone stumbles across this end of the forum, I ask YOU!-> Have you heard of any WW1 type mods for CMBB or CMAK? !!! The dreaded boche await!
  8. I imagine that it might be fairly easy to put together some scenarios. I have a World War I scenario that I for the life of me have no idea the author is. I might have made it in some drug induced daze, or perhaps one of you fine gentlemen did it. Either way, I've been messing around with different elevations and either placing trenches in the editor or road tiles in the middle. I figure for units you could just use some of the larger rifle squads that don't have a lmg or submachine gun. I've been reading Archibald Barwick's diary as of recently, a great read by the way and available online for free. I have a few scenarios in my head that I would like to create. Maybe a bit of Gallipoli with some ANZACS... a small unit action in one of the forts at Verdun. Actions around Passchendaele. I am thinking about perhaps messing around with some of the terrain files, but I'm not sure what I want to include yet. Using the map swap utility, available somewhere online, I figure we can make maps for either CMBB East Front, and/or we fudge the troops nationalities, and CMAK with most of the combatants fighting under their own flag. ----------- My last question is, has anyone ever attempted this. I've tried to find WW1 scenarios, and aside from the one I have on my computer, that's perhaps the only one I've "found". Any info would be awesome!
  9. Yes, you can certainly take what I said and blow it way out of proportion. Or you can look at a game like Close Combat. They're a "niche" community as well. The closest I've seen to what you're describing is a mod called 1946, certainly a "what if" fantasy mod, but well within the confines of what we are trying to do. I've bought those games - in some cases three separate times (1 was a remake and one was a replacement) just to replay certain mods that I loved. All the engines were the same, but they all had their nuances and, again, mods created for them. Please don't talk to me like I'm a lunatic. I wouldn't be spending this much time writing about a game I hate. I want to see it better, but I also don't want to feel like I am being ripped off at every step of the game. When I heard Steve was following some new fangled monetary system, I genuinely thought, "Great; more money being brought in, more games being put out." It sounds more like an outdated business model that might have worked better off in the ASL days. I don't want to pay for things that could easily be sorted out by modders. Skins alone aren't really doing it for me. If you want to go back and forth on this, please do so without taking what I said out context or calling me poor or worse, cheap.
  10. Oh and if you are wondering about where I am getting these crazy socialist Modding ideas, see the Close Combat, Total War, or Mount and Blade series. All highly moddable. All highly profitable. All very popular. I mean ****, they're still getting people to shell out for a crappy engine over a decade old in Close Combat. Yeah, its a "niche" community, but it doesn't mean you have to treat your customers like you're the only game in town. Unless you truly believe you are the only game in town.
  11. Well this is exactly what I was talking about. I am much lest apt to go out and buy new modules or "base-games" if I think that they are going to upgrade it within a few months and make all my versions out of date. It happened with CMBN and I'm afraid it might happen with CMRT. ------ While we're on the subject of what we get when we pay for something... Let's break down what we are getting when we buy a new base game. Lets say, for arguments sake, you are getting a few new features. I saw CMRT with some great features, and I jumped on it. I am interested in hit decals, moveable waypoints, anti-aircraft fire, working automatic weapons. Bravo. Clearly we need a company like Battlefront to get all that stuff working. We also need them to code the TAC-AI, create the base environments, and try and put together a working Quick Battle system. Have a few guys from way back put together some scenarios, and bang, we're good. If I'm missing anything else, don't hesitate to go fanboi on me. ----- In a normalish world, this is how it would proceed. 1. You can keep the nickel and diming upgrades coming. Make more and more and more and more. I don't care if you release a $10 upgrade every year until I am dead. I'm sure I'll appreciate the features. 2. Stop the monopoly on modding restrictions. I don't want to pay $55+ every other year for what amounts to the same soldiers wearing different uniforms with different equipment. If you toss me a new theatre, like say the Pacific Front or Afrika, we'll talk. Otherwise, keep to your bread and butter $10 upgrades. 3. Really don't have to say much more. A new modding community will spring forth and suddenly with one base game you can be playing WW1 in Flanders, the Vietnam War in Ap Bac. Want to be able to shoot off flares before your rolling barrage (both included in the new amazing can't live without $$ upgrade), fork out some cash, it'll be worth it. Want to use an Air Cav unit in your opening attack? Buy up that fancy new AFV mod that allows in game Helis and reinforcements via para drop. --------- I guess this is my gripe. I don't want to pay for a new formation. For a new machine gun. For a new tank. This sort of stuff should be mass produced by the community. Sure, stock your games with them, but we won't focus on them for the profit. No, the engine itself commands the money. Then, when you've got something that actually looks and feels like a finished product, release new features for this new power engine. Charge whatever you want. Hell, come out with a new engine every once in a while. But if we are going to buy what is essentially the same core game every year or two, (not including the modules), why should we be compelled to buy an upgrade for them right out of the box (see above). In otherwords, the only difference, features aside, from CMBN and CMRT is that one has Americans and the other has Russians. /Rant.
  12. I still get confused on this one. Let's say a month ago, I bought CMBN or CMFI. Would I then have to pay an additional $10 to get the 2.0 patch? That's the part that is insane to me. I was one of those people who simply never got the 2.0 patch. But if I had just bought the game, I would have expected it to be patched to the latest version. If that is (was) in fact the case, I would be bull****. I've asked this before, but only because it just seems so foreign to me. I mean that's some real Gamer's Gate APOS type crap right there. -I'm 27 and have a job so feel free to plug me into whatever gamer category you want.
  13. That would require some sort of functioning organic multiplayer system. I used to be able to set up CMBN hamachi RT games, but I can't remember how... and its not easy finding opponents. Sure theres PBEM, but thats not for everyone. Even an organic H2HH type deal would be great. Sign up when you register your game, then you can send challenges to people either on here or in some type of integrated messageboard/lobby. (Loosely basing this last idea on CC: GTC. I've played more multiplayer games in the months that it's been out than the years CMx2 has.)
  14. Completely incapable of picking a force. Wish they would go back to a system like CMx1. I get that we can't have random maps, but we should at least be able to go up against a force that doesn't consist of 8 AT guns and an 81mm mortar. (What ever happened to combined arms. I have gotten more replay value from CMx1 then I ever have from CMx2, and I started with CMBN!)
  15. It's true, I have been known to say some wildly inappropriate stuff. And yeah its half true I posted here as its the most active board and its also half true that I'm just smoked and couldn't figure out with one to post it to.
  16. I just want to be 100 percent clear on this, for the people who already have CMBN, you will not be able to upgrade to the "3.0" family unless you've bought and installed the 2.12 upgrade (for $10.00 I think it was) ??? I figured that anyone for the last year or so who bought CMBN or CMFI got these upgrades for free with their download... this was not the case? Now whoever buys either one off the website is getting these patches for free? I figured that was already the case, as they were presumably buying the latest version (I know I'm being a bit redundant). This seems a little odd, I never knew that even recent arrivals, at least prior to today, still had to pay to upgrade to the .12 version. I stopped playing CMBN pbem a while ago because it seemed like most people I was playing were upgrading. ------- OR is it this case that I've misread this, and Steve and the gang are coming thru on their wishy-washy promise that eventually the $10 game play upgrade would be free in the future. I'm hoping the latter is the case. (Argument / Sales pitch at the time against waiting for the free patch was that you were enjoying the features long before it became free for everyone else, almost like you were prepaying for features that wouldn't be available otherwise for some time.) Did I just imagine that last part, it almost makes me want to go searching through the archive, almost.
  17. so* CM BN and CM FI are being matched up with the improvements from CM RT? Tank riders, triggers, and flamethrowers?
  18. Lets slowly back away from the idea of paying for battle packs. I'm content to let people, including myself, make our own scenarios for GAJ's website and the repository. I'd gladly pay for expanded multiplayer functionality. 2v2, lobby, integrated PBEM support (ala dropbox and H2HH combo).
  19. Well then don't I feel like a horse's patoot.
  20. I try to keep them within earshot or at least basic C&C so that they can relay their info back to a Commander, ideally one with a radio set.
  21. I'm not sure if you were replying to me, but I'm just pointing out that its a step towards fire as we knew it in CMx1. (Which is one of the only WW2 games where I've seen it modeled.)
  22. Certainly something I noticed pretty early on while playing. Its good to see that they already have a stepping stone towards spreadable, action-square impeding fire.
  23. Sorry to hear about your cat, Aris. The outpouring of support makes me proud to be a member of this gaming society. I cannot wait (read: absolutely can, take your time) to get my hands on another one of your wonderful terrain mods. I think the first one I ever downloaded was one of your wall mods for CMBN, and then the obsession began. Best of luck to you and stay up (positive)!
  24. Ken, just finished Scenario "Assault". Do not want to include any spoilers, but I think you would have been proud of my pixel comrades. Well most of them, 2 deserters were recaptured at the end of the battle. (They are still listed as missing in my records however ) ... but the battle could have gone a million different ways. A lot of fun for my first real scenario with this engine/version/whatever.
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