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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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Hister last won the day on November 12

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  1. He answered me to. This time it was more ambiguous. There's still hope.
  2. OK then., bummer. His loss (and ours too). Thank you.
  3. Shadows in CM2 Games Again

    I don't play with shadows due to too low frame rate with them turned on but for me when I try it shadows don't fliker but dissapear from the ground and units when I get my camera close to them. What flickers a lot are trees. Here and there a tree pops out on every map that flickers like crazy. Got used to it.
  4. I wrote him a PM on his FB page. Will let you all know if he answers.
  5. Irratic Framerate Issue

    Yeah, Nvidia has all their old drivers listed under the Old and beta drivers tab name just below the Nvidia driver downloads page
  6. Heya, thank you for this bit of info! You heard him folks, CM spam the Austrian!
  7. Irratic Framerate Issue

    Ah so it's not only me eh. Good to know. Thank you for the report. Is there a way to install old drivers back again?
  8. Irratic Framerate Issue

    I want to clarify that the more intensive tearing of the screen is perpetrated by te new drivers and not by the specialized OpenGl command. I previously said ingame Vertical synch set to on or off doesn't make any difference in frames but I now see it does, especially in the bigger scenarios.
  9. Irratic Framerate Issue

    I downloaded 388.13 driver version and found the mentioned option that wasn't there before. Tested the game and am getting the same framerate, game is not any more smooth but what is noticeably different is I'm getting way more screen tearing now, so much so that I had to enable the ingame vertical sync.
  10. Finished the first mission again - this time with predictably muuuuch better results. Start of hidden spoiler text: As I said before this time I used only 2 tanks and 1 platoon of soldiers on their halftrucks with one additional scout team from another platoon, the dedicated sniper and forward observer team. Due to much slower pace and less units to accomplish tasks with I almost ran out of time. Managed to finish everything when I only had 4 minutes left. Knowing where the enemy was was of big help of course. One funny occasion was when I proceeded to the first occupy objective and then all of the sudden an enemy armored car came down the main road behind the back of all my units. I haven't experienced this before because we have put a hole in it before that could happen I guess. It was like little David against the Goliath fight but the Goliath aka me won this time, hehe. That little car had so many targets too choose and could have mowed down one of my squads that was camping totally exposed in front of him but that little devil preffered to choose more beefe targets and started plinking at my halftracks but got quieted after a few seconds with my one tank that was just barely able to shoot at it with the projectile flying down the length of the road just next to my halftracks who were neatly positioned in line behind the aforementioned tank. Was quite a sight, ha ha. Due to doing more work with my 2 lead tanks in order to preserve my mechanized infantry chaps they carried the brunt of the enemies wrath - one tank is down to only 7 HE ammo now and the other is quite badly beaten up (see attached photo). It was hit 3 times. Once from a tank and twice from the AT gun. The first hit partly damaged tracks, optics and radio, the second one made a big hole in the upper hull from the AT gun (that did zero damage to the tank and the crew, must have been really lucky there, eh!?) and one smaller dent in the glacis which caused armor spalling but fortunately no injuries of the crew. They do stand their ground these mark 4's after all. Before I considered them to be no match - pretty much one hit and that's it. Am respecting them more now. End of hidden spoiler text.
  11. Irratic Framerate Issue

    I don't understand much of what you are saying but it sounds exciting!
  12. Irratic Framerate Issue

    Isn't this what all users experience? I for sure did experience this non stop and I play the same way as you. It gets a bit better when I limit the frames to 60 as suggested in this thread a few posts above, try it and see if you get more smoother gameplay that way. What you described happening almost goes away now that I capped the frames at 50 on "reasonably sized" scenarios (with ingame 3D quality model set to fast and 3D texture quality set to whatever you want). The terrain drawing distance blurred line is now right next to my nose (depends on what 3D model quality setting you use, I use very low tier one and capping the frames below 60 halfs the already close drawing distance) but I decided to play it this way for now because the experience is way smoother. No stuttering, no imput delays, no waiting for terrain to load, no degradation of visuals that game automatically makes when it feels the comp is having a hard time churnung them frames, etc. The positive aspects ourweight the negative. Plus I tried upping the 3D texture quality to the best and it works without losing any frames or only a few and getting gorgeous up-close visuals that way. Again, on not too big scenarios. This said this is only experience I acquired yesterday while playing CMRT. Need to do more gaming to see how these new changes fare in other titles and in other missions. Does anyone know how if at all vehicles and soldiers are affected with each tier of 3D model quality setting? The drawing line distance is the most obvious one but I am struggling to see what details you lose on the tanks for example when you go lower tiers then balanced. Is there any difference in that between tiers at all? Years ago I think I remember seeing it but dunno about now.
  13. Irratic Framerate Issue

    Thank you. You made my day. 😉
  14. Irratic Framerate Issue

    Yes, ha ha. If you check his posts in this thread you'll find it. It surprised me because not a while ago he said human eyes cannot see frames above 30 fps. Bottom line is 60 frames is not the upper limit as you claimed if the 1000 frames claim is a miss or not.
  15. Irratic Framerate Issue

    This is what Steve posted in this thread on the matter: https://us.battle.net/forums/en/overwatch/topic/20749876977