Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


  • Content count

  • Joined

  • Last visited

  • Days Won


RepsolCBR last won the day on January 12

RepsolCBR had the most liked content!

About RepsolCBR

  • Rank
    Senior Member

Profile Information

  • Gender
    Not Telling
  • Location:
    Kristinehamn, SWEDEN
  1. some good map designing tips in these videos and i agree...A well designed map with attention to detail is much apprisiated ! A brilliant map can not save a poorly designed scenario but a very good map most certanly increase the intrest in- and enjoyment of a well made scenario imo... If the designer has the needed time and energy to devote to a highly detailed map...It most certanly is worth it...Just look at GeorgeMcs maps for example...WOW !!!
  2. been awhile guys...

    me too... In the past 4 years i have lost both my parents (way to early) to this fuc..ng thing. It is not pretty Hope you will be able to deal with it in an OK way...
  3. I confess... I have been trying to quit for years...You get the wierdest sideeffects...uumphf, uurf "whats that pink Pz IV doing in my livingroom", "iirk, uurg..." "ooohhgf ! Look !!!... there's a 25 year old blond in my bed !! " , "aaahhh, oohh...NO, NO NO...Come back !!!!" "please...."
  4. How right you are... Do you see this BFC ? I'm sure IanL is a... somewhat olderish guy (that is...a man that might not get all that many presents any more on his big day...) Let's make this guy a happy man on his birthday by releasing some new stuff for him to enjoy...shall we ?
  5. How's this for a speculation... In BrotherSurplice AAR-thread - "Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)" over in the Shock Force 1 forum Bil Hardenberger hinted today at the possibility that he would start a new AAR-thread very shortely. Hopefully this will feature one of the soon to be realed modules. This got me thinking...perhaps it will be the CMRT module "that will take us to the end of the war"...A few weeks of some nice reading and then perhaps a release of the module on... ...why not..the 8th of may. Seems like a good day for such a release... This got me thinking some more...It's been a long time since we have seen any new releases from BFC and they have stated that they are working on several projects at the same time now and that these projects are making good progress...Releasing all these projects within a short timeframe will not be a problem they said... I know whats going on now !!! They have completed the CMRT-module "that will take us to the end of the war". They have completed the CMFI-module "that will take us to the end of the war" and they have also managed to squiz in a little surprise...a CMFB module "that will take us to the end of the war"... And they will release all three of these modules on the 8th of may in a special VE-day bonus bundle !!! Would'nt that be nice ?
  6. Ahha ! might this be a little teaser for some long awaited information on the upcomming releases...I hope so
  7. With regards to blurry text...check your Nvidia settings... Having the FXAA anti-aliasing option turned on have resulted in blurry text for several CM-players in the past. If FXAA is turned on...try disabeling it... It worked for me...and many others
  8. That function is not implemented in the game...
  9. The patch?

    I think that BFCs decision to go for a VERY limited information sharing might actually be one of the reasons these speculations happen... Sure...On the pluss-side...they don't have to answer all that many questions and can concentrate on working...but a negative result of this quietness...is... SPECULATIONS !
  10. The patch?

    Yes...It is kind of wierd ! Since this patch will change the way the Tac AI behaves when troops comes under fire...atleast indirect fire...One would think that it would be a good idea to have it finished Before the playtesting of the upcomming modules starts...I guess it is to late for that now though...surely playtesting for the modules have been ongoing for quite some time now. But still...It ought to be BFC priority nr 1 to get this done...to see if any tweakings needs to be made to the scenarios/Campaigns of the next releases. Maybe they already have it finished ? but will not make it public until they release the first if these modules or something...
  11. From the Nr 1 thread on this topic...A post by sgt Squarehead "It may simply be down to an area being 'block painted' in an AI Setup or Move order.....Setup is always best done manually and I've found that if you paint one tile per vehicle in an AI group, it will often attempt to assign one vehicle per tile when carrying out those orders in game. " I agree with this fully. Both that the cause for the problem also is most likely a 'block-painted' waypoint and the best qure for it within the current game engine is to use multiple seperate tiles painted. The benefit of this is also that you will be able to specify the desired formation (line, vedge etc..) you want the AI Group to deploy in. In this particular situation paint 4 seperate tiles...chose the formation, the spacing and the excact location by painting the desired tiles... Like the sgt mentioned...by doing this the AI will usually asign 1 vehicle/tile...most of the times atleast
  12. Hello... I watched your second video on the Tube. Initially i did not really feel that having to start all over at the beginning of each battle was a very good idea... In a perfect world the player would be allowed to hold on to terrain taken in previous battles. I can see now that this will indeed be hard to do due to scripting limitations. hearing you explain how it might work playing this 'OPERATION' makes me more possitive to this project...It might actually work ! Like you mentioned...Having to move your entire fighting force through the 'already taken' terrain during each battle might become a bit tedious. If you are able to find a 'fix' for this somehow by clever use of the German AI it might not be all that bad though. The lack of persistent map-damage might be the biggest hurdle to overcome...There is no other word for it...Not having it will be a bit of a immersion killer unfortunatelly. However if you get the rest of the 'OPERATION' to work well...Many players might be willing to overlook this 'flaw'...If the gameplay is fun and the force-managment is intresting it might be enough... Taking about force managment...Do you know ? Will the campaign scripting be more flexible then i seem to remember when it comes to rest, refit ? will you be able to single out specific units in the script for certain things ? You have won me over...This OPERATION might work ! Best of luck...
  13. Hello... It's been a fair while (many months) since i had a chans to play this game or mess around in the editor...I have not been able to fix my gaming computer so i will have to buy a new one...It has taken me some time to save up the money (and it will take atleast two more months i guess)...I'm aiming for a high- (very high) end PC so it will cost me quite some money unfortunatelly... Main goal with my new machine will be to be able to play DCS in 4K VR...And offcourse Combat Mission (with the largest of maps and high unit number) CM might not be all that demanding on a new machine but 4K DCS will be i'm afraid... The lack of a gaming computer have ment that it has been a while since i messed around in the editor...From memory when i did some work on a Campaign a while ago this is how i remember it to be.. I'm guessing the former also...But i honestly does not really know how things are handled 'behind the scene'...IIRC the manual does not go into very much detail on this... If i'm not mistaking you can only have one CORE FILE/ Campaign...I don't Think that it will make much of a difference of your CORE units are from the same organic formation (the same battalion) of if you use 4 different battalions and use one Company from each...The CORE unit is the CORE unit regardless...You will not be able to single out a specific part of this CORE to recieve more or less of anything...The computer will 'be in charge of this'....That is my understanding atleast... If i'm wrong about this hopefully some of the more experienced Campaign designers will jump in here and correct me If we can single out specific units in a core for different things i would be very happy to know about this also...
  14. Just a small point regarding rest and refit (i guess you already know this...but just in case...) If you are using the campaign script for R&R i don't think that you will be able to specify any particular unit ( A Company, 3rd plt/ B Company for example ) for any unit specific kind of rest, refit or reinforcement. These things are 'force-wide' i belive...If you set replacements to 20 %...This will be for the entire force...not a specific company. Same thing with resupply etc.. To have a particular Company recieve a higher degree of REST i Think you will need to keep them in the scenario and just have them sit it out...Same thing with resupply...It will need to be done during the scenario using on-map supply dumps if the player wish to single out a specific unit for 'extra' supply... atleast this is how i Think it works..
  15. My pain

    Hitting a tank-size target (or close enough) with the accuracy of the rockets used back then must have been a real challange...Not excatelly laser-guided weapons Did the west ever use anything resembeling the PTABs that the IL2s where equiped with ? Those things atleast seems like a far superior weapon compared to rockets...