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RepsolCBR

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RepsolCBR last won the day on September 3 2019

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About RepsolCBR

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    Kristinehamn, SWEDEN

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  1. Not TRP related i know...😎 But with the V.4 update the AI has a new trick up its sleeve that is rather neat (atleast when playing scenarios)... - The on-map mortars doing areafire... The bombardment can start either via the game clock or triggers... A step in the right direction when it comes to AI and indirect fire
  2. Those scenarios are at the topp of my - to play list - Very impressive work indeed ! 😎
  3. More options With regards to objektives and reinforcements would indeed be welcome...😎 Things like: Reinforcements by trigger Timed objektives Unit specific objectives Minimum Unit value in objektives Would add a lot of flexebility to scenariodesign... And would not require anything else then a number of changes to the editor UI i belive...They Will have no impact on game performance Or AI behavior... With features like these...higher HQ Will be able to give the player some more specific instructions...😎 - Hold this possition in company strenth until... - After capture of the village 2nd platoon are to deploy in defensive possitions on the Western edge of the village...supported by first tank platoon... - the bridge should be secured no later then 1600 - The reminder of the force Will be released ones hill 154 have been secured.. Stuff like this..😆
  4. 1 meter looks good but i belive changing it in this scenario will change the gameplay...a bit to much. I tried this scenario a long time ago and liked it as is...😎
  5. I mainly agree with this...but when placed in good possitions i have found that they have decent survivability atleast against direct fire weapons like guns and HMGs... Also...when designing a scenario...elevating the terrain infront of the gun-possition using ditch lock 1 level will make a pretty notable differnce imo...This terrain elevation might be a bit tricky to 'hide' though because of having no FOW...In the right terrain, circumstances it can be useful though..😎
  6. Yes...😎 Does this seem to be the case in these stock scenarios ? I realise that most guys have not played many of them yet...but do you see these features implemented to any great degree so far..?
  7. One more question... This is the first BBC product released I belive with the new V.4 features in mind... Do things like area fire, face and revers/ withdraw make a significant impact on the way the AI plays ?
  8. I have actually been thinking quite a bit about this the last couple of weeks and have come up with a 'concept' that I think would work really neat..😆... Going by memory...I have not messed in the editor for a long time...due to not having had a gaming computer for a while....soon, soon I will have one ! 😎 As far as I remember though this concept should be doable and will be the first thing I will try ones I get my new machine. What this concept will allow is a campaign with... - player adjustable difficulty level on the fly.. - partially player selectable forces for each scenario.. - equipment upgrades through the campaign. - experience loss (due to cassualties) and experience gain. I belive I have found a way to do this without it being to much of a hassle for the player 😉.. I will obviously do some more research before getting cracking but what i'my thinking is to try and do a sort of semi historical campaign involving a kampgruppe from the 6th panzer division... The basic kampgruppe will be the remains of a panzergrenadierbattalion from the 114th regiment supported by a few tanks from 11th panzer regiment as well as some artillery... To complement this force the player will have a wide variety of other equipment from the divisions other formations to 'request' to be included in the kampfgruppe for the various scenarios. This might be things like the odd Tiger tank from the 503 heavy tank battalion or a pair of 88mm AA-guns, some engineers or maybe an additional HMG platoon...some more infantry... The player will be free to choose what he feels suites the situation best...there will be limits to these extra equipment though... This will bring some variaty/ flexibility to the scenarios and also be part of the system to allow the player to 'tweak' the difficulty level... For example for a particular scenario should you pick what might be the safest card...a pair of Tigers to complement your kampfgruppe or do you want to give yourself a bit more of a challenge and go with two StuG IIIS and a few AT-guns instead ? The player will choose 😎 Both the kampgruppe as well as all other formations comprising the 6th panzer division will upgrade their equipment as the campaign moves forward... What i'm thinking is something like a 15 scenario campaign devided into a number of chapters..each being 3 scenarios or there about... As of now i'm considering to start the campaign with the battle for Karkow in 1943...3 scenarios...and then move on to things like Korsun, Bagation, Hungary... 3 battleso for each chapter... Between each chapter there will be equipment upgrade as well as some experience gain/loss amongst the troops... As said...I will do more research about the division before getting started to get somewhat correct locations, equipment and enemies...etc And about the enemies..your troops will not be the only ones upgrading their equipment.. so will the enemy 😲 This is the plan 😎...it may well turn into nothing ones I start to put this concept of mine into test...it may not work..but I do belive it will. I will indeed give it a try... It will no doubt be a long time project even if it works...A year at least I'm guessing... I'm really eager to try this out though...if it works it would be... kind of cool 😊
  9. Yep...it would be kind of nice to be able to play campaigns one day that stretched over a longer period of time then what currently is the case... For example follow a certain formation through Barbarossa , typhoon , case blue etc etc...maybe to the end of the war... Seeing equipment upgrades and stuff as the campaigns moves forward...
  10. If charging a small fee for the upgrades in any way helps BFC to continue making these updates i have no problems what so ever to spend my money on this... I just wish they could produce more of them...faster ! 😁 But unfortunatelly that would cost even more money i guess..
  11. They are all good 😎 but the WW2 ones are not quite as...deadly ! One of those might be a good pick to start with... Ones you do take the plunge i would recomend a mix of playing scenarios and improving your 'equipment knowledge' through running dedicated test using the QB battles... To be able to formulate good tactics it will be vital to know what strenths and weakneses both your own and the enememy equipment has...As you become more and more familuar with these strenths and weakneses the game will become even more fun imo...and you will be a far better player ! 😉
  12. Yepp...it is a completally different experience... I have only started playing H2H...No doubt it takes CM to another level... Very fun and challeging 😎 Vs the AI is a good startingpoint though
  13. I don't really think that this game is all that difficult. Atleast not when playing against the AI...Will just a little bit off experience you will be doing fine in vs AI gameplay... Facing off against a more experienced human player is a different matter though...😉 I agree with most of the above comments...regarding playing QBs in hotseat vs yourself... It's a very good way to learn the effect of different weapons on different targets...What kind of suppression will guy get from a HMG, from a 20mm auto cannon, from a rifle squad...At what ranges...What damage do they do against various targets ? Playing hotseat against yourself you will be able to see the results first hand 😎 Like Combatintman said...The link to Bil Hardenbergers stuff is really good reading... as well as this stuff...
  14. IIRC a side effect of changing the size of a map is that flavoured objects gets moved out of place...Atleast when you change the mapsize in two of the 4 directions... This makes it fairly unneccesary to add flavoured objects to these master maps.. Add the flavour ones you have the mapsize decided..
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