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Hilts

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  1. I would think it would be the weight of the shell, Warts. Hey 76mm!... Are you 37mm's dad?
  2. Playing this at the moment with my mate. It's a good little scenario and quite exciting. So far holding the paras off but I'm waiting for this bocage bug to rear it's ugly head and spoil things but so far so good. Cheers.
  3. I don't think all is as it should be. I'm playing through the Kampfgruppe Engle campaign (which I started in engine 3) and my troops seem skittish. Two half squads, one vet the other crack were behind a bocage hedge. A mortar round landed nearby (at the other side of the hedge) and both squads ran through the gap towards the enemy and cowered in open ground. I thought this was precisely what the patch was supposed to correct.
  4. At long last!..... Thanks for these. There are 2 patches for BS. Do I need them both? Or is the 2.11 all inclusive? I'm running game engine 4 version 2.0 at the moment. Also, is it possible to resume campaigns and scenarios in 4.1 that have been started in game engine 3?
  5. I have noticed that those annoying gaps that are present where modular buildings are joined are a lot more noticeable in industrial complexes where the internal walls have been removed. (The gaps are the same width as the thickness of the internal wall). FYI Ian it's the same in Final Blitzkreig too. I haven't checked the other titles but I suspect it's a common fault in all the games. Will they be also fixed in the 4.0 patch?
  6. I haven't got a screenshot of that particular example. It happened a while back when I was playing the demo. I don't think you can order a move through it. It my case it happened when I entered a building with no windows in the far wall. The troops gravitated towards the gap because there were enemy across the courtyard as if it was a window/door and one slipped through into the open and was promptly shot. The gaps are visible in all the demo scenarios where buildings join but you will only notice troops firing through them if there is no window available.
  7. The big unsightly vertical gaps where modular building are joined. Looks ok from outside but move troops inside or even just the camera and you will see them on any urban scenario. Troops can can take and give fire through them and even move through them at ground level. Particularly annoying on Breaking the Bank where you can take fire through a supposedly solid wall.
  8. Damnit! That nasty building bug hasn't been fixed. It's a pretty big deal and thought it would have been taken care of by now.
  9. On the "Bank" scenario there are unsightly big gaps where many of the modular buildings are joined. Troops can move and fire through them!
  10. I have to say I'm quite impressed with the new troop behaviour under fire. Not tried it with entrenchments yet but in the Bank scenario I've got several exciting inter-building firefights going on which would have been impossible before as everyone just ran away. Seems like Combat Mission is fun again! I'm looking forward to the release of the patch to bring the other titles up to this standard. Well done Battlefront!
  11. Finally, somebody has come up with some sort of reasonable answer instead of just ranting off..... Thank you.
  12. What's the latest on the forthcoming patch? It seems a bit strange that we are halfway through the fourteenth month since 4.0 was released and we have still had absolutely nothing....
  13. Those guys seem about as reluctant to perform "buddy aid" as my men.
  14. If the Maxim M1910 is that Russian contraption on wheels, it deploys automatically.
  15. This is great Steve but when can we expect some kind of a patch to correct the problem that was introduced with version 4.0? I am referring of course to the fleeing of troops from buildings and fortifications when a HE round lands anywhere near them! We have been waiting over a year now and many of us have had to revert all our games back to version 3.0 to get a decent game.
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