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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve

Hilts

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About Hilts

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  1. I have some FI saved turns from a PBEM battle that perfectly illustrate the currently absurd situation of good quality troops fleeing foxholes and trenches due to enemy small arms fire. Let me know where you want 'em sent.
  2. Thanks for the prompt replies lads. You are correct Ian. The older version of the game does not recognise the newer version saved game file.
  3. Having upgraded all my games to 4.0 what's the quickest and easiest way of getting the previous version back on my PC and can battles/campaigns that have been started in 4.0 be resumed in 3.0?
  4. This is a good test and illustrates perfectly the problems most of us are encountering. What is the point of entrenchments at all if troops abandon them so easily? In the other post on the FI forum Steve comments about the effects of panic on troops. I think we can all agree that if troops panic, no matter what their skill level they will become unpredictable. The problem is that troops are vacating buildings and entrenchments before they get to a panicked state as was aptly shown by the fleeing of the MG team in the video. I have seen this many times in my own battles. I think it needs more than just tweaking. Personally I would be for re-setting things back to version 3.0 at the very least.
  5. Agreed...... I have seen a lot of this lately. It doesn't take much to make good quality troops vacate buildings or foxholes and I'm not talking just about HE . Small arms fire will suffice. It's sometimes kind of cool if the troops retreat out the back into cover when under fire but half the time they run out through the front into a hail of bullets or tank shells, well that just looks f*****g ridiculous!
  6. Most of the BS mods were done by Kieme. You can find them all in his modding corner. It's the 8th post down on this page.
  7. Sure thing. I have two files up to now which I will send to you. Where do you want them?
  8. From my observations it seems to me that in about 80% of scenarios and maybe 90% of Quick battles that there is not an underlying problem. However, once in a while a scenario or mission from a campaign comes along that falls into the other category. The parameters are usually the same i.e. it involves a heavy attacking force trying to dislodge a much weaker defending force from either buildings or foxholes/entrenchments. I have noted the effects are similar whether the defending troops are controlled by human player or the AI. Unfortunately for me I am in the middle of one right now, trying to occupy building, trenches and foxholes at each end of a bridge to gain a victory. I am experiencing veteran and crack paratroopers running from buildings and fortifications when under small arms fire and no they are not panicked but merely rattled. Their desire to evacuate the said buildings/fortifications is so strong that at times they even over-ride the pause orders that I keep having to give them. The troops in the trench in the foreground are all running or about to run due to small arms fire and then to make matters worse they get creamed by mortars that just start landing on them as they cower and run around in the open. You will notice that the HQ I highlighted is crack and rattled as are most of the others. My opponent must be having a field day but I can assure you it is not much fun for me. And yes, before all you nay sayers pipe up, I do have a saved game which proves what I and many others have been stating on here for the last few months. I will be happy to share it with any or all interested parties.
  9. Just tried it in game. Sounds good. Thanks mate.
  10. Just out of interest, was this played in version 3.0 or the new 4.0 upgrade?
  11. Yes, it's still an infantry icon in 4.0
  12. I'm not sure the battle of Stalingrad would have lasted quite as long if troops had positioned themselves behind buildings rather than in them....
  13. Nicely shot videos. Much better to just watch the action rather than a lot of laborious movement plotting. I'll check out your other stuff. What terrain mod were you using?
  14. I welcome all the other changes in 4.0 , particularly the more robust hunt command but it's the change they made to the troop AI and the effects of HE fire that's causing the trouble. It could do with another tweak to bring it somewhere between the two in my opinion.
  15. I was two thirds of the way through playing a mission from Conrath's Counterattack. I forget which number mission but it's the one where the Germans have to fight their way up a valley and capture the crossroads. I had been blasting away at the American foxholes for what seemed like an eternity with machine gun fire and tank 50mm and 75mm HE. Progress was tough and slow. Within five turns of upgrading to engine 4.0 all the American troops had fled and I was able to just amble up and take the crossroads with hardly any additional casualties. I am also playing through the Road to Nijmegen campaign (where the boot is on the other foot) and have reached the missions where hordes of Germans attack the US paras around the windmill and hotel. For some reason the designer has chosen to make all the paras regular troops and so are constantly fleeing for their lives when confronted by such numbers and fire-power, making the battle hopeless and pointless. It seems to me that suddenly a lot of the fun has been taken out of these battles unless you play with veteran or above. As I tend to play more scenarios/campaigns than quick battles this is very seldom possible.