Jump to content

Hilts

Members
  • Posts

    443
  • Joined

  • Last visited

Profile Information

  • Location:
    Stalag Luft III

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Hilts's Achievements

Senior Member

Senior Member (3/3)

52

Reputation

  1. There is a way to get troops to kneel rather than go prone. If you retreat the sniper team 20 metres or so (quick move would do), then from the new position issue a pause command of about 10 or 15 seconds and then a hunt order back to the position that you want them in (or maybe just past it). On the next turn (whilst the team is still hunting) click the pause button on the interface and the team should kneel (I can't remember if they kneel straight away or on the following turn). It takes a bit of practice to stop them in the correct place so a bit of trial and error will probably be needed. You might also want to issue them with a target arc in the direction you want them to shoot, after they have paused. Hope all this makes sense.....
  2. All that makes sense. I'll expect Kruger in another 15 minutes then. Thank you gentlemen....
  3. Lol, unfortunately he is not. Just one lone conscript driver. What's even more odd is that he can't drive it anywhere as the location is surrounded by impassable terrain, which makes me think something is amiss.
  4. Hello @George MC I'm on mission 5.2a "shnelle Truppen Angriffe!", having pushed on in the last mission, rather than rest up. It says in the briefing/tactical map that KG Kruger is to arrive at ETA 18.30hrs. It's now 18.45hrs and I've just had notification of reinforcements. When I look for them all that's arrived is a lone Kubelwagen in the rectangular bunch of conifers to the rear of point 132.1. I was expecting KG Kruger to come in on the road near point 124.5. Any ideas as to what's going on? Will there still be time for them to arrive or will I have to soldier on without them? The losses in the previous missions have not been too heavy so I don't think that is the problem. I expected more than just one Kubel.....
  5. I've just taken a look and the map in mission 1 is a vast improvement from the original. Well done and thanks for re-working it all. Will give it another go asap.
  6. I played most of the original. When you say you have revised the maps does that mean you've got rid of those awful zig-zag roads? If so I'll take another look.
  7. Wow! 10 years since I did this very enjoyable DAR. Just bumping it up in case any of the current crop of players want to have a look. H
  8. The key to calling in off map fire support promptly is to make sure you have good LOS, not only on the target but also the surrounding area. I suspect what is happening is that your HQ has LOS to the target but not to where the spotting rounds are falling, so they can't communicate that information back to the mortar guys, to correct their firing. Try moving the HQ to a better position where it has more complete LOS.
  9. Excellent! It's always good to get new and revised campaigns to play, from a craftsman.
  10. Hey Blesk! It's probably my fault your mortars were out of range because sadly I didn't manage to advance far enough to actually put them in range. lol
  11. We won't be playing that one again but we may try out the German counter-attack at some point but has that problem with the missing Canadian platoon HQs been sorted out in the counter-attack scenario?
  12. If you intend to play as the Allies then you might get away with playing the harder version if you are playing against the AI but trust me, you don't want to be playing the harder version if it's H2H, unless you are very, very good!
  13. I have seen this before in Fortress Italy but curiously only when I set up a PBEM as Allies. You should be able to just play through it by sending the file as is. He enters his password and sets up then returns the file and you enter your password and set up. Then it should play as normal with you as the second player.
×
×
  • Create New...