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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Jock Tamson

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About Jock Tamson

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  1. I would prefer forces to be something that could be exported and imported as a separate file. Eg you could have a bunch of saved XML forces created by yourself and third parties, that could be loaded into QBs. These could be hosted on one of the repositories as eg "6,000 point, 1944, mixed force, US Army".
  2. New features curiosity

    I'd like to see some way to export / import forces into Quick Battles. One of the biggest frustrations of single player is the lack of surprise at AI forces (because if you want a decent battle you have to tailor the AI force). It would be great if you could import other user's AI forces eg via xml file or similar. Could get a bit of community engagement around creating opponents for people (as some people would take pleasure in crafting a challenging opposing force within given points/timescale/etc constraints). Force files could be hosted as "3000 point 1944 Heer defensive force", "3000 point 1944 US probe force" , etc.
  3. You could explode your original BRZs and have a look ?
  4. I used to love browsing the 1:72 packs of Airfix infantry, with the beautiful box art. In my part of Scotland, or maybe just among my friends, we used to call 1:72 soldiers "midgies". I built dozens of Airfix models, but never painted any of them, it was all about the building for me. Although the AFVs had a part to play in my various solo wargames, usually with copies of a couple of Donald Featherstone's books lying open which I had out on repeat loans from our local library - maybe "Solo Wargaming" and "Wargaming Airborne Operations". I was 8, and I thought Featherstone was a god. My battlefield was a reversed Subbuteo pitch laid over chipboard, with books underneath to form hills.
  5. Stagler's CMBS Mods

    ...which is quite clearly for a product called "Easy PDF Combine". I agree that they hope that people who don't read what the screen is saying will accidentally click on the wrong link.
  6. Demo charges on pillbox

    Yes, much the same as assaulting vehicles, the crew - who had no idea you were there - will come piling out and kill your assaulters once you have blown up their vehicle. Meanwhile your assaulters will allow themselves to be shot up by the egressing crew as if they had no idea there might have been anyone in the vehicle.
  7. No it is not hard to install, but it does not encourage casual purchase. S***m on the other hand enables casual product discovery and purchase - search by genre.
  8. Absolute bunk. By your logic, Battlefront start selling their products via Steam, and then somehow Steve stops being Steve and succumbs to the deluge of feedback. "New people", my God, the mere thought of it!
  9. Fan tears a strip off fan, because first fan wants more people to find and play game they both love. Nuts! Meanwhile outside the CM bubble a generation of gamers spends billions of dollars on Steam, GoG.com etc and is barely aware that software is available anywhere else. When I built my gaming PC back in 2011, after being away from games for a decade or so, I was suspicious of Steam and bought Rise of Flight and Arma 2 on CD. That lasted about 6 weeks before I realised that things had moved on. I now have I guess 100 or so titles, many of a type that I probably wouldn't have considered back in the day when I purchased CDs. As any Steam user will tell you, the shop is always open . Buy a game, go and get another beer, come back and it's installed.
  10. Video of custom Arnhem Bridge layout

    Impressive although I think 6mm works better for WW2
  11. Why is it........?

    With respect, and speaking as someone who works in this environment, the decisions as to what appears in a given version of the game engine have got far more to do with available programming resource, desired release dates and business decisions relating to worthwhile features, than what can be "packed into the code" - a phrase that doesn't really have any technical meaning. Most people have systems with an additional three CPU cores doing no work while CM is running. Re-engineering CM to make more use of these would be a huge undertaking, but it is a resource and business limitation, not a technical one. Different 3d engine offering improved terrain and building deformation? - business decision, not a technical limitation. I don't share the OP's criticisms, most of them are flat out wrong, however as someone who only plays single player and has bought pretty much everything that has come out, I do share his experience of upgrading over the years and then slowly going off the boil as I come up against familiar let downs in single player particularly.
  12. brittle 4.0 infantry

    I think the bugging out behaviour, in urban environments in particular, is probably the most frustrating. I would prefer more nuance - sometimes crawling out of the back edge of buildings rather than the full on dash out into the open across the street and line of fire.
  13. 4.0 Infantry AI

    Appreciate your point re the possibility that there is no HD location. However, I don't believe your point about Area Fire is correct, no Area Fire will take place even if a HD location has not been found. I will happily stand corrected on that though, I will experiment tonight.
  14. 4.0 Infantry AI

    That target line on the HD waypoint is not an area fire order. Have you actually tried it? - I don't see the behaviour you are describing (ie the Area Fire).
  15. Move, then Fire

    as others have said, using the target command from the waypoint you have plotted is key. Adjust the waypoint until you have a clear blue target line to your proposed target.