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Kronolog

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  1. This limitation does not seem to apply to German armoured pioneers: they always have two LMGs per squad. Did they have a higher priority for weapons compared to the panzergrenadiers? It would be interesting if the equipment quality options in the editor had wider-ranging effects compared to what it has now. For example: if you chose "poor", you would get platoon and company HQ's without radios, officers and NCO's without binoculars and German infantry with a zero chance of starting with panzerfausts, for example.
  2. The biggest problem with Graviteam Tactics as I see it is its low unit density: you can only deploy roughly a company per square kilometre, which makes the battles feel unrealistic, even though the maps and the combat is visually stunning to behold. CM isn't as pretty, but you can achieve a much more realistic concentration of troops on the maps.
  3. It was very enjoyable (even though I lost). The American artillery felt appropriately effective: the off-map artillery annihilated my heavy machine gun platoon and caused a number of casualties among the rifle platoons; and the light mortars likewise took a toll. In the end only one VG-platoon, the pioneer platoon and the StuGs were available to assault the "Woods" objective, as the other two platoons in the company were ineffective due to casualties from the artillery and American infantry. Unfortunately most of the assaulting infantry and pioneers were killed or wounded by hand grenades in the forest, and the Americans still had two men in the objective zone at the end, thereby denying me the objective. I got a little careless towards the end, which resulted in some unnecessary casualties, but fighting in forests seems very costly for the attacker (although this is due to CM game mechanics) as a couple of enemy soldiers with SMG's and grenades can kill a whole squad in a matter of seconds.
  4. I noticed that after installing the 4.0 update, each of the two regular sturm squads in the volksgrenadier sturm platoons have two executive officers in addition to the squad leader and assistant squad leader. Is this intentional?
  5. Is there any difference between a tank with a light red cross labelled "knocked out", and a tank with a dark read skull-and-bones labelled "destroyed"? Does it impact scoring in some way?
  6. I'm playing "Storm on Stoumont", and according to the briefing I should have two batteries of 105mm howitzers available from the beginning, but in fact I only have one. Does anyone know if this is intentional or if it's an error? I've already posted this in the Kampfgruppe Peiper campaign thread, but as it might be a bug or an error I thought I should post it here as well.
  7. Yes, from the briefing it seems that you should have a total of three batteries: two at start, and then receive one additional later. It would certainly help to even the odds a bit.
  8. I'm playing "Storm on Stoumont", and according to the briefing I should have two batteries of 105mm howitzers available from the beginning, but in fact I only have one. Does anyone know if this is intentional or if it's an error?
  9. Well, I must say that I've found the campaign most enjoyable and finely balanced. Playing on elite I've completed the two first missions, both times with about five dead and ten gravely wounded. From my limited experience it seems as if the key to success is to base everything around your tanks (both of my churchills expended 4k besa-rounds each in about an hour and a half which it took to complete the missions), given the lacking firepower of the section and the lack of heavy MGs at the coy level.
  10. This is something I'm learning the hard way, after having started out with CMBN and then gotten CMSF. Using your riflemen in the latter seem to be a last resort whereas it is crucial in the former.
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