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Ivanov

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Posts posted by Ivanov

  1. I love the balance and pace of CMCW and in this respect, it could also be my favourite. But it needs more content. The battles are too big as for my taste - not that the maps are to big - because it's a good thing, but there are too many units to manage. I can't handle such a big scenarios with the level of micromanagement required in this game. We need more medium and small scenarios - company size being optimal for me.

  2. 16 hours ago, Chibot Mk IX said:

    Did you use "Target" command to engage the enemy inf units?  If so, then your squad will fire Dragon ATGM at the infantry units . Avoid the "Target" command. 

    This could be a good clue. I'd say I didn't target the infantry manually but I'm not 100% sure. I'll keep that in mind.

  3. 11 hours ago, c3k said:

    Agreed.

    You don't happen to have a savegame?

    I don't, I just have a screenshot. The US teams deployed on the roof of the building fired 3 or 4 Dragons at the Soviet infantry racing across the filed. It did nothing to the Soviets. They only suffered loses from the M113 0.5cal fire. If the infantry was firing their small arms instead of the Dragons, the Reds would suffer much heavier loses. 

    https://postimg.cc/BLp1w1v8

  4. 10 hours ago, Double Deuce said:

    I was a tanker (and also a scout) when I was in, but the infantry we deployed with (attached to our Task Force) talked about using their TOWs to target dismounts hiding/defending in buildings. The concepts sounds good by I can't confirm it would be that effective.

    Using ATGM against infantry makes sense in some situations, for example when the infantry is stationary in improved positions or buildings. But firing ATGM at the dispersed infantry that is running across an open field ( as it happened in my case ) is a waste of an asset.

  5. 9 hours ago, MikeyD said:

    In CMSF2 its an ATGM free-for-all because the assumption is the Syrian forces will be armor-light. CMBS use of ATGMs against infantry was significantly reduced because its considered an armor-rich environment. This is the first time I've seen mention of ATGMs being fired against infantry in CMCW. I don't know if its rare or common because nobody's mentioned it before.

    I think it's fair to assume that CMCW offers an extremely armir-rich environment.

  6. To my horror, I observed that the TAC AI fires ATGM's at enemy infantry. I had few anti-tank teams ready to stop enemy armour. But when the enemy infantry appeared, they quickly started firing the precious Dragons a them. Given that there're only 3 Dragoons per squad, this was a total waste and no harm was done to the hostile infantry. Is there a way of preventing such a behaviour? I know that there's the armour arc command, but I also want my teams to engage the infantry if necessary, but without expending of the few ATGM's in their possession. 

    On a similar note, I noticed that infantry tends to fire the LAW's in volleys, usually expending them all in the process and often missing the target. I would prefer to the infantry teams to be more careful with the LAW's, because when they're gone, they have no other weapon against the armor. 

  7. We have two beta testers who said two different things. Mikey D said that the game portrays Cold War through American eyes and that the lack of Soviet imagery, was a conscious choice. Combatintman on the other hand reaffirmed, that there's plenty of Soviet content in the game. I also think that the red forces are covered pretty extensively in the game to justify a separate imagery. As to the free images, there would be sufficient of them available. I've seen them in other games. For example one of the images above was used for free as a cover of a recent board game. I'd say that photos taken during the Soviet era, probably belong now to a public domain ( oh joys of communism)!

    brez_war_cover.jpg


    Personally I would prefer custom made models of equipment of both sides like in other CM games. I always thought they were a nice touch.

  8. 34 minutes ago, Thewood1 said:

    The source for that pic no longer exists.  Not sure BFC can use it legally.

     

    13 minutes ago, akd said:

    And, of course, very low quality regardless.

    Guys it was only an example. Just type in Wikimedia some names of Soviet era equipment like T-72 or BMP-1 and there's stuff to be found.

  9. 2 hours ago, MikeyD said:

    At the very beginning of the Cold War Beta I asked the obvious question: Is this title being constructed from the viewpoint of 'Glorious Soviet army conquers the west' or from the perspective 'Valiant NATO forces hold back the red hoard'? (CMRT, for example, is primarily from the viewpoint of the Russians winning WWII.) After some discussion it was settled that the Cold War title is primarily viewed through American eyes, not Soviet. So leaning heavily on depictions of American forces is a deliberate choice

    If that was a decision of the dev team, than further discussion is pointless. I am surprised nevertheless. CMBS or CMSF have an obvious pro-western bias, but the images of both sides are present in those games. Another difference with other CM titles is, that CW uses pictures while other games were using computer generated models of military hardware. So I thought that there was maybe a smaller budget for the eye candy in CW.

  10. 1 hour ago, akd said:

    If you can suggest some suggest some archival Soviet photos that are available without licensing issues and are of similar quality, I’d bet they could be added.  The US stuff comes from National Archives with no strings attached.

     

    I looked myself, but language skills limit how effectively I can search.

    You can find quite a lot of free images of Cold War era hardware in Wikimedia. Most of it are post CW era, but you can also find stuff from the period of interest:

    https://commons.wikimedia.org/wiki/File:Decontaminant_of_a_T-64_MBT.JPEG

  11. I'm a little disappointed that all the screens during the scenario loading, feature only the imperialist forces. I haven't seen even one image of Soviet forces. You may say it's irrelevant but since some scenarios load for ages, I'd like to have some variety in this field 😉 I guess we'll need to wait for the mods, but I'm just curious why only one side is featured on the images? If I recall correctly, in other CM games there has been always a greater variety and both sides were represented. 

  12. 22 hours ago, MikeyD said:

    I had included T72s in my Fahrbahns scenario because I imagined they might never show up in a scenario otherwise. Because why would anyone pick T72 when you can play with T64s and T80s? I guess i underestimated the nostalgic appeal of T72.

    Great scenario BTW. I loved it.

  13. I'm a little surprised to see quite a lot of Soviet T-72's in the game. Were there ever Soviet tanks of this type deployed in East Germany? If I recall correctly they were in service with the third echelon units based in USSR. The main Soviet tank in GDR in late 70's was still T-62 and it was being replaced by T-80. I realize that for average westerner every Soviet tank from that period was T-72, but this impression is not correct. 

  14. 1 minute ago, Majick said:

    If you buy it now you will be able to get a Steam key through Slitherine once it is released on Steam.  At least, thats been the case with all the other titles that have found their way to Steam so far.

    Yep, I hope it will be the case. Let's wait for an official confirmation from the Battlefront Central Committee 🚩

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