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About Ivanov

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    Senior Member
  • Birthday 08/27/1980

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    History, wargaming


  • Biography
    A military history fan and a part time singer. Studied history at the Jagiellonian Universtiy.
  • Location
  • Interests
    History, wargaming, music.
  • Occupation
    Architectural modelmaker

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  1. Ivanov

    AT gun crews

    Well hopefully it will be addressed in some future ( CM 3 maybe ). Since the guns are practically immobile under the attack, it would greatly improve their survivability under fire.
  2. Is there a way to detach the anti-tank crews from the guns ( for example for the duration of the enemy artillery fire ) and then attach them again? There's the Bail Out command, but I it seems that it's impossible to reattach the crews back to the guns afterwards.
  3. Don't kid yourself guys. A best selling game has to include American forces, so no Eastern Front or North Africa 1941-42. Maybe the first CM3 game could be something like Torch to Tunis. But unfortunately it seems like Normandy would always have the priority. I personally would love to see Barbarossa or France 1940. As to North Africa - sure the open terrain gives you a possibility of sweeping maneuvers, but the maps would need to be huge and the whole concept of the game should be different, with the introduction of planning and operational phases.
  4. There could be maps, that would represent nuclear wastelands and a new category of units - post nuke stragglers
  5. True. But anyway, there's a potential for a FB expansion - Patton at Metz, Colmar Pocket, crossing the Rhine, Ruhr pocket... And of course the British expansions with Canadians and Poles - aforementioned Scheldt or Rhineland. Well, that would be at least two expansions - one Americans with the addition of the French and second British with the Allied nations.
  6. Given the limited resources of Battlefront ( look how painfully slow is the proces of remaking SF ), I don't think Fulda is even on the horizon. But in some unspecified future - why not? It would sell like crazy.
  7. Ivanov

    CMSF2 Demos Released!

    The demo is excellent! CM is getting better and better with each release, no matter if it's WW2 or modern. It's a pity we'll have to wait for a final, complete game. Oh and by the way - Fulda!
  8. But two MG 42's per squad, with their rate of fire, surely are able to hit something. From my experience squad vs squad, the Germans are able very quickly to achieve a fire superiority and suppress the US squad.
  9. Yeah, I've always thought, that the German and Soviet squads are too lavishly equipped with the automatic weapons. Two MG 42's, MP 40 and StG 44 per squad seems way over the top. Compare it to US squads in Bulge game and Waffen SS looks like space stromtroopers, against the medieval peasant rebles with pitchforks and sticks. Same in case of the Soviets, they have too many submachine guns per squad. Maybe some elite recon troops, the Spetsnaz precursors were so equipped, but definitely not the regular units, not even Guards. I think that the German and Soviet squads in CM had been boosted for the game balance reasons.
  10. Ivanov


    I wouldn't draw any conclusions from the YT videos. They are not representative because they always show successful attacks from the ambush positions. I haven't seen many videos where the missile missed or malfunctioned. So the ATGM porn present online has to represent only small fraction of the actual launches. Of course the're ATGM systems like Spike NLOS with a range over 20km designed to be fired at the targets BVR. But they are designed for the helicopters or some future tank destroyers, that would be networked with drones or other observation systems. Having said this, I'd love to see a little bigger CM maps. They don't have to be 10x10km, but maybe 5x5km, something more suitable for mechanized combat. The current maps are great for infantry combat or WW2. For modern mech warfare - not so much.
  11. Ivanov


    Yeah, and how often will they have the opportunity to fire at such a long distances? On the European theatre, the average engagement distance for tanks or ATGMs is about 1km.
  12. Because there're tons of WW2 based games, including Combat Mission. Games like Shock Force or Black Sea are quite exhilarating because unlike WW2, the themes they represent haven't been overdone to death by the gaming industry. It's not even that they are fictional, I'd be equally happy for example with CM Yom Kippur. I think that there's a big market for the 80's based game, because many people grew up or even served in the military during that period. For some reason Flashpoint Campaigns Red Storm become one of my favourite games on all times. I just can't get the same level of excitement anymore if it comes to WW2.
  13. Ivanov

    The state of CMSF2

    Spot the Canadian: