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Seedorf81

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  1. Upvote
    Seedorf81 reacted to kohlenklau in CMFB (Unofficial) Screenshot Thread   
    Where are the %$#*&%! schwimmwagens? 
  2. Upvote
    Seedorf81 reacted to Sgt.Squarehead in Lend lease Independent Soviet Tank Regiments   
    This is an interesting site, with some smashing eye-candy:
    https://www.o5m6.de/

  3. Upvote
    Seedorf81 reacted to Thewood1 in CMFI Rome to Victory Bones   
    Wow, that bone thread was 3.5 years ago.  So that means the CMFI module has been in development for over 3.5 years, and looks like it will be 4 years to deliver.  That's a long time.  The patriots have been in three Super Bowls since that thread.
  4. Like
    Seedorf81 got a reaction from Sgt.Squarehead in Any one want to take a guess or make a wish as to what the Rome to Victory campaigns will be?   
    The "finally it's here, the Schwimmwagen" - campaign?!
  5. Like
    Seedorf81 got a reaction from zinzan in Time for some bones.   
    He probably meant: CLOSE THIS THREAD, DAM# IT! I JUST WON'T PROVIDE SCREENIES FOR ANOTHER SIX MONTHS.
  6. Like
    Seedorf81 got a reaction from Ultradave in Time for some bones.   
    He probably meant: CLOSE THIS THREAD, DAM# IT! I JUST WON'T PROVIDE SCREENIES FOR ANOTHER SIX MONTHS.
  7. Upvote
    Seedorf81 reacted to Aragorn2002 in Time for some bones.   
    Elvis, I'm waiting for your reaction. Steve mentioned some time ago that he would ask the guys working on the modules to make some screenshots. He apparently thought it is a reasonable request. Since you're the new kid in town, could you answer my post please? Two or three screenshots per module would cause a lot of joy among those who are waiting, I'm sure. Shouldn't take too much time.
    And before some people will state that it will only cause an endless discussion and thousands of questions, we could simply agree that we're not going to discuss them. Just post them and close the thread.
  8. Upvote
    Seedorf81 reacted to Aragorn2002 in Time for some bones.   
    It's almost the middle of May 2019 and it's probably fair to say the new modules for CMFI and CMRT are not around the corner yet.  The community showed remarkable patience all in all and will continue to do so in the coming months. It would however be a justified and fair gesture if BF gave us some bones, in the shape of a series of good screenshots for both modules. After all this time in development there has to be something interesting to show to us. I'm not talking about release dates or pages full of information. Just some juicy screenshots so we all know what we are waiting for and why it is worth waiting for.
    It's time for some bones, me thinks.
  9. Upvote
    Seedorf81 reacted to MOS:96B2P in BATTLE DRILL - A CM Tactics Blog   
    In the WWII titles I have found it useful to give platoon HQ's a 50 meter 360o Target Arc. (100 meters across)   This serves the purpose of keeping the HQ from firing at far off targets and drawing return fire.  But it is also a visual reminder of the automatic C2 voice distance.  I attempt, with a few exceptions, to make this the area of operations for the fire teams of the platoon.  I will especially keep the forward (in-contact) fire teams in this arc.  The reserve squad, teams giving medic aid, 60mm mortar etc may fall a short distance behind this arc and are called forward when needed.  My self defense arc for Company HQs & Forward Observers is 32 meters.    


    In CMBS with the communications  gear that is present I am still experimenting with the target/command arc concept.  It is not needed as much for C2 but I still like a defined area of operations for my platoons.    
    Just FYI reference the Hide command.  It will reduce the automatic 50 meter voice C2 to about 16 - 20 meters. 
     
     
     
     
       
  10. Like
    Seedorf81 got a reaction from kohlenklau in Any one want to take a guess or make a wish as to what the Rome to Victory campaigns will be?   
    The "finally it's here, the Schwimmwagen" - campaign?!
  11. Upvote
    Seedorf81 reacted to kohlenklau in Some Fortress Italy Christmas bones...   
    I only want the mules if they are in a schwimmwagen!
  12. Upvote
    Seedorf81 reacted to aleader in Best order for building entry   
    The bigger issue I'm having in the 'Breaking the Bank' battle is getting destroyed by forces on the other side of the street once I cross into the 1st building.  I wish there was a way to keep them back from the windows once they enter the building.  There's so many buildings in this one, and you don't have any AFV support unless you go around the outside edges, which I always assume is a death trap. 
    Another thing I've run into a few times now is infantry entering the side and front of a building instead of the rear door, which is a much safer option obviously.  I've had a few squads chopped up by fire because of this (happens even when I split the squads).  I do give shorter orders outside the rear entrance, but they still spread out and go in three different ways.  I'm assuming this is a 'feature' of 4.0?  I do like that they spread out better now, but it causes some dumb behaviour if that's what's going on.  I have also had a few squads run away at the first hint of fire coming their way even though they aren't panicked or routed.  
    Anyone have tips for these issues?
  13. Like
    Seedorf81 reacted to BFCElvis in CMRT - BETA AAR - German Side   
    The souls of the departed.
  14. Like
    Seedorf81 reacted to Josey Wales in CMFB Meeting engagement AAR   
    A CMFB meeting engagement between Big Joe of the FGM and myself.
     
    Part One;
     
    Part Two;
     
  15. Upvote
    Seedorf81 reacted to WynnterGreen in The CMBN Theater is open! Post cinematic CMBN vids here.   
    An oldie.....
     

  16. Upvote
    Seedorf81 reacted to waclaw in CM: Battle of the Bulge Stream gameplay   
    I do not understand the excitement - I am disappointed, I hoped that it would bring a new quality, and we got some new models and lots of white color (it is not a texture snow)
  17. Upvote
    Seedorf81 reacted to GreenAsJade in CM:BN Screenshot Thread #2   
    Nice one!!!!! Be excellent to each other. And... Party On Dudes!

    Oh, and here's what the guys at the top is looking at, courtesy of Sergei's Esper machine:




    GaJ
  18. Upvote
    Seedorf81 got a reaction from umlaut in Are distant shooters spotted too easily?   
    Womble, thanks for your explanation.

    I see that my comment wasn't justified. Mainly because of a lack of really understanding the way spotting works and partly because of my
    never ending impatience. (Splitting platoons? Yeah, sure, no time for that. Going "SLOW" for the last AS or two? Come on, slow is for
    girlies! Moving "SLOW" inside buildings?? Can't do that, I've got to run. Target arcs? No way, Jose!)

    If I use your splendid advice, I might get more out of the game.

    I do appreciate the relaxed and friendly tone of your reaction. How nice would this forum be if all posters would be this civil..
  19. Upvote
    Seedorf81 got a reaction from gnarly in Are distant shooters spotted too easily?   
    Womble, thanks for your explanation.

    I see that my comment wasn't justified. Mainly because of a lack of really understanding the way spotting works and partly because of my
    never ending impatience. (Splitting platoons? Yeah, sure, no time for that. Going "SLOW" for the last AS or two? Come on, slow is for
    girlies! Moving "SLOW" inside buildings?? Can't do that, I've got to run. Target arcs? No way, Jose!)

    If I use your splendid advice, I might get more out of the game.

    I do appreciate the relaxed and friendly tone of your reaction. How nice would this forum be if all posters would be this civil..
  20. Upvote
    Seedorf81 reacted to womble in Are distant shooters spotted too easily?   
    This is simply untrue. LOS is reciprocal, yes: as soon as you might see the enemy, they might see you. If they're both the same number of high quality troops in poor concealment, then there's a high chance that the two elements will see each other at the same time. But there are many occasions when one side or the other has a spotting advantage and will succeed their "roll to acquire" sooner (on average) than their reciprocate. An obvious example is a two man Elite sniper team with binos in a church tower at 600m from a green rifle team with no binos in an open field: the poor grunts will get picked off one by one without ever seeing the sniper. In the last campaign turn I played, an element of mine stumbled upon a lone straggler and it was a good quarter minute before they were spotted back, and they were Quicking across an open field (it's KG Engel, and the player Germans are quality troops, against piss poor Amis).
     
    If the AI always spots you at the same moment you spot them, then you need to work on your cover exploitation. If it's not "always" then what's the problem? It's plain to see that "sometimes" two units will spot each other simultaneously.
     
     
    Then you need to work on your movement drills and understanding of how concealment works. It is entirely possible to generate lopsided spotting situations where you can see and spot the enemy well before they see and spot you. The AI sometimes even manages to reverse the tables. But you have to generate them, they won't just happen. Both sides use exactly the same LOS and spotting algorithms; there's no "AI spot you when you spot them" rule (I know that for sure, because I constantly get situations where my troops shoot first, against the AI).
     
    So, some advice to help you get on the right side of the spotting algorithms (in no particular order): 
    Small teams are harder to spot (because there's less of them to spot, and they fit more easily behind concealing terrain features What's between the target and the spotter (every metre of it) matters more than what terrain the target is in. Example: Light Woods tiles give a concealment advantage; if you are in the "last" tile before open ground, your element has an average of 4m (anywhere from 0-8m, depending on where the individual troopers position themselves in their AS) of "Light Woods tile level concealment", whereas if you're in the next row back into the Light Woods patch, you'll still be able to see out, but you will have, on average 12m  (a guaranteed 8m, for the complete AS, plus the 0-8 for the AS the unit is in) worth of Light Woods between you and the observer, or three times the concealment advantage. Often, you'll be able to be even further back and still see out. Tree models do not give a good indication of the concealment they provide. The tree trunks block LOS, but if they're planted in "short grass", the concealment offered versus eyes on the same level by being underneath them will be minimal; if the canopy is high enough, so that the foliage doesn't preclude spotting, fire can completely ignore a "well-kept orchard" if it's aimed down the rows. Shooting teams are much easier to spot than teams which hold their fire. If your intention is "looking, not reaching out to touch", give your unit a short Target Arc, either circular or oriented the way you want them to bias their cover and shooting opportunity seeking. That way, they won't open fire the instant they see an enemy inside their effective range, giving away their position and attracting attention, causing an instant recipro-spot and return fire. If you're coming up to the "last piece of cover" between you and potential eyes (a bocage line, or clump of bushes at a crest, say) use Slow to move the last AS or two into the cover. This will minimise the chance of your arriving team being spotted by the observing enemy on the other side, because you're moving slowly and keeping low. If you want to spot without being spotted, give the moving unit a short covered arc as above so your scout team doesn't instantly engage the platoon they spot forming up in the field they just got eyes onto. Barns are poor concealment (and negligible cover, but that's a different issue). If you're moving about inside a building the enemy can see, you'll be spotted unless you Slow (or maybe Hunt). If you take this advice in consideration, you might find that you can ambush the enemy a little bit* more than 2-5% of the time.
     
    * If there's such a thing as hypobole, this is an example of it...
  21. Upvote
    Seedorf81 got a reaction from cool breeze in Brief overview of where CM is headed   
    Would I be banned if I said (imagine little child having a huge tantrum)"I hate you, I hate you, I hate you"?
  22. Upvote
    Seedorf81 got a reaction from Fizou in Brief overview of where CM is headed   
    Yeah man,
     
    by now we've seen nearly every German WW2 vehicle, even some of the rarest, but a much produced schwimmwagen   didn't appear and there's still no mention of it coming soon.
     
    Adding injury to insult is the fact that, IMHO, it is relatively easy to model it, just adapt a kubelwagen.
     
    I do not need a schwimmwagen to be amphibious, in real life the majority of 'm didn't ever see any water except rain, I just want it in the game.
     
    If BF doesn't have the financial resources to produce it, I hereby declare my willingness to start a crowd funding!
     
    Please BF, I beg you to give us the type 166.
     
     
    Some Kettlerian info:
     
    http://www.lonesentry.com/articles/schwimmwagen/index.html
  23. Upvote
    Seedorf81 reacted to Rastamon in Brief overview of where CM is headed   
    I'd pay $20 just for a Schwimmwagen single vehicle pack.   Doesn't even need to schwim.  ;-)
     
    It was pretty ubiquitous late war, extensively used by the motorized Aufklarungs companies (during the Bulge the 3rd co./1 SS Aufklarungs had 40 schwimmagen) . 
  24. Upvote
    Seedorf81 reacted to kohlenklau in Brief overview of where CM is headed   
    No swimmywaggon....

  25. Upvote
    Seedorf81 reacted to agusto in Brief overview of where CM is headed   
    What kind of person could refuse a kitten that cute her swimmwagon?
     

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