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Everything posted by Dellinger327

  1. More updates... Aug. '43 Russia- Just when I think the German forces have reached their high-water mark in Soviet country; I keep seeing more reinforcements brought in. Sure, I might have seen some enemy units move to the western front but as soon as they leave, more show up to replace them in Russia. I think the Eastern Front seems balanced. No complaints here. Strategically the A.I. has done a good job. After their initial push, they flanked to the South, then the SE, and then North. Moscow and Leningrad are basically surrounded. I am still holding the mines in the Urals but they are cut off from Moscow/Leningrad. One item of note- Al, I see a bunch of mechanized German (or German minor) units that just "float" around. They are always behind other units and never seem to attack? France- I think in my game, France was done by Aug. '40. But now in Aug. '43 I've retaken it. It was fairly easy. There are quite a few German forces but they didn't cover Paris well? They seemed more concerned with Belgium (I dropped a British para-troop division on it because a city was open. Italy- Surrended two turns ago. I fought through the waves of Italian and German corps and garrisons. Germany (and it's minors) have 10 armies guarding the southern border of Germany. Japan- China keeps advancing in Manchuria. I'm two squares away from the capital. Just reinforcing and replenishing my armies. *I was wrong on the last MPP convoy dump from the U.S. to England... it averages about 150MPP*
  2. More updates... it is Jan. '43 in my game vs. the Axis (computer +.5 exp.) Russia- The Soviets barely made it through the Fall of '42. Winter didn't show up until Jan. of '43. It was great weather for the hordes of the Axis force. I had HQ's filling gaps in the line to the South and East of Moscow. My landings in Italy seems to have brought some German and Italian forces from the Eastern Front. A German Fighter wing and dive bomber wing showed up (at then end of last turn) along with an Italian Fighter wing. My small front at Cherbourgh (spelling?) and Breast on the Normandy coast of France are hanging in there. At first there wasn't really much attention paid to it by the Axis ( a few German corps and some garrisons were all that were around.) Now, there's two tank divisions and a German army or two. So I would say that it's draining marginal units from the Eastern Front but as of last turn the Germans seem to be positioning for the final thrust into Moscow. The German and Italian forces are in a two-deep line extending from Leningrad to the Caspian Sea. It sure looks desperate for the Soviets. I finally readjusted the convoys and increased the aid from the U.S.to England to max which there by increases the MPPs to the Soviets. U.S. is shipping 300MPPs a turn (I think that # is correct) to the British. Germans have inantry level 3 and tank level 2. Not sure on the fighters and dive bombers... I haven't been close enough. My Soviet air arm is well behind Moscow because A.) I need my HQ's providing leadership to land forces, not air arms and B.) They just get in the way of defensive positioning C.) they are easy bait for land forces. So they still in range of Moscow and Leningrad to make the Germans/Italians pay for their flights over the cities. Italy- I've done well here. The combined forces of the U.S. and England are marching to Rome quite quickly. Italian NM is down to zero and has been for about 5 turns... I'm hoping they will eventually just surrender before I have to fight all the way to Rome. It would really really help in Russia. Originally I only saw garrisons here. As reported above, there are now German and Italian armies with air power. No Axis HQs though? China- The Chinese have broken out and taken all their originally held (at the start of Brute Force) cities and some more to the North. China might still be too strong for Human vs. A.I. I don't think China should be breaking out in late '42 or ever perhaps. Japan- Their sortie near Australia seemed to me that the A.I. expected some landings by the Allies in and near the Solomons, Guadacanal, etc... that's all for now.
  3. Just a quick update on my current game...again, I'm playing as the Allies, computer +.05 in experience. Russia- the Germans are camped outside of Moscow. I've got a decent force around Moscow and Leningrad but that's really about it. I have some rear-guard units in the form of an army and a few corps to the SW, S, & W, stationed at various cities. They are proving an annoyance to the German advace... well maybe not an annoyance but a diversion. At one town/city on the Black Sea (can't remember the name), there are about 5 German Corps, 5 Mechanized divisions, and a few Armys (I fould this weird because they couldn't use them all in the attack). I have a sole army holding them all back. In order to 'bail out' Russia, I had to make some drastic decisions. I had to get some heat off them and in order to do that I had to launch some premature invasions in Italy and France. I tried to draw out what was left of the Italian fleet in the Med. All I found were some subs. So then I moved a British fighter wing to Malta and took a HQ and an British Engineer and Army on a amphibious journey to the Southern Italian coast. The landings went well and I took the two cities at the toe-end of the boot. (Italy has quite a few HQs and units in Russia...all I've encounterd for the most part is garrisons in Italy? Should this be normal Big Al?) Also I dumped a few token British units into Normandy because none of the cities across the channel were occupied by the Italian/German held France. After a few turns I've noticed I've attracted some units to Normandy and Italy. And maybe some from the Eastern Front have departed; it seems so. I think it's Oct. '42. In the Pacific. I've liberated the NEI. The French-Indio-China-Burma theatre is all but wrapped up. Japan has sortied three carriers and two battleships to pound my land based bomber groups on the Australian Northern and Northwestern coasts? Interesting. Not sure what for? Almost seems like the A.I. feels like there's "nothing else for them to do..." I've sent 3 U.S. battleships from HI to Australia to pick off some of the Japanese Navy... this the U.S. first active sortie into Japanese held waters. Another note on the U.S., Italy will be the first front where 'merican boots are on enemy soil (reinforcing the British forces in S. Italy).
  4. Actually Al, to compliment the A.I. in Op. Barbosa; they have done a good job. They didn't extend their gains too far into the motherland where I would easily destroy two or three stray armies out of supply. They pushed past a recently taken city but it seemed the A.I. did this only to ensure there was some type of unit occupying the next city. If not the A.I. could have rightly "marched right in". The A.I. would then move North or South, depending on, what seemed like, it's most favorable opportunity cost. I see units that regularly rotate out to replenish strength and upgrade, as tech becomes available. So the A.I. seems very reasoned in this theater. What I "liked" about the A.I. in East Africa was... while my force was 3 times the size of the Italians stationed there... they kept probing Sudan hard. So I could never really go on the offensive. As soon as I would march two armies toward the Italian held territory... another Italian Corps would pop up. It was like Cat and Mouse and I could never fully identify all the Italian strength there. I have no idea what goes on in programming the A.I.... not a clue.... but if you could make the "less important" theaters on the map, more like E. Africa, I think you would be heading in the right direction. I realize it's all subjective but given my statement above... I think this is what playing the computer is all about. And it really makes decisions very tough for the player. I.E.- As an Allied Player mulls..."Should I reinforce N. Africa/ Burma/ E. Africa... or prepare for Sea Lion?" I poured quite a bit of resource into E. Africa just to make sure I could hold my towns and still go on the offensive for the morale hit to Italy. In S.E. Asia, I can see how the A.I. could be difficult to program. And fighting Japan... I never get the sense of how the U.S. felt. The U.S. was clearly on it's heals through '42... even though there were some minor offensives in the Solomons and the big sea victory at Midway. But I don't think those events necessarily changed the nations mind or gave the commanders any more comfort. There was still the entire South Pacific out there occupied by the Japanese. I don't think how the map is arranged now (for the Pacific) that it give room enough to really make the choices hard for the U.S. It seems to me the map would also make programming the Japanese A.I. even more difficult. As the U.S., I simply mass ships and aircraft at HI and go for two or three island chains and then hammer the home islands in '44. The sea battles also seem a bit lacking as any land based aircraft spot the movement of ships. And (again) with the Pacific map seeming so small... it doesn't give me the cat & mouse thrill I'm looking for. And the Japanese A.I. seems to split their carries quite often? Sorry, I'm off my horse now.
  5. Just very generic feedback... I am playing against the Axis, current time in game is Winter '41. Experience (+.05, computer) Russia is really skating on thin ice. Germany surprised me a bit. I did my usual by massing units around Leningrad, Moscow, and a jagged line extending to the cities that connect the dot to Stalingrad. So, the spring of '41 goes as expected with Germany gaining ground rapidly but at the 'usual pace'. They move to solidify their gains in summer and then I hit back with some tanks and air power in the summer. Well, fall rolls around and to my amazement there are a huge amount of German reserve armies that just absolutely demolished by spearhead west of Leningrad. I lost 2 HQs, 2 tank corps, 2 armies, 2 corps., 1 air wing. In other places... N. Africa is littered with the Union Jack over all cities, including Tripoli. I was very surprised how 'easy' this fight was in Brute Force. I was more surprised how tough the fight was in E. Africa. The A.I. put up a great fight. In Burma, Malaysia, Siam, Singapore, you get it... the British have expelled the Japanese forces...already. I think this may have been 'gamey' by me but I shipped a bunch of troops from N. Africa (after their swift victories) and England to reinforce India. I pushed like mad when Burma went allied. I already have boots on the ground in the Netherland East Indies and Borneo. (The Japanese never landed at Borneo?) The U.S. entered the war in Sept. of '41, no influence chits used. China could have went either way in early '41 with Japan pushing hard in the middle (they took the cities of Sian, Chang-chow.) However, once they redeployed some forces to French-Indio-China-Burma, the theater is, at best, a stalemate, or leans China. So, I'm enjoyed Brute Force, and actually respectfully disagree with SeaMonkey regarding the number of units and longer A.I. turns. I'm fine with it and I think the number of units on the screen nicely adds some 'scale' to the game.
  6. Sorry, I've been working long hrs. this summer with little time to play... just noticed that V 1.02 has been posted for SC Gold and for the life of me can't remember how to patch. Can someone post a brief reminder? I thought there was a sticky at one point but couldn't find it. Also, I read the 'changes'... seems the AI is better? Any comments? Many thanks! -Dellinger
  7. Ran into a saved game problem- when I tried to reload my saved game, it gives me a message saying..."Could not find directory 1942 Brute Force_Temp, loading game without customization". So the game loads fine, it's just countries have the wrong flags and so do their fighting forces (i.e.- the Common Wealth British armies of India have Switzerland flags and the description even reads Switzerland? The Swiss flag flies over Bombay?) Similar in other Common Wealth minors. I'm sure this is a simple fix in the game files but I'm far from competent in switching things around. Any help? Also, another 'odd' thing I noticed from Brute Force '39 (pre-patch) I had a Soviet engineer building a improved position just north of Leningrad. When it completes the position an error message pops up saying..."Could not draw sprite, blah, blah blah..." and it then CTD saying GC.exe has stopped working.
  8. Was the depature port of the island(s) fully functioning? (Level 5?)
  9. I believe I moved an extra air unit to Pearl and Congress had a fit... not 100% on that as it was quite a few games ago.
  10. SeaMonkey- thanks for the reply. Good info there. I did see the AAR... but I'm not that kind of player... or not yet anyway. Italy, as I envisioned it, was to compliment "Fortress Europe". Keep Italy well secured. Drain the Royal Crown's MPPs in N. Africa. Destroy/ erode the Royal Navies strike/support ability in the Red Sea/ Med. I don't envision them as an offnesive force unless the opprotunity present's itself. That will probably all change since this is my first go-round as Axis commander.
  11. Some general questions regarding Axis play... my first game as the Axis by the way. 1.) Minor country mobilization... Specifically Germany: How do you get Finland, the various Baltic states to 'join' the Motherland without invading them individually? I can't remember the names specfically but I think you have to invade Yugoslavia because they lean less in favor of the Axis. But Hungary and another small minor lean heavily Axis. I thought invading Russia would prompt them but they haven't joined (80% & 75% are the mobility ratings at current in my game.) And I noticed Finland always joins the AI (Axis) when I play the Allies. 2.) As the Axis, I failed to recognize Vichy France... this seems a drastic mistake. For one, the French fleet survived and in SE Asia, Japan was unable to invade Hanoi and other French cities. Say I recognized Vichy, would it be wise to issue a DoW ever on Vichy in the future years of the war given I was doing well on most fronts? (Primarily looking for more German MPPs that are low hanging fruit.) 3.)When I launched the Japanese conquest of DEI, Singapore, Hong Kong, and other British interests... the US immediately joined. It was after the actual historic dates of the landings but only by a few months. The US joined the war immediately after? Their mobilization was measuring "24" prior. I thought the US would join only if I invaded the Philipines and/ or struck Pearl or another US island such as Wake? 4.) What do you do with Itally other than invest in Navy tech and float it around the Med. causing havoc and destruction? Seems like other tech investments are basically wastes since they have horrible HQ's and accumulate little MPPs. 5.)Regarding Japan... since to my surprise the US entered the war after I hit DEI and other British colonies in SE Asia I was unable to strike Pearl. Let's say, the US failed to enter at this moment in time. In actuallity I was planning to move my carrier forces back to Japan after their sortie in SE Asia, resupply, reinforce, upgrade and them move on to catch up to my invasion force who was planning to depart from Truk. I assume after a two months of being in port and another month or so at sea, I would have joined the invasion fleet to the north of Hawaii (hypothetically would have been Dec. '41 or Jan. '42), declared war on the US, then enacted the skit of Dec. 7th. Is this 'how' it's done in this game? Many thanks.
  12. Intersting AAR... thanks for posting, I love reading these things...
  13. Thanks Ike... I re-downloaded because after reading on the forums I finally realized that GOLD was a seperate game as you indicated. Then an light bulb came on in my head that i closed a install screen after GC originally installed... then I was like, "Oh, that's why I'm not playing GOLD, I didn't install it." So all is well, thanks!
  14. A few questions... I just purchased the GOLD bundle, downloaded, all is well... however, wasn't sure if I needed to install the latest patch 1.07 as well? (Thought I read that the bundle included the patch?) I noticed I couldn't "switch" two units on the map (by pressing 'shift' as one person said). Also, I didn't notice a "recon bar"...? In any event, SC Global is my 2nd purchase from BF (CM:BN being the first) and I must say, it is another GREAT game from you guys. Well done! Many thanks for the help with my questions. -Dellinger
  15. Hardly, but to the contrary. You are using a 'straw man' argument. I was asking how others proceeded in a similar instance. I got feedback of the same ideas that I had already tried. Wanted to make sure I didn't over look something- I didn't.
  16. Yeah, well, I tried 'all' those suggestions and more... I had them try crawling out, staying still, hide whatever and at one man died every minute. That's why I finally ordered the quick movement because if they were just going to flail around and kill themselves then my as well try to run the hell out of Dodge. It could have been worse I guess... it was half a platoon. I didn't really suspect a mine field in the area due to the fact I just blasted a space in the hedgrow about 5 minutes before that. The engineers were pretty far away once the mine field was discovered. I had them blasting another hedge row for another 'alternate' path. I had two platoons posted up along 'the hedge row' with their HQ, an HMG section, and a Sherman... they were all laying down the law so my guys on the right hand side of the field could flank. They were there about 5 mintues, two of them observing- no one spotted the mine field. This minefield was far from the objective and not exactly on the 'beaten path', so I wasn't really anticipating this event.
  17. For the love of all that is good and decent, I HATE mine fields... 1.) My assault squad just ran through a hedge row gap into an unseen mine field. Boom, one guy down. 2.) The rest are all suppressed. Give orders to 'quick' out of mine field after minute ends. 3.) Upon next turn, they are still suppressed and ignor my move order. After 30 seconds lapse in the next turn, they start to recover morale. Oh, yes, and squirm around and go to give aid to the down soldier. Boom. Another squad mate down. And the endless scenario continues until one guy finally makes it out. What am I doing wrong here? How do you get your guys the hell out of this situation?:mad:
  18. never mind... I found the MAC thread on this... 7zip it is I guess.
  19. I noticed quite a few scenario and campaign downloads are .rar files... so what is the best program to use/ un-pack these? My windows said I have to download another program to read these but I'm leary of downloading a 'free' one... most of the ones windows recommends cost money... What is everyone using for these? Or am I overlooking a tool that the game includes to read these? Many thanks.
  20. Yep, just happened last night against the AI. The squad was split, I had a half-track w/ a HMG covering, the "assault team" advanced. The remaing German squad who had sat in a bundle of tree for the past 10 minutes of the battle decided to come out at the same time. A squirt (maybe two) from the lead Germans SMG took down all four guys at the same time. Watched replay in WEGO. It was quite commical... one line of 4 Germans running straight at a line of 4 GIs in a mostly open field. Germans spotted my guys first and it was all over. I have no idea what the halftrack was doing...
  21. They were not spotting rounds... it was fire for effect. I guess lucky for me, the mission was set for light & short and my guys are along a bocage row. Green circle is the 'marker' and they are on map assets. Winds in the conditions report are 'light'. Really weird, first time it's happened. The rounds dropped parallel to the east from the HQ that requested them and that was along my occupied bocage row. One thing I noticed was the two lines that are drawn when selecting the artillery mission in progress is white and not green? My mortars are quite a bit behind my right flank of the attack, like 400-450 meters... maybe the distance they are traveling is making the wind even more of a factor?
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