Great reply Glenn!
Points well made and taken on board. I grew up playing SL and then ASL, and I was STOKED when I discovered Battlefront, and blown away by CMBO and CMBB.
I'm not denying any of your valid points about how much work goes into making what is, by default, the ONLY game that makes a credible stab at being a strategy wargame (that isn't on a one-hex-equals-one-galaxy scale).
And it's for exactly this reason that I hold CM to THAT standard.
Tank commander vulnerability is one of several major issues with the game that alter its fundamental purpose - conducting a battle along historical lines.
My guess is that a good chunk of the blokes on this forum would be thrilled with having Zombie-driven T34's firing lazer-guided muffins at Jabba the Hut. I'm after a simulation of WWII infantry combat as it actually happened.
So when an LMG hiding 400m from unbuttoned tank can hit the commander with a snap shot (frequently), I lose interest.
I don't expect everything to be perfect, but I do expect the desire for real-world physics and historical accuracy to trump the quest for superior graphics, and flamethrowers.
Thanks again for your reply and happy hunting!