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About Oddball-47

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  1. I'd initially read of and personally experienced instances of enemy troops breaking and running directly towards the enemy when behind bocage. In playing one of the stock CMFI scenarios this morning, U.S. troops were tasked with defending a small village atop a hill. I had spotted a pair of US AI mortar teams about 300 yards away with 3x Brumbars. One of these took the mortar crews under fire and I lost sight of 'em for a few turns. Lo and behold, they re-appeared running directly at two of my Brumbars, which blew them both away at a distance of thirty yards. The mortar crews had run almost 300 yards towards the Brumbars. Has Battlefront officially noted that this aspect of the series remains a problem? Regards, Odd
  2. Hi Papi, I was able to play CM live after using this link. http://www.howtofindmyipaddress.com/ In my case, trying to use the IP address which CM provides you in the multiplayer hosting window was not working. Using the IP address on the above page/link (the huge numbers in green at top of page) I can now host a game and both of my buddies who have CM are able to connect fine to me. (Note that 7023 remains the port to use) It's worth a shot if you messed with your router's port fowarding and came up empty. Regards, Odd
  3. Myself and a buddy played this one live, turn-based tonight and man, oh man, has it played out beautifully thus far. So much action and anticipation! We played a solid 5 hours and still have about 60 minutes of game time left to play tonight. I've never seen so much Allied armor on a map before. It was jaw-dropping to see it all pointed at me! Highly recommended for human vs human play! Regards, Odd
  4. I played a two-player, live quick battle today with CMBN and both sections of a squad I had split in half (Germans) panicked and ran (on their own) through an opening in tall bocage directly into a wide open field -TOWARDS- the enemy. (U.S.) So it is obvious to me that the same bug which has been previously discussed has indeed, not been fixed. Flames, replies which find my post offensive/repulsive or which smack of grognardian elitism, shall be entertained. Odd
  5. Hi Captain, Thank you for taking the time to post that up for me. I see a new "02" patch has been released as well. I think I'll go grab that, install it, and see how many pixel truppen I can send to their unfortunate demise. Best regards, Odd
  6. Has a "readme" of some sort detailing all the changes the new patch/upgrade introduces been posted yet? Apologies if it has been posted up, and I somehow managed to miss it. Regards, Odd
  7. For anyone playing CMFB who has been seeing the awful mess the moire patterns make, I've come across a mod made by "Worghern" which removes it. I reccomend that you first fire up "Battle For Chaumant Part 1" before trying the mod out in CMFB to get an idea of just how awful the moire effect was in that particular scenario. The download for the mod can be found here: http://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-final-blitzkrieg/cmfb-scenery/worghern-blitzkrieg-environment-cmfb/ Once downloaded and unzipped, it'll make a "Z" folder with everything contained in the mod within that. I renamed the resultant "Z" folder to "ZZ_Warghorn CMFB" and just placed it into my main CMFB installation folder within the DATA\Z subfolders and it works very nicely. Regards, Odd
  8. I burned myself out on the A3 editor, but it was a fun ride while it lasted. My only experience with Battlefront's editor resulted in my making a mission that had no AI plan(s) at all and was so huge and had so many units that it took three minutes just to load. My buddy "Grunt" and I playtested it when it was finished, but we were both fried after about 45 minutes into the battle and called it a day. That was probably two years ago. I fired it up about three months ago and found myself wondering just what the hell I was thinking when I cobbled it together. Pink Floyd's album, "A Momentary Lapse Of Reason" comes to mind. Best, Odd
  9. Hi everyone, I was reading a thread in the forums today with regards to AI plans for use in CM missions. That got me to thinking about the literally endless possibilities the Arma3 mission makers can utilize through the use of script commands. List of commands here: https://community.bistudio.com/wiki/Category:Scripting_Commands_Arma_3 I'm guessing the current engine precludes the introduction of such a system, but perhaps if/when Battlefront begins work on "Engine 4", a similar system might be looked upon as perhaps having some merit. Perhaps someone in the forums familiar with both working up AI plans in the CM editors as well as Arma3 might have some thoughts on this. Best regards, Odd
  10. I concur, wholeheartedly! The modmakers are an integral part of the Combat Mission series and have been since the original CM came out 18 years ago. Their selfless contributions to the CM community over almost two decades have made a tremendous positive impact on my enjoyment of CM. Bless them one and all! Best regards, Odd
  11. To Ian: Thank you for validating that for me. To Steve: Thank you for the prompt reply. I'll give it a whirl on the morrow and see if I have any better luck. Best regards, Odd
  12. Battlefront website itself (not the forums) keeps timing out (unable to load page). Was unable to let 'em know via a Suport Ticket as it had the same problem. Was going to purchase a couple of DLC for a buddy of mine for his CMBN game. Sigh... Anyway, consider this a "heads up" to Battlefront in case they're unaware of the problem. Best, Odd
  13. Hi George et al, All these years I've been mucking about with various versions of CM and I've never done a campaign before. Shame on me! However, having said that, I have begun "Kampfgruppe von Schroif" and have just completed the first mission ("veteran" level difficulty) and had a grand time with it, eeking out a "tactical victory" in the doing. I am astounded at the level of work that went into this campaign. The accompanying PDF, all 133 pages of it was what convinced me to do this, my first ever campaign. My hat is off to you and I thank you for your time and efforts as well as for all the fun I had with the first mission! I am VERY much looking forward to the next one. A fellow CM player, my friend George, aka "Grunt" gave me a great pointer with regards to halftracks. I had several which did not have gunners (gunners killed in first mission), but which did have men/sections riding in the back, none of which were manning the machine guns. To get one of those guys to actually man the machine gun, selecting the halftrack and then selecting "open up" has one of the passengers step up and take the gunner position. Anyway, George, I just wanted to say "Thank you" for putting Kampfgruppe von Schroif together! Best regards, Odd
  14. A magnificent recounting, Heinrich! Thank you for working that up. And kudos to the Stalingrad mod team as well! A question; are those screenshots taken from in-game using one of the graphics shaders I saw mentioned in some threads months ago? Or, are you playing without shaders and modifying them after the fact with a graphics editor? The reason I ask is that they're just beautiful and I'd love to revisit CMRT using a shader if that's how you're playing. Best regards, Odd
  15. An article on Combat Mission: Afghanistan was posted up on the "War Is Boring" website today. Link is here: https://warisboring.com/i-got-my-ass-handed-to-me-in-combat-mission-afghanistan-907efa8ee1fa#.tto949adz Regards, Odd
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