Jump to content

Oddball-47

Members
  • Content Count

    67
  • Joined

  • Last visited

About Oddball-47

  • Rank
    Junior Member

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Oddball-47

    Thanks for the Mods

    I concur, wholeheartedly! The modmakers are an integral part of the Combat Mission series and have been since the original CM came out 18 years ago. Their selfless contributions to the CM community over almost two decades have made a tremendous positive impact on my enjoyment of CM. Bless them one and all! Best regards, Odd
  2. Oddball-47

    Website Wonky 23NOV18

    To Ian: Thank you for validating that for me. To Steve: Thank you for the prompt reply. I'll give it a whirl on the morrow and see if I have any better luck. Best regards, Odd
  3. Oddball-47

    Website Wonky 23NOV18

    Battlefront website itself (not the forums) keeps timing out (unable to load page). Was unable to let 'em know via a Suport Ticket as it had the same problem. Was going to purchase a couple of DLC for a buddy of mine for his CMBN game. Sigh... Anyway, consider this a "heads up" to Battlefront in case they're unaware of the problem. Best, Odd
  4. Hi George et al, All these years I've been mucking about with various versions of CM and I've never done a campaign before. Shame on me! However, having said that, I have begun "Kampfgruppe von Schroif" and have just completed the first mission ("veteran" level difficulty) and had a grand time with it, eeking out a "tactical victory" in the doing. I am astounded at the level of work that went into this campaign. The accompanying PDF, all 133 pages of it was what convinced me to do this, my first ever campaign. My hat is off to you and I thank you for your time and efforts as well as for all the fun I had with the first mission! I am VERY much looking forward to the next one. A fellow CM player, my friend George, aka "Grunt" gave me a great pointer with regards to halftracks. I had several which did not have gunners (gunners killed in first mission), but which did have men/sections riding in the back, none of which were manning the machine guns. To get one of those guys to actually man the machine gun, selecting the halftrack and then selecting "open up" has one of the passengers step up and take the gunner position. Anyway, George, I just wanted to say "Thank you" for putting Kampfgruppe von Schroif together! Best regards, Odd
  5. Oddball-47

    Stalingrad - Decent into Hell

    A magnificent recounting, Heinrich! Thank you for working that up. And kudos to the Stalingrad mod team as well! A question; are those screenshots taken from in-game using one of the graphics shaders I saw mentioned in some threads months ago? Or, are you playing without shaders and modifying them after the fact with a graphics editor? The reason I ask is that they're just beautiful and I'd love to revisit CMRT using a shader if that's how you're playing. Best regards, Odd
  6. An article on Combat Mission: Afghanistan was posted up on the "War Is Boring" website today. Link is here: https://warisboring.com/i-got-my-ass-handed-to-me-in-combat-mission-afghanistan-907efa8ee1fa#.tto949adz Regards, Odd
  7. I've purchased the original CM, CMAK, CMBB, CMBN and CMRT over the years. But, I'm in the same boat as Futon and WarrenPeace in that I personally feel that without any new gameplay features that it is from my perspective just an "add on pack". So, I personally won't be purchasing it.
  8. Oddball-47

    The 26% Loading Bug

    Problem solved. Before starting the PBEM with my friend, we ensured both of us were running v1.03 Engine 3. However, my friend also has a laptop with CMRT on it which was -unpatched-. Anyway, he apparently started the PBEM using the -patched- computer, then for his next turn worked it up on the -unpatched- laptop, thus the 26% locking/crash problem was due to the version mismatches. He has since committed seppuku in shame. Thanks for your input, Ian, it was very much appreciated. Best regards, Odd
  9. Oddball-47

    The 26% Loading Bug

    Hi Ian, Here's the basics: Operating System Windows 7 Home Premium 64-bit SP1 CPU Intel Core i7 4770K @ 3.50GHz 34 °C Haswell 22nm Technology RAM 8.00GB Dual-Channel DDR3 @ 800MHz (9-9-9-24) Motherboard ASUSTeK COMPUTER INC. Z87M-PLUS (SOCKET 1150) 28 °C Graphics W2252 (1680x1050@60Hz) 2048MB NVIDIA GeForce GTX 770 (ASUStek Computer Inc) I ran "DXDIAG" and got the following ------------------ System Information ------------------ Time of this report: 11/23/2015, 12:31:10 Machine name: DIGITALSTORM-PC Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150715-0600) Language: English (Regional Setting: English) System Manufacturer: ASUS System Model: All Series BIOS: BIOS Date: 06/26/13 16:17:54 Ver: 05.10 Processor: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (8 CPUs), ~3.5GHz Memory: 8192MB RAM Available OS Memory: 8130MB RAM Page File: 2395MB used, 13862MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: 120 DPI (125 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode DxDiag Previously: Crashed in DirectShow (stage 1). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce GTX 770 Manufacturer: NVIDIA Chip type: GeForce GTX 770 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_1184&SUBSYS_84651043&REV_A1 Display Memory: 4037 MB Dedicated Memory: 1989 MB Shared Memory: 2048 MB Current Mode: 1680 x 1050 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: W2252 Monitor Id: GSM567D Native Mode: 1680 x 1050(p) (59.883Hz) Output Type: HD15 Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 10.18.0013.5900 (English) Driver Version: 10.18.13.5900 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 11/15/2015 22:35:52, 15717864 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B71E3E-52C4-11CF-FF64-68A41CC2C735} Vendor ID: 0x10DE Device ID: 0x1184 SubSys ID: 0x84651043 Revision ID: 0x00A1 Driver Strong Name: oem44.inf:NVIDIA_Devices.NTamd64.6.1:Section032:10.18.13.5900:pci\ven_10de&dev_1184 Rank Of Driver: 00E62001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Speakers (Realtek High Definition Audio) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0887&SUBSYS_10438577&REV_1003 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.6782 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 11/20/2012 06:13:10, 4213904 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Realtek Digital Output(Optical) (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0887&SUBSYS_10438577&REV_1003 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.6782 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 11/20/2012 06:13:10, 4213904 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (3- USB Audio Device) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: USBAUDIO.sys Driver Version: 6.01.7601.18208 (English) Driver Attributes: Final Retail Date and Size: 7/12/2013 05:40:58, 109824 bytes Cap Flags: 0x0 Format Flags: 0x0 ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Programmable Hotkeys Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x06A3, 0x5081 FF Driver: n/a Device Name: Natural® Ergonomic Keyboard 4000 Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x045E, 0x00DB FF Driver: n/a Device Name: Gaming Mouse G600 Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x046D, 0xC24A FF Driver: n/a Device Name: Saitek X52 Flight Controller Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x06A3, 0x075C FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x8086, 0x8C2D | Matching Device ID: usb\root_hub20 | Service: usbhub | +-+ Generic USB Hub | | Vendor/Product ID: 0x8087, 0x8008 | | Location: Port_#0001.Hub_#0001 | | Matching Device ID: usb\class_09 | | Service: usbhub ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + HID Keyboard Device | Matching Device ID: hid_device_system_keyboard | Service: kbdhid | + HID Keyboard Device | Vendor/Product ID: 0x045E, 0x00DB | Matching Device ID: hid_device_system_keyboard | Service: kbdhid | + HID Keyboard Device | Vendor/Product ID: 0x046D, 0xC232 | Matching Device ID: hid_device_system_keyboard | Service: kbdhid | + HID Keyboard Device | Vendor/Product ID: 0x046D, 0xC24A | Matching Device ID: hid_device_system_keyboard | Service: kbdhid | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + HID-compliant mouse | Matching Device ID: hid_device_system_mouse | Service: mouhid | + HID-compliant mouse | Vendor/Product ID: 0x046D, 0xC231 | Matching Device ID: hid_device_system_mouse | Service: mouhid | + Logitech Gaming Mouse G600 | Vendor/Product ID: 0x046D, 0xC24A | Matching Device ID: hid\vid_046d&pid_c24a&mi_00 | Lower Filters: LGSHidFilt | Service: mouhid | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 51.0 GB Total Space: 114.4 GB File System: NTFS Model: ATA Corsair Neutron SCSI Disk Device Drive: E: Free Space: 421.4 GB Total Space: 953.9 GB File System: NTFS Model: ATA WDC WD1002FAEX-0 SCSI Disk Device Drive: F: Free Space: 1616.8 GB Total Space: 1907.7 GB File System: NTFS Model: WD My Book 1140 USB Device Drive: D: Model: ASUS DRW-24F1ST a SCSI CdRom Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes -------------- System Devices -------------- Name: Intel(R) USB 3.0 eXtensible Host Controller Device ID: PCI\VEN_8086&DEV_8C31&SUBSYS_85341043&REV_04\3&11583659&0&A0 Driver: n/a Name: Xeon(R) processor E3-1200 v3/4th Gen Core processor PCI Express x16 Controller - 0C01 Device ID: PCI\VEN_8086&DEV_0C01&SUBSYS_85341043&REV_06\3&11583659&0&08 Driver: n/a Name: Intel(R) 8 Series/C220 Series USB Enhanced Host Controller #2 - 8C2D Device ID: PCI\VEN_8086&DEV_8C2D&SUBSYS_85341043&REV_04\3&11583659&0&D0 Driver: n/a Name: 4th Gen Core processor DRAM Controller - 0C00 Device ID: PCI\VEN_8086&DEV_0C00&SUBSYS_85341043&REV_06\3&11583659&0&00 Driver: n/a Name: Intel(R) 8 Series/C220 Series USB Enhanced Host Controller #1 - 8C26 Device ID: PCI\VEN_8086&DEV_8C26&SUBSYS_85341043&REV_04\3&11583659&0&E8 Driver: n/a Name: Realtek PCIe GBE Family Controller Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_859E1043&REV_11\4&28CB277D&0&00E2 Driver: n/a Name: Intel(R) 8 Series/C220 Series SMBus Controller - 8C22 Device ID: PCI\VEN_8086&DEV_8C22&SUBSYS_85341043&REV_04\3&11583659&0&FB Driver: n/a Name: NVIDIA GeForce GTX 770 Device ID: PCI\VEN_10DE&DEV_1184&SUBSYS_84651043&REV_A1\4&3834D97&0&0008 Driver: n/a Name: High Definition Audio Controller Device ID: PCI\VEN_8086&DEV_8C20&SUBSYS_85771043&REV_04\3&11583659&0&D8 Driver: n/a Name: High Definition Audio Controller Device ID: PCI\VEN_10DE&DEV_0E0A&SUBSYS_84651043&REV_A1\4&3834D97&0&0108 Driver: n/a Name: Intel(R) 8 Series/C220 Series PCI Express Root Port #3 - 8C14 Device ID: PCI\VEN_8086&DEV_8C14&SUBSYS_85341043&REV_D4\3&11583659&0&E2 Driver: n/a Name: Intel(R) Z87 LPC Controller - 8C44 Device ID: PCI\VEN_8086&DEV_8C44&SUBSYS_85341043&REV_04\3&11583659&0&F8 Driver: n/a Name: Intel(R) 8 Series/C220 Series PCI Express Root Port #1 - 8C10 Device ID: PCI\VEN_8086&DEV_8C10&SUBSYS_85341043&REV_D4\3&11583659&0&E0 Driver: n/a Name: Intel(R) Management Engine Interface Device ID: PCI\VEN_8086&DEV_8C3A&SUBSYS_85341043&REV_04\3&11583659&0&B0 Driver: n/a Name: Intel(R) 8 Series/C220 Chipset Family SATA AHCI Controller Device ID: PCI\VEN_8086&DEV_8C02&SUBSYS_85341043&REV_04\3&11583659&0&FA Driver: n/a --------------- EVR Power Information --------------- Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0 I submitted a help desk ticket and per the reply I got, I updated my video driver, and tried it using lower graphics settings, all to no avail. I'm just going to "nuke" the entire game and reinstall from scratch. Best regards, Odd
  10. Oddball-47

    The 26% Loading Bug

    Hi Ian, No, we began the game -after- both of us had installed the 1.3 patch. Interestingly, I gave him my password so that he could load that "003" file on his end and try to load it up, and it worked fine on his box. He's going to set the PBEM game up again and we'll have another go at it. If it the problem replicates itself, I suppose I'll try reinstalling the patch again. Regards, Odd
  11. A friend of mine and myself have done a number of PBEMs prior to upgrading to v1.03 (Game engine 3.0) without a hitch. After both of us installing the 1.03 patch, when I attempt to load turn "003" the game crashes with the "Combat MIssion Red Thunder has stopped working" message and the "loading screen" stuck at "26 %". Any ideas on what the problem might be? I've seen and read through the forum threads on it and am aware this was a common problem which the 1.03 patch had attempted to address. Regards, Odd
  12. Oddball-47

    aircraft

    An interesting reply, yet I'm going to bet you can't show me a single file where a friendly ground unit -intentionally- knocked out another friendly vehicle/unit due to misindentifying said target(s). As well, the distance/separation of the German/Russian units in this PBEM I'm doing is currently 2500 yards with easily discernible landmarks such as two small town/compounds and a river which would have been addressed in a pre-flight briefing. ie: "You are not to engage any armor. vehicles or troops South of the river".
  13. Oddball-47

    aircraft

    I feel your pain, Blow. And right now, I'm pretty disgusted with what I'm seeing as far as friendly aircraft strafing/bombing friendlies. Over the course of the last four turns of a PBEM game with a friend, I've had two trucks towing ATG guns totally destroyed along with the crews/drivers. While they've managed to knock out two enemy vehicles, I'm not at all happy with the way air-to-ground is working. (or not working) I actually quit the game twenty seconds into the last "movie" I was so angry. I'm sure the Battlefront apologists will see fit to post up the usual excuses/rationale for it. But.......... Why do we -never- see friendly fire "incidents" with tanks and infantry. It -never- happens. Period. Rationalize -that-. Regards, Oddball-CAF
  14. Oddball-47

    Movie Replay

    I'll toss in my two cents and say I'd like to see this or some form of it implemented. One idea might be the ability to splice a particular sequence of turns into a replay system. ie: rather than the game/player having to compile an -entire- compilation of saved games from a scenario/battle, he could perhaps select ten turns/files and watch things play out without a stop for ten minutes. After that, if he so desired, he could splice the next ten turns, etc., etc.,
×