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kirk23

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Everything posted by kirk23

  1. German Armoured cruiser Scharnhorst upgraded to Naval warfare level 2.
  2. Screenshot shows the new settings for German Battlecruiser Seydlitz,now listed as a Battleship naval warfare level 1.
  3. NAVAL GAME ALTERED. I have decided for my games anyway, to completely alter all things naval within the game.The reason behind this overhaul, is how the game treats the Battlecruiser. The biggest change is naval warfare is now level 2 at wars start. Battleships are now in this order. Pre-Dreadnoughts = level ( 0 ) Naval warfare. Battlecruisers = level ( 1 ) Naval warfare. Dreadnoughts = level ( 2 ) Naval warfare. Cruisers are now in this order. Protected cruisers = level ( 0 ) Naval warfare. Light cruisers = level ( 1 ) Naval warfare. Armoured cruisers = level ( 2 ) Naval warfare. Here is a breakdown of the most powerful units available to Germany 1/8/1914. Konig class (Dreadnought) Ships lenght = 580 feet. Tonnage = 25,390 Guns = 10 x 12 inch Belt armour = 14 inch Speed = 22 Knots Seydlitz class ( Battlecruiser ) Ships lenght = 656 feet. Tonnage = 24,610 Guns = 10 x 11 inch Belt armour = 11 inch Speed = 27 Knots Deutschland class ( Pre-Dreadnought ) Ships lenght = 400 feet. Tonnage = 13,200 Guns = 4 x 11 inch Belt armour = 9 inch Speed = 18 Knots
  4. Cheers good to know,I usually do a backup but I did not on this occasion you live and learn. I wonder if you could help with this,is Goeben plus Germanys off map raiders hard coded,or can I used these ships for something else,also using the editor can I create German overseas ports ?
  5. I have to say I'm loving the Breakthrough editor,a great piece of work to everyone involved in its creation:)
  6. Update I done something wrong that I could not fix so I deleted my scenario,when I added more port facilities for Germany Kiel etc,I got a script error I did not have a scooby what file to check so I deleted the entire scenario,so back to square one,I did learn something thou,Germany can't take all the ships I want to add for her,ports and coast capacity was full and there were still ships I could not find a space to deploy to sufferin sockatash!
  7. Small problem with very large fleet size for Germany,it appears I have run out of free space in and around German harbours plus using Pola in the Med,no big deal I will get round it maybe by staggering the due dates if possible me thinks either that or just build more ports hehehehe!
  8. Good to know that the AI treats them differently,I'm in the process of adding more capital ships via the editor,I have figured out how to add them as intial reinforcements near ports in Britain,big question is there a limit to the number of ships available at any one time on the map?
  9. Well in my world Battleships are the rulers of the seas,Castles of steel and they are represented as single ships,I have been playing about with the editor settings and it is how I want the game to be,on land I will need to tweak the settings down abit because the settings I have at present,most combat results as damage evaded,I will reduce the damage resistance settings,apart from that all is good!
  10. I have checked both the original game and Breakthrough in the editors only list 25 British Battleships,Britain had 75 Battleships during WW1,is the reason for the lack of ships in game down to stopping the map get filled with ships during game play,or some other unknown reason,I'm sure the other Nations also suffer from this.:confused:
  11. Yes I noticed them thanks,oh yes Goeben & Breslau the ships that brought Turkey in to the war,does the AI treat them differently from normal light cruisers etc,I was thinking that maybe right clicking on them should show different stats for Battlecruisers,Armoured Cruisers & Light cruisers just to highlight what type of ships they are. Also I just got Breakthrough loaded up as Germany and Moltke is in game,breakthrough looks great,I'm now going to have a wee look in the editor to see whats changed.
  12. Ya beauty I just purchased Breakthrough and it looks great 2 pages of scenarios excellent!
  13. I agree they deserve to be a type on their own merit,WW1 Battlecruisers were designed to hunt down Armoured Cruisers,they were never meant to get involved in combat with Battleships,but because of the guns they carried that is what did happen. I looked throught the manual and discovered that Battlecruisers are supposed to be an upgrade to cruisers,yet they don't start the 1914 Grand Campaign,but historically speaking they should be there from the start?
  14. I have been away from this game for a long while,in fact I just reinstalled it,on the question about Battlecruisers,in the editor they are listed as cruisers,how does the AI handle these ships in game,because I think they should be in the Battleship listing because they are way to powerful to be classified as just cruisers?
  15. The fault with British Battlecruiser's design was not the armour protection,but was human error,the ammunition hoist's were open so as to speed up rate of supply to the guns,with shells & cordite,which in turn led to a flash fire when a turret was hit,and unless the magazine was flooded then the ship blewup!The German Seydlitz Battlecruiser saved herself by doing this earlier in the war,when she managed to successfully flood the stern magazines,the Germans learned from this mistake and changed the handling system so as to avoid this happening in the future,but of course they were at war with Britain and did not pass on the vital piece off information.
  16. I have just purchased this game today,and I was wondering if there is a user guide for using the editor,or is it a case of trial and error ? Regards,Graham.
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