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kirk23

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Everything posted by kirk23

  1. Update to previous post. I have solved the problem, you have to use the editor as an ADMINISTRATOR !
  2. Now that I have the game working again,after my recent problems with Windows 10, While trying to modify my new scenario some more,I have run into a new problem,for some unknown reason at this point, my own scenario using the editor,won't allow me to save new updated changes? The message reads. FAILED (INDEPENDENT STORE): PERMISSION DENIED
  3. There are changes to the land campaign as well,this scenario is not just about the naval changes, for example their are now more headquarter units available to,France,Britain,Russia,Germany etc!
  4. My PC just upgraded too Windows 10, I'm now waiting on a reply from the help desks, as the game won't now play,because off Activation key issues. So the mod is on hold till the problem is resolved. Kirk
  5. Hi Bob, The scenario is an expanded and improved version of Call To Arms Breakthrough scenario, There has been changes to the Land & Air units, but the biggest change is to everything naval. I'm in the final stages of testing, so hopefully the Scenario will be ready for uploading early next week. Kirk.
  6. Hi guys, this scenario is 90% complete, a few minor tweaks, and a lot off testing then I will make it available. The biggest change is to the Naval game, since there are more ships available on the map, for the major powers, I have reduced the movement off these ships, they can no longer cover long distances, in order to get involved in on going battles. Which means if they are not within 9 squares of where a battle begins,then they cannot take part it that battle for that game turn! Ships now appear as per their class name IE : Westfalen,Helgoland,Kaiser,Konig & Bayern for German Drea
  7. Hi Bob, I'm still working on the new Scenario,and it's progressing well, I will try and post some more screen shots,failing that I will just keep you updated via email. Kirk.
  8. Well I have been away from this game for a couple of years,and having worked on Commander The Great War during that absence,I can say here and now that Strategic Command WW1 Breakthrough is superior in everyway fact.
  9. Hi Bob, Yes that is the same problem I'm having on the forum here, I can't upload a large enough image ,that shows clear detail, the size is always to small. Kirk.
  10. Hi, Yes my Idea is to have Pre-Dreadnoughts,Battlecruisers & Dreadnoughts all have different tech levels, and I know the problem off Upgrading costing MPP, Which would have all types built to Dreadnought standard, I'm play testing making the decision to upgrade a Pre-Dreadnought to a Dreadnought for example prohibativly expensive, by increasing the upgrade cost to 90% the original cost of building a Dreadnought from scratch! I have also increased the cost off building a Dreadnought from 450 MPP to 500 MPP.
  11. Helgoland Dreadnought at games start now level 2 research.Sorry but the forum is not allowing me to post a decent sized image to let you see clearly what I'm talking about, which is very annoying, well thats life I suppose.
  12. In game research,now uses the full 5 levels available to the game.
  13. Ok guys I have been reading more info on what can be done via the in game editor! I have discovered that research can have 5 Levels of development, and the standard 1914 Call To Arms campaign only uses a fraction of what is available as standard. What this means is, the game can be expanded and enhanced,which for a modder like myself, is like winning the LOTTERY!! As an example,what this means for the naval game,is as follows: Pre-Dreadnoughts start the game as a basic level 0 research Battleship. Battlecruisers start the game at level 1 researched Battleship. Dreadnoughts star
  14. Hi Bob, after more than 2 years working on CTGW, I need a change, and this game fills that need. Here is another screen shot showing that Germany's Battleships, total 17 max. They are all named after the ship classes for Pre-Dreadnoughts,Battlecruisers & Dreadnoughts. This tactic will apply to all Nations who have warships in the game.
  15. Hello guys, It has been sometime since I last attempted to create a new scenario for this superb game. Well I have been very busy today,so here is a sneek peak at the changes I have made,to the naval game. Pre-Dreadnoughts = Strength 5 Battlecruisers = Strength 8 + level 1 upgrade Dreadnoughts = Strength 10 + level 1 upgrade. Cruisers have also had their stats changed, you can see some cruisers near Kiel in the Baltic. I have also changed starting production etc for the Major Powers, you can see the Central Powers stats highlighted in the red box bottom left of the screen shot.
  16. operating imagine meeting you here on the Battlefront forum,have to say still trying to motivate myself to complete CTGW Mod I have been working on.
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